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Author Topic: Maps in 4.09 question  (Read 4334 times)

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Stephen

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Maps in 4.09 question
« on: June 21, 2016, 12:19:29 PM »

Hallo to all rebels,
in my 4.09 installation i have try add all the maps of UP 3.0, so i have add in the rc these
entries:

@sfs MOUNT up_objects01.sfs
@sfs MOUNT up_objects02.sfs
@sfs MOUNT up_objects03.sfs
@sfs MOUNT up_objects04.sfs

@sfs MOUNT up_maps01.sfs
@sfs MOUNT up_maps02.sfs
@sfs MOUNT up_maps03.sfs
@sfs MOUNT up_maps04.sfs
@sfs MOUNT up_maps05.sfs

@sfs MOUNT up_textures01.sfs
@sfs MOUNT up_textures02.sfs

All the maps load without any problems except Solomons "can't load etc etc" seem
the actor statics corrupt.

So i have try with the map that is in 4.10 and 4.10.1 upgrade, instead of UP maps:

@sfs MOUNT fb_maps16.sfs
@sfs MOUNT fb_maps17.sfs

In this case my pc when i select in FMB one of Solomons maps it blocks with the CPU at 100%.

Any ideas about and there is the possibility find the old Slot maps instead Solomons.

Any suggestions is welcome.

Best regards.



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western0221

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Re: Maps in 4.09 question
« Reply #1 on: June 21, 2016, 12:28:46 PM »

Generally, fb_3doXX.sfs files seems also needed mounted with static.ini entries.
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Stephen

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Re: Maps in 4.09 question
« Reply #2 on: June 21, 2016, 01:38:12 PM »

Hallo Western,

with these:
@sfs MOUNT up_objects01.sfs
@sfs MOUNT up_objects02.sfs
@sfs MOUNT up_objects03.sfs
@sfs MOUNT up_objects04.sfs
you have all the static objects you need for all UP maps, the problem is the map not the objects.

Best regards.
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SAS~Tom2

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Re: Maps in 4.09 question
« Reply #3 on: June 21, 2016, 03:26:06 PM »

TBH I don't understand the question. In UP 2.01, all my custom added maps work without issues.

Which version of 4.09m do you run?
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Epervier

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Re: Maps in 4.09 question
« Reply #4 on: June 21, 2016, 03:37:44 PM »

Except one map... all others work in my UP2.01 !
Doing this kind of manipulation is playing the sorcerer's apprentice!
There is a lot of risk of errors!
Especially that the maps must be in standalone as the Slot (v1.3) map...
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Stephen

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Re: Maps in 4.09 question
« Reply #5 on: June 22, 2016, 02:27:48 AM »

I have 4.09 + SasModactivator 2.3 (for 4.09) + latest buttons SAS always for 4.09.
In effect all the UP3.0 maps works fine (i haven't UP 2.01), with all static objects, except the Solomons (new Slot).
Not essential but for curiosity if is possible find an old Slot map i wish try add it, only
to test if also the old one not work.

Another informations please, if is possible, in 4.09 is not possible add maps for quick missions?

Best regards.
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Epervier

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Re: Maps in 4.09 question
« Reply #6 on: June 22, 2016, 02:38:29 AM »

For Slot map, in my UP2.01, no missing object !
I will prepare a package for map ...

Another informations please, if is possible, in 4.09 is not possible add maps for quick missions?
Yes it is possible of course !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Stephen

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Re: Maps in 4.09 question
« Reply #7 on: June 22, 2016, 03:03:49 AM »

Thanks Epervier,
if in UP 2.01 the maps are ok, there is a link for UP 2.01 or there is only the new for 3.0?
Will be interesting try add maps and textures from UP 2.01 in the same way that i have ade with
UP 3.0.
And for second question (quick combat) which is the procedure to add new maps and mission in it?

Thank in advanced for all as always.

Best regards.
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Epervier

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Re: Maps in 4.09 question
« Reply #8 on: June 22, 2016, 03:17:25 AM »

And for second question (quick combat) which is the procedure to add new maps and mission in it?
It all depends on the version of your QMB!
I use PAL-MissionProCombo for 409. https://www.sas1946.com/main/index.php/topic,10517.0.html

See topic for your QMB...  :-X

First install this pack in your main folder... sorry I have only for Slot 0144 !
https://www.mediafire.com/?76838x6y2q8qou0

Link for map Slot : https://www.mediafire.com/?6g8u1gdt8987247
Link for map retextured (whc) : https://www.mediafire.com/?gir5nkkt7addlg0




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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Stephen

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Re: Maps in 4.09 question
« Reply #9 on: June 22, 2016, 04:00:21 AM »

Thanks for all Epervier,
today i try both.

Best regards
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Stephen

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Re: Maps in 4.09 question
« Reply #10 on: June 27, 2016, 06:55:10 AM »

I have tested both Solomons map and also the old Slot map with the same result.
Almost sure that the problem is due, at this point, to my old graphic card.

Thanks for all and best regards.
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SAS~Tom2

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Re: Maps in 4.09 question
« Reply #11 on: June 27, 2016, 10:32:56 AM »

Good day,

you can also try this mod, but a tad complicated, so maybe not exactly what you're up for.. :P ::(

https://www.sas1946.com/main/index.php/topic,41834.0.html


For UP2.01, here is also some link salad..: :P

https://www.sas1946.com/main/index.php/topic,46792.0.html

"
-Ultra Pack 2
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1820

The latest buttons file for your install, details in post No 1 of this thread. Take the last post for the buttons, dated 21.05.15.
https://www.sas1946.com/main/index.php/topic,23404.0.html
"

Post edited, quotation marks added ...that was an old quote.
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