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Author Topic: MODSLOT 2.5  (Read 10593 times)

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UF_Fernand

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MODSLOT 2.5
« on: April 23, 2010, 09:08:38 AM »

Hello,

First sorry for my english speaking.
I'm the creator of the modslot used by UP pack and C6 pack.

I created another version :

1. No more need for the client to have a txt file. The client do nothing.
2. The hoster only need to tweak his mission file .mis.

Client and hoster must have the mod.

Example :

I host a coop mission with in the .mis :
[MODSLOT]
UF 3JG Rouge1 BG
XX ZZ Bleu1 NN

The client connected with UF_Fernand or Rouge1TATA will see only red army.
The client connected with XXCharlie or ZZ_TOTO will see only blue army.


Buf AA_Jimmy will see nothing !!

If Hoster don"t create a [MODSLOT] in his .mis the mission will be a normal mission : All player will see all planes

3 classes JAVA are impacted :
GUINetAircraft.java
GUINetCScore.java
HUD.java


This mod has been tested and his fully fonctionnal but not tested with UP.

http://dl.free.fr/vSKGkaHuZ

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archie1971

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Re: MODSLOT 2.5
« Reply #1 on: April 23, 2010, 09:50:42 AM »

I'd like to try in advance thanks
Archie
Email - ponoka@seznam.cz


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UF_Fernand

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Re: MODSLOT 2.5
« Reply #2 on: April 23, 2010, 10:03:31 AM »

Five demands, i post a link lol.
Sorry to the admin if i'm not chart compliant. Tell me.


http://dl.free.fr/vSKGkaHuZ
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CharlieChap

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Re: MODSLOT 2.5
« Reply #3 on: May 08, 2010, 09:20:45 AM »

Very nice improvement to this little Mod Fernand

Your ongoing work on this is very important to some people !

Thank you  ;D

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UF_Fernand

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Re: MODSLOT 2.5
« Reply #4 on: May 11, 2010, 01:37:57 PM »

Thanks CharlieChap.
Hope there's no bug left.
I think this version is easiest to use than older. No thing to do for the clients.

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No457_Squog

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Re: MODSLOT 2.5
« Reply #5 on: June 15, 2010, 08:22:28 AM »

BRILLIANT!
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11th~Frog

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Re: MODSLOT 2.5
« Reply #6 on: June 20, 2010, 01:59:47 PM »

"Fichier inexistant. "

Link seems to be broken.
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UF_Fernand

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Re: MODSLOT 2.5
« Reply #7 on: June 22, 2010, 09:31:32 AM »

I'll upload it again this evening.
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UF_Fernand

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Re: MODSLOT 2.5
« Reply #8 on: June 23, 2010, 11:54:43 PM »

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C6_PIPS

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Re: MODSLOT 2.5
« Reply #9 on: July 17, 2010, 04:01:58 AM »

Salut Fernand,

Le jeu UP 2.1 plante au lancement d'une partie ..après désactivation du MOD SLOT 2.5 tout rentre dans l'ordre....il doit y avoir une classe java en conflit ...je cherche et je te dis!! ;)


--------------------english version-------------

Hello Fernand,

The UP 2.1 do not works with your MOD SLOT 2.5....when I launch a "quick mission" the game is loading then stop at 100% ..I think that a java class is in conflict with another MOD

 ;)
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UF_Fernand

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Re: MODSLOT 2.5
« Reply #10 on: July 19, 2010, 05:44:00 AM »

Salut Pips,

Oui je pense que c'est la classe HUD. J'ai posté le mod ici exprès pour que si un gars de l'UP passe qu'il puisse l'adapter. Moi je n'y toucherai plus. En plus avec le mod Zuti il y a moyen de gérer l'appuie de la touche "S" donc mon mod n'a plus vraiment d'intérêt.



Salut Fernand,

Le jeu UP 2.1 plante au lancement d'une partie ..après désactivation du MOD SLOT 2.5 tout rentre dans l'ordre....il doit y avoir une classe java en conflit ...je cherche et je te dis!! ;)


--------------------english version-------------

Hello Fernand,

The UP 2.1 do not works with your MOD SLOT 2.5....when I launch a "quick mission" the game is loading then stop at 100% ..I think that a java class is in conflict with another MOD

 ;)
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Draken

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Re: MODSLOT 2.5
« Reply #11 on: November 04, 2011, 08:28:02 AM »

donc mon mod n'a plus vraiment d'intérêt.

Si , pour la phase de slottage au début d'une coop.
Est-ce que ton mod fonctionne pour HSFX 5.0.1 , svp ?
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