... .... something smells fishy inside this cockpit
Max, did you drop something on the way back to the turret? What have I told you about sneaking snacks out of the fridge and taking them into the front to eat all by yourself, you will get fat and get stuck in the turret.
Lunch. LOL
And tea and supper.
Mark hello, where have you been like forever, missed you loads, nice to have you back with us.
still testing... still testing...
Looking so sweet Max.
Very Nice
Glad you like it.
I like this flying-boat but the tail have a bit wrong shape and was slim
She sure is a unique individual magot I will give you that, I would not have liked to make her glad Mike did though.
Have you shot it up yet? Any info on how hard it was to kill? Some flying boats with radials were difficult to engine kill but one short burst into the hull would doom a water landing. Does it sink if strafed on the water?
There are damage textures in the model that work but I have not actually tested it to death so to speak, I think it fair to say each of us has been more concerned for the moment with developing the model to what you see so far, we will do the sinking test at some time though I am sure.
I sent a update to the guys last night that I think finalises the slots:
There are now three separate aircraft:
Do_24K: Dutch aircraft own slot, has a bombardier and three gunner stations, carries various bomb loads. Default skin used for aircraft and turrets is Dutch.
Do_24N_1: Unarmed version based on the first German aircraft intended for rescue work, subsequent aircraft were armed but this represents any unarmed or civil types used by various nations. You can set three default skins: Dutch, German and Multi1 your proffered skin will show if you select the three available, already set up but you can replace with ones of your choice.
Do_24T: This represents the Luftwaffe version intended for SAR and recon, only armament is the three turrets, there is no bomb aimer cockpit or bombs available as was the case for the actual aircraft. Default skin used for aircraft and turrets is German.
(Mike has also posted a few new meshes to us this morning that will add the engine cowl flaps to the newly added T version.)If you currently wish to change the skins on the turret armed versions and they are different in colour from the defaults you will also need to add a skin1o from the cache folder to the cockpit folders so they all match, I do not as yet know if there is another way to do that.
Self Stationary Aircraft available for each:
Besides the current three slots I might later add France and Spain as they were also users of quite large fleets of this aircraft.
Take care guys.
Wishing you all the very best, Pete.