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Author Topic: Aviaskins vehicle project.  (Read 34336 times)

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Mission_bug

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Aviaskins vehicle project.
« on: June 13, 2016, 07:00:04 AM »

Hello guys, thought I would share some details of a current WIP that me and Stalker are working on. ;)


Essentially we have a large collection of vehicles made but never fully completed by Dmitry (Partizan32) from AviaSkins before he departed for study at univerisity
some time ago.


At the moment we are going through them trying to find those that we are most likely to be able to finish be that as static or moving objects, preferably both.


Here is the collection as I first opened them as static objects:




The complete list is:

GAZ69,  GAZ69_Tent,  HUMVWEE,  HUMVWEEgun,  M35,  M35gun,  TOPOLINO,  Tram, YAG6_2,         

ABRAMS, BMP2, BRDM_2, FIAT_2000, Garfod, Lebedenko, MS_1, MTLB, PT76, T_10, T_80.


All the above I have given a slot and each will move, however, as you can see the orientation of some is wrong
as is the size in some instances and they will at the very least need to be raised, rotated and given their own texture.

All of them will require shadows and hit boxes   and in the case of the armed versions separation of the necessary
parts to make them function properly in game.


Here are the first two vehicles that we completed but have not released yet:

GAZ 69:



BRDM_2:




The BRDM is slightly different from the one we already have in game hence my including it in this WIP renamed.


Take care.

Wishing you all the very best, Pete. ;D

       
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western0221

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Re: Aviaskins vehicle project.
« Reply #1 on: June 13, 2016, 07:13:37 AM »

WoW!!

They are much needed for Cold War.


In my WIP, US Reo M35 trucks
 ---- https://www.sas1946.com/main/index.php/topic,40934.msg461970.html#msg461970
have these classnames.
May I request you to avoid confusing?

Code: [Select]
M35_A2_truck
M35_A2_truck_camo
M35_A2_truck_gray
M35_A2_infantry
M35_A2_infantry_camo
M35_A2_infantry_gray
M35_A2_TT
M35_A2_TT_camo
M35_A2_TT_gray
M34_truck
M34_TT
M49_Fuel
M49_Fuel_camo
M50_WT
M50_WT_camo
M50_WT_fire
M50_WT_TT
M50_WT_TT_camo
M35_A2_Minigun
M35_A2_QUAD
ZU_23_2_on_M34
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Mission_bug

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Re: Aviaskins vehicle project.
« Reply #3 on: June 13, 2016, 09:17:13 AM »

WoW!!

They are much needed for Cold War.


In my WIP, US Reo M35 trucks
 ---- https://www.sas1946.com/main/index.php/topic,40934.msg461970.html#msg461970
have these classnames.
May I request you to avoid confusing?




Hello western0221, as with the BRDM I will make a new name if there are others making vehicles from the same family. ;)

That is certainly a excellent collection of the M35 vehicle you have there, eagerly awaited by all of us. 8)


There are only two versions of the M35 truck that we have and as with all the others we will have to decide what is best
to devote our time to, your pack is considerably ahead in that respect, here you see those versions:



It was necessary to reduce the size of the M35 to bring it into line with the other vehicles.


There are vehicles from many periods in the pack but as you point out the cold war types will be very welcome.

Most of the modern Russian vehicles we have worked on so far have all found their way into the 86 project that
Stalker has provided links for, you will have seen many images appear in screen shot thread showing that on going
map and object project, you should all take a look and download the map and objects available.

Here are some of the vehicles that have been orientated and in one case resized and are working in game
to some degree although as yet not finished:




The boat is in static and moving form, however, that is all it is at the moment, no shadows, hit boxes or damage as
I know nothing about putting ships together in game.

The four vehicles are running but the GAZ 69 tent and tram are further along and about finished.












Take care.

Wishing you all the very best, Pete. ;D
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Mission_bug

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Re: Aviaskins vehicle project.
« Reply #4 on: June 13, 2016, 09:38:49 AM »

The tram is now fully functioning. ;)

Moving, moving, moving, along the railway tracks we go. :D




















Our poor little tram runs into a ambush:











I had to investigate one of Epervier's train projects to understand just how a train was put
together as I had never done one before, I got there after much trial and error. :o


The first version was made as a car so that it could be used on any map that had no rail tracks
allowing it to be used in the built up areas, with the train addition it gives the choice to use
that vehicle in any scenario.

Static objects:





Wishing you all the very best, Pete. ;D

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Seb

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Re: Aviaskins vehicle project.
« Reply #5 on: June 13, 2016, 11:59:22 AM »

Cool.
I like the tram, I have a home pre-war public transport timetable in Warsaw, I will be able to let go of him trams.
It's nice that there are US vehicles HUMVEE.
Regards
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Mission_bug

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Re: Aviaskins vehicle project.
« Reply #6 on: June 13, 2016, 04:56:48 PM »

Cool.
I like the tram, I have a home pre-war public transport timetable in Warsaw, I will be able to let go of him trams.
It's nice that there are US vehicles HUMVEE.
Regards


Glad you like the project seb. 8)


The initial release of some of the vehicles is in this thread:

https://www.sas1946.com/main/index.php/topic,51617.0.html

Enjoy.


Wishing you all the very best, Pete. ;D
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Uufflakke

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Re: Aviaskins vehicle project.
« Reply #7 on: June 14, 2016, 11:55:20 AM »


Let's wait for the tram!  :) 8)


upload image online
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Mission_bug

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Re: Aviaskins vehicle project.
« Reply #8 on: June 16, 2016, 03:38:21 AM »


Let's wait for the tram!  :) 8)



All we need now Uufflakke are the pylons and wires making and some figures of pretty girls to go with our existing game objects. ;)




Work proceeds, Gabriel posted me some alterations for the tram which I think you will all approve of.  :)


Civilian textures by LAL-ROne.









I will add these in, thank you very much Gabriel, greatly appreciated. 8)



Some time was taken to have a look at the MS-1/T-18 last night:


Stationary with shadows:




Moving with dust:




Dead:




In the current form it causes a slow down of my PC when hit because the model is not complete yet, it needs the turret
and gun separating so that it functions correctly.



We now also have textures from Stalker for two alternate GAZ 69 hard top vehicles which I can now also give individual slots in the pack. 8)






Take care of yourself.

Wishing you all the very best, Pete. ;D





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max_thehitman

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Re: Aviaskins vehicle project.
« Reply #9 on: June 16, 2016, 05:33:11 AM »

That looks even better!
The trams with people inside look much realistic from a certain distance. Very cool  8) They will add more life.

~~~~~~~~~~~~~~~~~~~~~~~~~~

I found these model if you wish to use

free download and free copyright

click on where you see "Model download" (3ds max)

People dummy crowd public mannequin group
http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=2026


Group public woman figure
http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=2817&count=count

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Uufflakke

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max_thehitman

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Re: Aviaskins vehicle project.
« Reply #11 on: June 16, 2016, 12:13:44 PM »


Group public woman figure
http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=2817&count=count


Public woman?  o_O  :-X   :D
http://www.yourdictionary.com/public-woman

UAAAAAHAHAHAHAH  :D In some countries that only translates to a
woman that works as a "nurse" or a "nun"
  ;D LMAO


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