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Author Topic: Nimitz class carrier  (Read 40025 times)

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KingTiger503

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Re: Nimitz class carrier
« Reply #72 on: December 12, 2016, 09:21:37 PM »

Very nice, Very beautiful Carrier Karla, Keep it up. :)
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4S_Vega

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Re: Nimitz class carrier
« Reply #73 on: December 14, 2016, 04:03:39 AM »

Finally our F-4s and F-18s will have theyr true carrier!
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Seb

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Re: Nimitz class carrier
« Reply #74 on: December 14, 2016, 09:58:03 AM »

Worth the wait for a miracle.
I admire your work.
Regards.
Seb
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western0221

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Re: Nimitz class carrier
« Reply #75 on: December 19, 2016, 07:46:16 AM »

Good news!

Management of Normals and Smoothings is a general subject we often face irregular dark or bright rendering about not only blender or 3ds Max but also other 3D modeling apps , not only IL-2 1946 but also other games or 3D animation tools.


About the flight deck unusable problem, shape or format of collision boxes might make it.
Collision boxes have to be a completely closed box with faces.
Are there some gaps or holes with not welded vertices or edges, or Are some edges or faces made crossed over ?
Even the box is completely closed and no cross over , the dent shape sometimes make problems. Too much vertices or faces is also.
Please make simple and clear shapes for collision boxes.
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karla

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Re: Nimitz class carrier
« Reply #76 on: December 21, 2016, 11:03:31 AM »

Thanks chaps and thanks, western, for the collision information, it explains what's being going on recently. I managed to solve it about ten days ago - by copying the three decks, stripping off the details and simplifying a little. In the final trial ten days ago, I did not remove the under decks as I'd done previously and got the collisions to work: I crashed a Piper Cub - which is normally taken to be a failure but this time I took it as a success.

Other progress is quite good: more details are being added and modified and a number of crew are being added also. The current rate determining step is the development of the various hooks which are tricky but doable.
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karla

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Re: Nimitz class carrier
« Reply #77 on: January 04, 2017, 02:37:22 PM »


- at last: a Phantom traps on Nimitz

I found that the collision boxes were a little more tricky than thought; when translated from Blender to the positions I required they re-orientated and re-scaled, so I ended with a simple rectangular box to cover the flight deck. I may revisit this. Fine adjustment of the collision deck height took some time but most aircraft tyres sit nicely on the flight deck now. Wakes hooks were more or less sorted after hours of frustrating test but I'm quite content to use the latest versions. A few more details have been added: whip antennae, catwalk piping and a new crew. The crew have quite high poly counts to give the detail I want and may be too much for some users' PCs so I'll give an option to remove them.

Not much more to do: just tidying here and there, deck shadow capture surface and parking hooks. I've analyzed parking hooks from the game, including examples from Ashe and Western, using Stainless IL-2 Modding Tool and I've tested several different orientations with no success so far.

Got to go ...
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duffys tavern

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Re: Nimitz class carrier
« Reply #78 on: January 04, 2017, 04:25:17 PM »

So she's recovering a/c. Must be 'bout ready for "Underway Training", then "ORI". Be nice to have a big deck to land on.
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max_thehitman

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Re: Nimitz class carrier
« Reply #79 on: January 04, 2017, 04:36:23 PM »



WOW!  8) MAGNIFICENT !
Everytime I look at these posts I am speechless! That is one beautiful aircraft carrier model.
I think its the biggest sailing ship we have in the Il2-1946 sea world.

For the skies we already have a big fat Zeppelin, but I think its smaller than
this aircraft carrier. I will try to land a zeppelin on its deck one day just to compare sizes.  ;D

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Type83Fighter

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Re: Nimitz class carrier
« Reply #80 on: January 05, 2017, 03:01:37 AM »

Mouth-watering goodness! I'm thinking about which plane I will launch/recover first (most likely an F7F or F9F) Thank you for all the effort you have put into this (and thanks to the other modders who are assisting)
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steven197106

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Re: Nimitz class carrier
« Reply #81 on: January 05, 2017, 05:37:52 AM »

 :P :P :P  amazing
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KingTiger503

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Re: Nimitz class carrier
« Reply #82 on: January 05, 2017, 08:27:17 PM »

WOW, :D :D :D

She is perfect Carrier,

Beautiful,

Keep it up Karla.


Best Regards KT503
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karla

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Re: Nimitz class carrier
« Reply #83 on: January 09, 2017, 05:59:20 AM »

"too many facess" error when screen flashed and game froze. H-E-L-P. We don't want this type of problem so late in development.

I was testing some jet landings on Nimitz (I'd used the Cub 'till now). Then I got the too many facess (sic) error, with faces = 4232. Impossible, I've been keeping triangular faces below 2800 per object. But when I dug around the model in Blender I'd accidentally copied some crew members directly on top of the originals. Fixed - or so I thought. Tested and the game crashed again. Logically, I tried different aircraft: Corsiar OK, Skyraider OK, SeaFury OK, Panther OK, Cougar OK, Fury OK. Then started to get game crashes with more sophisticated aircraft with and without cockpit: SkyHawk, Wyvern, Phantom, Hornet. All the error messages gave a face count of 3444. No such number in Nimitz, why the same number with different aircraft?

The answer came during sleep: USS Bon Homme Richard was sailing alongside. This morning, during breakfast, I checked BHR in Blender and there was a crew member with 3444 faces. There were other culprits among the crew, which will be fixed sometime in the future.

I removed BHR alongside and had the sweet satisfaction of landing an F/A-18, in cockpit, on Nimitz. History.
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