I just downloaded this map a couple days ago and like it very much. But there was a problem involving the slot in load.ini for water3; it seems to be not used. The small number of places where this texture is assigned result in odd artifacts, such as the rectangular dark water patch on the shore just a short distance W of Munda. I simply made all of these places on map_t take the texture for water2. Now all is fine.
On another note, I elected to cover up most of the area given to Lowland0 to Lowland1. This was because the Lowland0 texture shows tiling effects a bit too prominently. The painting over of the pixels was done with a certain amount of 'raggedness', so as to make less obvious the transition between them.
I also made up a coral texture for Water2 that has a tiny bit more 'structure' and a stronger color cast that's more greenish.
There are places where the raised topography along shorelines extends past the land textures. I've fixed a few so far.
Munda strip had a leaning depression toward its W end. Was this deliberate? At any rate, I leveled the ground. And for this and Segi Point I extended somewhat the area of flat ground under the strips, as well as lowered their elevation slightly, so as to reduce the slope of the ground surrounding, which makes for odd building seating on the not level surface.
Rivers and their mouths have had some adjustments made.
As you can tell, a map I consider worthy of keeping because I'm willing to spend some hours tweaking it.
Thanks!