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Author Topic: Aviaskins vehicle project.  (Read 34366 times)

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Mission_bug

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Re: Aviaskins vehicle project.
« Reply #72 on: July 08, 2019, 04:47:25 AM »

Getting there, some tinkering from yesterday evening. ;)




I made a set of lines but they still need some adjustment to match the mesh.

Some see through areas have been blocked, the windscreen frame for instance was cloned and flipped, at least
from the point of looking into the driver compartment.

The mesh is a little lumpy in places, however, if I start trying rectify everything I find it will not get finished so
I am just going to concentrate on the paint scheme and leave it at that as with all these vehicles we tried as
much as possible to leave them as they were built only altering what was absolutely necessary.

Wishing you all the very best, Pete.
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Mission_bug

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Re: Aviaskins vehicle project.
« Reply #73 on: July 08, 2019, 05:28:41 PM »

A little rough around the edges but it will do. ;)







Wishing you all the very best, Pete. ;D
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Zflyer48

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Re: Aviaskins vehicle project.
« Reply #74 on: July 08, 2019, 08:26:43 PM »

Nice looking little vehicle. Something to putter around the base or head to the Vill. Good job.

Zflyer48
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SAS~Poltava

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Re: Aviaskins vehicle project.
« Reply #75 on: July 09, 2019, 12:17:14 AM »

Yes indeed! There has been a distinct lack of city cars in the game  :)
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Mission_bug

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Re: Aviaskins vehicle project.
« Reply #76 on: July 10, 2019, 12:53:17 PM »

Glad you guys like things so far. 8)

These types of vehicle add a little something to the game and compliment the other buildings and aircraft to
build atmosphere and populate the airfields. ;)

Nearly done now, just trying to finalize the damage model and then I will post in the release thread so that those
of you with the complete pack can bring it closer to a finished collection providing you can find the various skins
that were published at AviaSkins:







Take care.

Wishing you all the very best, Pete. ;D
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