Thank you, I am happy that you like them.
This is what I am using for my game now.
To remove the light-shine on the model boxes, in your game you can put a value number on the file named "base"...
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
[LightParams]
Ambient 1.0
<--------------- change this to a lower number, for example 0.8 or 0.5 Diffuse 1.0
<--------------- change this to a lower number, for example 0.8 or 0.5 Specular 0
SpecularPow 0
Shine 0.0
............................................................
and then see the model again on the map (at 13:00 hours) to make those number values look just perfect.
This will make the model either look too bright or too dark looking.
This model is also missing another file parameter which some models have written in their base file, which is
"
AlphaTestVal 0.5 // of [0.1, 0.5, 0.9] "
Perhaps this can make the model look better?
I still have to test this on this model to see.
Epervier,
I noticed in your last screenshots you are still using the old skins for the "Fuelbowser", perhaps you may
want to use one of my retextured skins for your game model?
I have made some changes to those skins and also the little "startercart" to have a more realistic
skin for those models.
Mick,
I can always post for you the same skins as seen here, but without the red arrows painted on the sides.
It´s no problem.
But then you would not know which side is up and would place in storage your Jeep upside down