That is great Work Pete.. Thank You
Glad your happy so far <Gunny> hopefully it will not disappoint when you get it in your game.
The last part is now ongoing, LODs:
This will be a new learning experience for me as I have never attempted them before, anything could happen.
The basic vehicle is currently 1075 poly, more than the original because I cloned the vehicle to allow me to flip
the front and back mudguards, they were then attached along with the levers and pedals in the cab.
Not something I usually do as I like to leave the original as near to what the original author posted, however, in
this instance I felt it necessary especially at the back so you can see a inner face through the grills above the
rear wheels.
Anyway, sorry, I digressed there, back to the story.
The IL-2 Bible seems to say you reduce by half each time the original mesh to make the LODs, however, looking
through other vehicles in game that does not seem to be what everyone does so I am am not sure exactly what
mine should be so LOD1 has become 743 poly and LOD2 508, I will not be doing any more than those.
As you see mine do not adhere to any particular rule but they seem to work, at least I can see the vehicle
easily as I scroll out in game, although I do not know exactly how you are supposed to decide on distance
or how to test if it is working properly.
This is what I have set:
[LOD]
50
500
1000
Each uses the vehicle texture as it is although I think I should actually reduce those and set each LOD with
a specific texture of its own.
Currently the vehicle in the buildings folder is the original with the additions mentioned and is the test bed
for my experiments, the ones in the car folder will have the hier parts which I think will each also need their
own LODs making as well.
Not sure how far each LOD can actually be reduced, you would think it could get to a point where the vehicle
might become un-recognisable, do we actually see it in game to differentiate one LOD from another or is this
purely so your machine is worked a little less hard?
This might take a while.
Wishing you all the very best, Pete.