"too many facess" error when screen flashed and game froze. H-E-L-P. We don't want this type of problem so late in development.
I was testing some jet landings on Nimitz (I'd used the Cub 'till now). Then I got the too many facess (sic) error, with faces = 4232. Impossible, I've been keeping triangular faces below 2800 per object. But when I dug around the model in Blender I'd accidentally copied some crew members directly on top of the originals. Fixed - or so I thought. Tested and the game crashed again. Logically, I tried different aircraft: Corsiar OK, Skyraider OK, SeaFury OK, Panther OK, Cougar OK, Fury OK. Then started to get game crashes with more sophisticated aircraft with and without cockpit: SkyHawk, Wyvern, Phantom, Hornet. All the error messages gave a face count of 3444. No such number in Nimitz, why the same number with different aircraft?
The answer came during sleep: USS Bon Homme Richard was sailing alongside. This morning, during breakfast, I checked BHR in Blender and there was a crew member with 3444 faces. There were other culprits among the crew, which will be fixed sometime in the future.
I removed BHR alongside and had the sweet satisfaction of landing an F/A-18, in cockpit, on Nimitz. History.