Hello guys, to follow on from what Mike said earlier the smoke and leaks are now working on one of the versions in the set.
There have been some changes to the wing area, previously the middle was one complete area but has now been changed to
follow the usual left and right hand that is the norm.
The damage skins were not showing in that area before and trials were made to find the best way forward, initially
this involved renaming in the java but it was not entirely successfull so Mike altered the wing to follow the usual pattern.
Here is the K showing smoke and leaks:
This looks slightly different in the two test games, DBW and 4.12 with ModAct 5.30 so must depend on the available effects
in each of those.
Fire in the engines has proved to be a problem and is still a little hit and miss but as this view shows it can happen:
This happened quite suddenly while doing some changes and was unexpected but at least showed we are on the right path.
Another issue is where things should actually be attached and what effect that has on the damage model, this is a on going trial:
There are problems with the aircraft when it comes apart which might just be where things are attached, this might also have some
bearing on a issue of sections bouncing around when the aircraft is supposedly destroyed but will not actually die and remains visible.
This has manifested itself earlier on when an aircraft was shot up but the engines in flames would run up and fly around, very strange.
I have sent the update to Mike and Max to try out, if okay then all the other aircraft will have the changes made to the
K model added to them so we can then try and figure out some other issues that still persist.
Not sure on a release yet, my thoughts are add the changes so far on the other aircraft and then release so that the community can
at least try her out and report back on their own use in the game then fix our existing bugs and any new ones after that if we can.
Take care.
Wishing you all the very best, Pete.