Please do not start dictating to the modding community what they should be doing ... because that is the moment the few skilled guys that are left will also leave.
SAS guys (GJE52 and Malone, VPMedia), I know how hard you've worked to improve the game, so please don't think that I'm disrespecting you, calling you out, or telling you how to spend your time. Having unsuccessfully attempted to make my own mods, I know just how hard and time consuming any addition to the game can be and I have vast respect for your talents!
But, the very nature of the requests forum is us beggars without the proper skills to do the job ourselves to try to pique the interest of those with greater ability. To that extent, all request threads are unrealistic. If I could do the work myself, I'd just surprise you all with the finished product.
If a modder is interested in any of the ideas I've proposed, and finds the information I've presented to be useful, then good for us all. If not, then this request can go the way of silly proposals for lawn-chair balloons and upgrades to Jetman.
I'm well aware that I've proposed literally thousands of ideas for changing the game in one thread. That was intentional, since all the requests are related and I wanted one thread which was easy for those who aren't interested in the topic to ignore. The alternative was dozens of threads with topics like, "Please move fuel tank damage boxes in Stock Do-217." or "Please make landing gear for I-15 breakable."
I'm also aware that it's unrealistic to hope that more than a fraction of the problems will be fixed. I can live with that, since IL2 is a pretty damned good game they way it is. But, if any DM problems get fixed then that's a win for everyone.
I also think that experienced modders underestimate community awareness of technical DM problems (vs. subjective battles about things like how tough a given engine should be). Most players - and perhaps some modders - don't realize that there are so many technical problems with DM, like misplaced hooks, incorrect placement of damage boxes, or weird breaking effects. As a casual player, I happily played IL2 for 10 years before I realized just how many DM problems and logical inconsistencies there were.
If you really are interested then make a start yourself, tell us what you are doing and what progress you have made. Once you have done that then this thread starts to become relevant.
I'm willing to try, although my technical skills are sketchy. But, do you really want to trust a person you don't know with damage modeling, which is some of the most closely guarded code in the game?
If I knew how to do it, I'd happily do damage texture improvements, and simple housekeeping and bug-stomping like getting damage boxes and hooks correctly placed, but nothing more at the start. Changes which alter a plane's capacity to absorb damage should be reserved only for the best, most skilled, and most trusted mod teams.