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Author Topic: Sniperton's DCG Integration Tool  (Read 8634 times)

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Flying H

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Re: Sniperton & Mozella's DCG File Updator
« Reply #12 on: May 11, 2016, 12:01:05 PM »

It seems to be a fantastic tool for expanding the already great DCG tool! I´ll lean back and wait (while watching hockey World Championship)
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Moezilla

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Re: Sniperton & Mozella's DCG File Updator
« Reply #13 on: May 11, 2016, 12:23:27 PM »

Hey X_Man,

Can you edit the title of the thread to; Sniperton's DCG Integration Tool

Thanks.
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JG7_X_Man

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Re: Sniperton's DCG Integration Tool
« Reply #14 on: May 11, 2016, 01:47:00 PM »

Done! :)
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Shakaali

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Re: Sniperton's DCG Integration Tool
« Reply #15 on: May 11, 2016, 01:58:40 PM »

Thank you, Sniperton!

This certainly is one hell of a tool  ;D 
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Gubi

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Re: Sniperton's DCG Integration Tool
« Reply #16 on: May 11, 2016, 03:05:00 PM »

Potentially a wonderful tool for me Sniperton...  I've done everything but stand on my head to get it to recognize my weapons.ru file.  I have religiously kept it up, making my own entries as neccessary, as my MissionMate religiously needs the weapons.ru file also.  The program will not recognize my weapons.properties...in ...STD/18in/...  I have installed the WAW compatability files, though I am using a huge DBW as my base game, with most of what CUP has.  Is there a trick to getting the program to recognize the weapons.ru?  I think I should pay the price of the program telling me what I am missing, but without recognizing my weapons.ru, nothing comes up, just an empty slate.  I also used the skin batch file creator too.  Any thoughts, to help a caveman along? 

Cheers
Gubi
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sniperton

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Re: Sniperton's DCG Integration Tool
« Reply #17 on: May 11, 2016, 03:21:23 PM »

If you're talking about DIT as 'the program', it really requires a 'weapons.properties' file to work with. If you have a 'weapons_ru.properties' instead, copy it to any other location and rename it to 'weapons.properties'. Then launch DIT and let it locate the renamed file. And see what happens  ;)

BTW I'm going to release it as a public beta as soon as some cosmetic changes are done, and I'm very grateful to all who give me feedback about their experience.
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Gubi

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Re: Sniperton's DCG Integration Tool
« Reply #18 on: May 11, 2016, 04:10:42 PM »

Thanx, will try that.  Like I say, even with DBW and the multitude of a/c my weapons.ru is complete.  Does that apply to "plane.ru/properties" too?

Cheers
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Gubi

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Re: Sniperton's DCG Integration Tool
« Reply #19 on: May 11, 2016, 04:23:35 PM »

Thank you, Snipes.  Works like a charm.

Cheers
Gubi
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sniperton

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Re: Sniperton's DCG Integration Tool
« Reply #20 on: May 11, 2016, 05:46:59 PM »

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vonofterdingen

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Re: Sniperton's DCG Integration Tool
« Reply #21 on: May 13, 2016, 03:19:06 PM »

This is fantastic guys. Thanks a million!
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JG7_X_Man

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Re: Sniperton's DCG Integration Tool
« Reply #22 on: May 22, 2016, 01:45:29 PM »

sniperton - I have definitively solved my  "patrol only mission". I have figured out the problem! Apparently when the payload.dcg has "Empty" for a certain mission type (i.e "intercept"), such mission type will not be generated for that aircraft - the default will be mission generated instead - "patrol".

Is there away for your app to check the aircraft classification in the class.dcg and assign the "default" load-out in the correct weapon slot in the playloads.dcg.

Example: Bf 109F-0 is classified as a "fighter" in the class.dcg. The DCG Integration Tool checks the payload.dcg for a load-out entry in the intercept mission load-out slot. If there isn't one - insert "default".
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sniperton

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Re: Sniperton's DCG Integration Tool
« Reply #23 on: May 22, 2016, 02:06:14 PM »

Check the tooltip for the loadout slot, I recorded there what I've learnt from Lowengrin. It doesn't make much sense to enable what DCG will not accept.

Auto-assigment now works for planes whose 'type' is unknown. If I understand correctly what you request, you also need a 2nd rund of auto-assigment of loadouts, this time specifically according to the plane type you select.
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