New Patch Pack 214 available in first post.
This Patch Pack implements all changes from the 212 BETA version (namely bomb replication fixes for net games) and new fixes for german AB bomb containers plus a few others (see release post and/or readme).
Last but not least, the latest and greatest IL-2 Selector 3.3.0 is included.
A few words concerning German AB bomb containers:
We have 4 types of German "AB" bomb containers in IL-2, namely the AB-23, AB-250, AB-500 and AB-1000.
The submunition of these bomb containers is:
- AB-23: 23 x SD 2 "Butterfly" bomblets, released within 0.3 seconds.
- AB-250: 144 x SD 2 "Butterfly" bomblets, released within 2 seconds.
- AB-500: 74 x SD 4 HL Hollow Charge bomblets, released within 1 second.
- AB-1000: 372 x B2.2EZ Incendiary bomblets, released in 5 charges within 5 seconds.
When you drop "AB" bomb containers, both the bomb fuze and the bomb delay settings are very important.
The "bomb fuze" setting determines the time from dropping the bomb until the submunition will be released.
There's a minimum time for the "bomb fuze" setting depending on the AB bomb type, if you select a lower "bomb fuze" time, the minimum time will apply instead.
Minimum "bomb fuze" times are:
- AB-23: 0.75s
- AB-250: 1s
- AB-500: 1s
- AB-1000: 1.5s
The "bomb delay" setting determines the time from bomblet impact to detonation.
Due to constructive limitations, the SD 4 HL bomblets always use a zero delay meaning that they will always explode right on impact.
The bomblets look like this:
SD 2:
SD 4 HL:
B2.2EZ
Because of the "butterfly" design, the drag on SD 2 bomblets is very high, therefore they will have a very steep trajectory once the butterfly mechanism has unfolded (happens within 0.5 seconds after release).
The best tactics to use this bomb is to either do a dive attack, or drop it close to the ground, immediately before passing above the target area.
Use bomb delay setting to avoid being damaged by fragments.
This bomblet type is very effective against non-armored vehicels, planes, buildings, non-armored artillery and infantry. It's reasonably effective against tanks if dropped in concentrated manner right above them.
The SD 4 HL has pretty much a normal bomb shape.
Since on release from the container the bombs fall "chaotically" off the container, the trajectory in the beginning is slightly more steep and the bombs decellerate quite much initially, but they recover to a normal trajectory within ~1 second.
The best tactics is to drop this bomb like normal ones, just take into account that they will fall slightly short compared to a normal "SC" bomb type.
This bomblet type is particularly effective against tanks and small vessels but you need to score direct hits.
It's reasonably effective against anything non-armored too, since this bomb also has a fragmentation component.
The B2.2EZ shape is like an "extended" bomb.
Since on release from the container the bombs fall "chaotically" off the container, the trajectory in the beginning is slightly more steep and the bombs decellerate quite much initially, but they recover to a normal trajectory within ~1 second.
The best tactics is to drop this bomb like normal ones, just take into account that they will fall slightly short compared to a normal "SC" bomb type.
It works pretty well on level-drops from ~1-2km altitude against large targets like airfields.
It's reasonably effective against anything non-armored, since this bomb also has a fragmentation component (albeit a very small one) and it will set anything on fire if you score direct hits. The latter might kill one or another tank, too.
Best regards - Mike