CVN-68 in IL-2 - underway at last
Blender and it's BlendyBlendy exporter has been configured to work in a single operation - saving many, many hours. It's quite a relief to be able to model a new feature in Blender and see it working minutes later in the game.
Nimitz now sails at a decent rate of knots but still needs her wake fixing accurately. Wake hooks are the subject of another thread
https://www.sas1946.com/main/index.php/topic,53008.0.html and it looks like this may only be solved by brute force and luck. Next to tackle will be aircraft parking, catapults and arrest wire hooks which seem to be not quite as difficult. Also, shadows and collision meshes need sorting out and are currently giving some problems. Another problem which is taking time is adjusting the texture lightness by adjusting ambience, diffusion and specularity.
Oh, at the same time, some triangular objects are being converted into rectangular objects while others are being simplified back to triangles or planes - and there's always some new detail to add. The 'I guess we should be completed well before Christmas' timescale will probably not be met - but at least it looks like we're getting closer.