Hello again Unca-Fester, happy to know the Caudrons work for you, original link was for 4.10 so there should have been no issue in you ModAct install.

The static aircraft are generally additional, even if the classes are in the mod add the main model entries first and fire up the game to ensure it works, ru properties for aircraft and weapons are not entirely necessary they just make what you read look better and statics are more use for mission building, again you do not need them to make your main mod work usually they are eye candy so to speak.
BAT is huge but covers all periods of aviation, if you only want WWI then the path you chose is best, however, with BAT any issues in the current downloads will most likely have been fixed by one or more of the main coders here, there are others but these are the most active so would be best for any advice on coding and FM work:
SAS~Storebror: The boss, all coding in game and some 3d.
western0221: 3d and coding, mainly Jet War.
4S_Vega: Coding, mainly Jet War
Dreamk: weapons packs and 3d aircraft (he has a particular liking for making the WWI stuff work as it did then, check out his threads)
There is no one specifically working on WWI other than to fix content for BAT, the likelihood of a WWI specific install other than that and the existing DBW 1916 going forward is practically zero I think but these are the main people who have been and are still around the forums and have a specific interest:
Models and skins:
gio963tto: Probably the most prolific builder of aircraft here and responsible for most of the WWI models in game today.
Stalker: Uses various names, made practically all the artwork for the models by Gio
Dreamk: Provided most of the WWI bombs and guns packs and is also still working on a WWI aircraft pack.
Uzin: Map maker.
DBW 1916:
vpmedia: Istvan put together DBW 1916 and later VP Modpack (WWII), skinner for all aircraft and certain WWI cockpits and objects. Map work re-paints.
My work is basic and is more aimed at getting a working example in game for the 3d guys with its own slot, I use existing classes and FM renamed so hopefully they can work independently of other aircraft, others point the java to existing cockpit mods and such but I never managed to get that going successfully and find it causes less issues if I rename everything specific to the new type. My downloads are not intended to be full replicas of the real thing merely placeholders for those who can do the work properly, cockpits are very basic and the earlier stuff just has moving stick and pedals.
Sadly most of what I upload remains as is so you are more than welcome to improve on things, usually I leave the sources in the download, I already gave you links to eclipse and Ntrk I think.
There are tutorials for maps, KevinP made a series, they should still be available at All Aircraft Simulations I think, just type his name in your browser and you should find your way there. You can also alter existing ones, try the WWI map WIP thread here at SAS first, Uzin has been working on most of the recent ones as have some at AviaSkins.
I am not familiar with the game you have built for, suffice to say I would tinker with the stuff here already and adapt that until you get a feel for things before trying to import your aircraft, your choice though.
Wishing you all the very best, Pete.
