nvm I was looking at the wrong logfile. Here's what I've got:
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
*[the previous two lines repeat for 233 lines]
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
*[the previous two lines repeat for 911 lines]
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
*[the previous two lines repeat for many thousands of lines]
Those repeated WARNING lines should be the reason of fps dropping.
As I said:
when the fps dropping comes from some 3D objects' buggy structures (like over polygon amounts to IL-2 1946's 3D rendering engine) , how buggy content makes the fps dropping may record WARNING lines on the error log.
So, I think that problem is not the specific one of C.U.P.
The problem might be contained in the original single map mod from the first.
C.U.P. might do nothing in composing the map into its MME.
Into the detail of the problem, that rendering warning comes from Building object 3D structure.
Shadow mesh data has to be more simple than Visual mesh data in IL-2 1946.
But about Building object (static object) rendering , IL-2's 3D engine uses Visual mesh data to render the shadows instead of Shadow mesh data. When some buildings' visual mesh data use many polygons like 2000 ~ 3000 to detail their complicated shapes, shadow errors come!
When success of finding what Building object (its name, 3do folder path) makes the error , we can fix it in rebuilding the building model by lower polygons to keep Shadow mesh limitation, and replace the model in 3do folder..... we'll solve the problem. No need to edit the map itself, I think.
But no idea how to find the building. I'm not a map maker.
The coordinate of the map the error coming or .... more accurate place pointing (what airfield, what direction, etc.) .... and from those information --- map makers' help to identify the guilty building....