Thank you, Mike.
conf.ini
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game
[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=4
UIDetail=5
UIBackground=rnd
Use3RendersUI=0
[GLPROVIDER]
GL=Opengl32.dll
[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
[NET]
speed=1000000
routeChannels=0
serverChannels=4
localPort=21000
remotePort=21010
SkinDownload=1
serverName=Test 01
serverDescription=
remoteHost=sas1946.rocks
localHost=192.168.1.112
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
filterUserNames=0
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1
allowCustomSounds=1
remoteHost_000=194.44.192.144:21000
remoteHost_001=212.192.155.118:21000
remoteHost_002=62.209.208.98:21010
remoteHost_003=il2org.ru:21000
remoteHost_004=81.169.185.153:9978
remoteHost_005=sas1946.rocks:21010
[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1
[chat]
region=(dx=0.7625,dy=0.1,x=0.0,y=0.0)
adr0=ALL
adr1=MY_ARMY
msg1=110\u0020\u0443\u0020\u0431\u0430\u0437\u044B
adr2=Server
[game]
Arcade=0
HighGore=1
mapPadX=0.83229166
mapPadY=0.004166667
viewSet=55
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=1
RecordingIndicator=1
MapAlpha=0.36
SaveTrk=1
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0
IconUnits=0
lowInfoHud=0
mapPadMode=1
TypeClouds=1
MapPadSmall=0
MapIconLarge=0
MapPadAlpha=0.6
mapZoomMode=1
mapWheelMode=1
[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause
[HotKey gui]
Escape=activate
[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0
[HookView]
MouseLeft=Len
[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=10000.0
Speed=6
LeanF=0.39
LeanS=0.39
Raise=0.2
RubberBand=0.5
[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove
[MouseXYZ Config]
RealTime=1
[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=log.lst
LOGKEEP=0
[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=7
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=1
MusState.crash=0
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=3
SamplingRate=2
NumChannels=3
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=13
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=us
UseSmartAxis=0
JoyProfile=0
ProcessAffinityMask=85
[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0
[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 10 20 30 40 50 60 70 80 90 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0
1X1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z1=0 10 20 30 40 50 60 70 80 90 100 0 0
1RX1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RY1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ1=0 10 20 30 40 50 60 70 80 90 100 0 0
1RX=0 10 20 30 40 50 60 70 80 90 100 0 0
1RY=0 10 20 30 40 50 60 70 80 90 100 0 0
1U1=0 10 20 30 40 50 60 70 80 90 100 0 0
1V1=0 10 20 30 40 50 60 70 80 90 100 0 0
[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=15
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
[Mods]
Stab4all=1
PALShowChocks=1
PALShowCatGear=1
RandomSplash=1
netCallsign=
PALHUDMode=1
SpeedbarUnits=1
SpeedbarTAS=0
SpeedbarSIToo=1
SpeedbarShowExtraInfo=0
PALGameMenuStatusBar=1
PALGameMenuShowFPS=1
PAL3DStart=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.01
PAL3DConvAimR=-0.01
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DDOFfNumber=0.0
PAL3DDOFFocus=19.5
PAL3DAdjustVariable=1
PAL3DFullColorFrames=0
PAL3DRenderStereo=1
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=1
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalTrackIR=1
PAL3DExternalMouseInertia=0
PALMODsColor=0
ngHUDposition=0,0,0,0
ngHUDsector=1
ngHUDsubtitles=8
ngHUDmaptime=0
ngHUDpause=0
ngHUDfpsbar=0
ngHUDlogbottom=1
ngHUDloglines=3
ngHUDshiftmsg=5
ngMAPfriendly=1
ngMAPhostile=0
ngMAPfilters=0
ngMAPnoise=1
Stabs4All=0
NewTrackIR=0
AutoNtrk=0
Darkness=9
Diffuse=9
EventLogFlushTimeout=1000
LogFlushTimeout=1000
UPCockpitInertiaEnabled=0
UPCockpitInertiaValue=0.075
UPGunnerInertiaEnabled=0
UPGunnerInertiaValue=0.01
UPFollowInertiaEnabled=1
UPFollowInertiaPositionValue=0.01
UPFollowInertiaAngleValue=0.01
UPExternalIntertiaEnabled=1
UPExternalIntertiaValue=0.075
UPExternalTrackIREnabled=0
UPGameMenuStatusBar=1
UPGameMenuShowFPS=0
6dof_usezoom=1
6dof_usezoomc6=1
6dof_gfactor=1.0
6dof_tfactor=1.0
InstantLog=2
HighSpeedNet=1
AddDefaultCountryNone=1
useNetLogin=0
netLogin=
useNetLoginUser=1
netLoginUser=
useNetCallsign=0
SkinDownloadNotifications=1
log.lst - my recent attempts of today.
[Sep 30, 2022 8:27:02 PM UTC +3] ------------ BEGIN log session -------------
[Sep 30, 2022 8:27:03 PM UTC +3] ----------- Switched to pipe mode ----------
[2022-09-30 20:27:03.806 UTC +3] dT: 0 Initializing Random Number Generator, Seed=6646487133644281750
[2022-09-30 20:27:03.821 UTC +3] dT: 0 Using new TrackIR: false
[2022-09-30 20:27:03.906 UTC +3] dT: 0 OpenGL provider: Opengl32.dll
[2022-09-30 20:27:03.906 UTC +3] dT: 0 no GLU provider name available
[2022-09-30 20:27:04.091 UTC +3] dT: 0 OpenGL library:
[2022-09-30 20:27:04.091 UTC +3] dT: 0 Vendor: NVIDIA Corporation
[2022-09-30 20:27:04.091 UTC +3] dT: 0 Render: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
[2022-09-30 20:27:04.091 UTC +3] dT: 0 Version: 4.6.0 NVIDIA 517.48
[2022-09-30 20:27:04.091 UTC +3] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2022-09-30 20:27:04.091 UTC +3] dT: 0 Size: 1920x1200
[2022-09-30 20:27:04.091 UTC +3] dT: 0 ColorBits: 32
[2022-09-30 20:27:04.091 UTC +3] dT: 0 DepthBits: 24
[2022-09-30 20:27:04.091 UTC +3] dT: 0 StencilBits: 8
[2022-09-30 20:27:04.091 UTC +3] dT: 0 isDoubleBuffered: true
[2022-09-30 20:27:04.252 UTC +3] dT: 0 TrackIRWin create(), useNewTrackIR=false, createSuccess=true
[2022-09-30 20:27:04.323 UTC +3] dT: 0 *** IL-2 Selector 4.0.2.3 Build 21070901 loaded ***
[2022-09-30 20:27:04.375 UTC +3] dT: 0 Sound: Native library (build 1.1, target - P IV) loaded.
[2022-09-30 20:27:04.735 UTC +3] dT: 0
[2022-09-30 20:27:04.736 UTC +3] dT: 0 *** Looking for Advanced CPU Instructions...
[2022-09-30 20:27:04.736 UTC +3] dT: 0 [x] PentiumPro
[2022-09-30 20:27:04.736 UTC +3] dT: 0 [x] Multimedia (MMX)
[2022-09-30 20:27:04.736 UTC +3] dT: 0 [x] 3D (SSE2)
[2022-09-30 20:27:04.736 UTC +3] dT: 0 [x] 3D (SSE2)
[2022-09-30 20:27:04.736 UTC +3] dT: 0 [-] 3D (3DNow)
[2022-09-30 20:27:04.736 UTC +3] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2022-09-30 20:27:04.738 UTC +3] dT: 0
[2022-09-30 20:27:04.738 UTC +3] dT: 0 *** Looking for Render API Extensions ...
[2022-09-30 20:27:04.738 UTC +3] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2022-09-30 20:27:04.738 UTC +3] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2022-09-30 20:27:04.738 UTC +3] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2022-09-30 20:27:04.738 UTC +3] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2022-09-30 20:27:04.738 UTC +3] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2022-09-30 20:27:04.738 UTC +3] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2022-09-30 20:27:04.738 UTC +3] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2022-09-30 20:27:04.738 UTC +3] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2022-09-30 20:27:04.739 UTC +3] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2022-09-30 20:27:04.739 UTC +3] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2022-09-30 20:27:04.739 UTC +3] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2022-09-30 20:27:04.739 UTC +3] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2022-09-30 20:27:04.739 UTC +3] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2022-09-30 20:27:04.739 UTC +3] dT: 0
[2022-09-30 20:27:04.739 UTC +3] dT: 0 Maximum texture size : 32768
[2022-09-30 20:27:04.739 UTC +3] dT: 0 Maximum simultaneous textures :4
[2022-09-30 20:27:04.739 UTC +3] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2022-09-30 20:27:15.117 UTC +3] dT: 0 SAS Common Utils Game Version = 4.101
[2022-09-30 20:27:25.293 UTC +3] dT: 0 ScreenMode Library Version 0.01 loaded successfully.
[2022-09-30 20:27:30.092 UTC +3] dT: 94 Initializing DirectSound playback device...
[2022-09-30 20:27:30.092 UTC +3] dT: 0 Primary buffer created.
[2022-09-30 20:27:30.093 UTC +3] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2022-09-30 20:27:30.093 UTC +3] dT: 0 Not enought hardware buffers (0), hardware disabled
[2022-09-30 20:27:30.093 UTC +3] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2022-09-30 20:27:30.093 UTC +3] dT: 0 Default speaker config is : 8.
[2022-09-30 20:27:30.093 UTC +3] dT: 0 Direct sound audio device initialized successfully :
[2022-09-30 20:27:30.093 UTC +3] dT: 0 DX Version : 7
[2022-09-30 20:27:30.093 UTC +3] dT: 0 Hardware - disabled [buffers : 0]
[2022-09-30 20:27:30.093 UTC +3] dT: 0 Extensions - enabled :
[2022-09-30 20:27:30.093 UTC +3] dT: 0 EAX ver. 1 [ ] - disabled
[2022-09-30 20:27:30.093 UTC +3] dT: 0 EAX ver. 2 [ ] - disabled
[2022-09-30 20:27:30.093 UTC +3] dT: 0 EAX ver. 3 [ ] - disabled
[2022-09-30 20:27:30.093 UTC +3] dT: 0 I3D ver. 2 [ ] - disabled
[2022-09-30 20:27:30.093 UTC +3] dT: 0 ZoomFX [ ] - disabled
[2022-09-30 20:27:30.093 UTC +3] dT: 0 MacroFX [ ] - disabled
[2022-09-30 20:27:30.093 UTC +3] dT: 0 SIMD render [X]
[2022-09-30 20:27:30.093 UTC +3] dT: 0 num channels 32
[2022-09-30 20:27:30.093 UTC +3] dT: 0
[2022-09-30 20:27:43.183 UTC +3] dT: 0 socket start connecting to 148.251.238.135:21010
[2022-09-30 20:27:43.314 UTC +3] dT: 0 socket channel '0' start creating: 148.251.238.135:21010
[2022-09-30 20:27:43.328 UTC +3] dT: 0 Player Server uses Patch Level 1!
[2022-09-30 20:27:43.329 UTC +3] dT: 0 Player Server uses Selector Version 4.0.2!
[2022-09-30 20:27:43.331 UTC +3] dT: 0 Player Server uses Hotfix Version 4!
[2022-09-30 20:27:43.357 UTC +3] dT: 0 Initializing DirectSound capture device...
[2022-09-30 20:27:43.357 UTC +3] dT: 0 ERROR !Cannot get DirectSoundCapture interface !
[2022-09-30 20:27:43.357 UTC +3] dT: 0 ERROR !Cannot get DSound capture interface !
[2022-09-30 20:27:43.357 UTC +3] dT: 0
[2022-09-30 20:27:43.477 UTC +3] dT: 0 Chat: --- Dimlee joins the game.
[2022-09-30 20:27:43.513 UTC +3] dT: 0 socket channel '0', ip 148.251.238.135:21010, is complete created
[2022-09-30 20:27:43.914 UTC +3] dT: 0 Chat: Server: Pilot Welcome Dimlee from Kyiv (Ukraine) TLVL: 75
[2022-09-30 20:27:44.413 UTC +3] dT: 0 Chat: --- checkTimeSpeed 8sec 15
[2022-09-30 20:28:01.847 UTC +3] dT: -94 Loading mission FBDj/Conky/Bounder Missions/CFC_NewGuinea01R.mis...
[2022-09-30 20:28:01.907 UTC +3] dT: 0 Loading mission.mis defined airfields...
[2022-09-30 20:28:01.948 UTC +3] dT: 0 Loaded camouflage: PACIFIC
[2022-09-30 20:28:01.949 UTC +3] dT: 0 Loading map.ini defined airfields...
[2022-09-30 20:28:01.954 UTC +3] dT: 0 Detected Vertex Shaders 3.0.
[2022-09-30 20:28:01.954 UTC +3] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2022-09-30 20:28:01.959 UTC +3] dT: 0 Vertex texture units: 32
[2022-09-30 20:28:01.959 UTC +3] dT: 0
[2022-09-30 20:28:03.821 UTC +3] dT: 0 PBuffer: suitable formats: 12
[2022-09-30 20:28:03.821 UTC +3] dT: 0
[2022-09-30 20:28:03.825 UTC +3] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2022-09-30 20:28:03.825 UTC +3] dT: 0 Depth = 24, stencil = 8
[2022-09-30 20:28:03.858 UTC +3] dT: 0 PBuffer: suitable formats: 12
[2022-09-30 20:28:03.858 UTC +3] dT: 0
[2022-09-30 20:28:03.863 UTC +3] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2022-09-30 20:28:03.863 UTC +3] dT: 0 Depth = 24, stencil = 8
[2022-09-30 20:28:05.874 UTC +3] dT: 0 Loading vertex/fragment programs: *663236192*
[2022-09-30 20:28:05.874 UTC +3] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2022-09-30 20:28:05.882 UTC +3] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2022-09-30 20:28:05.882 UTC +3] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2022-09-30 20:28:05.882 UTC +3] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2022-09-30 20:28:05.882 UTC +3] dT: 0 *** Loading: [vpFogNoTex]
[2022-09-30 20:28:05.883 UTC +3] dT: 0 *** Loading: [vpFog4Tex2D]
[2022-09-30 20:28:05.883 UTC +3] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2022-09-30 20:28:05.883 UTC +3] dT: 0 *** Loading: [vp4Tex2D]
[2022-09-30 20:28:05.883 UTC +3] dT: 0 *** Loading: [vp6Tex2D]
[2022-09-30 20:28:05.883 UTC +3] dT: 0 *** Loading: [vpTexUVTex2D]
[2022-09-30 20:28:05.884 UTC +3] dT: 0 *** Loading: [vpWaterGrid_NV]
[2022-09-30 20:28:05.884 UTC +3] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2022-09-30 20:28:05.885 UTC +3] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2022-09-30 20:28:05.885 UTC +3] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2022-09-30 20:28:05.885 UTC +3] dT: 0 *** Loading: [vpTreeSprite]
[2022-09-30 20:28:05.886 UTC +3] dT: 0 *** Loading: [vpTreeTrunk]
[2022-09-30 20:28:05.886 UTC +3] dT: 0 *** Loading: [vpVAObjectsN]
[2022-09-30 20:28:05.886 UTC +3] dT: 0 *** Loading: [vpVAObjectsL0]
[2022-09-30 20:28:05.887 UTC +3] dT: 0 *** Loading: [vpSprites]
[2022-09-30 20:28:05.887 UTC +3] dT: 0 *** Loading: [vpSimpleGL]
[2022-09-30 20:28:05.887 UTC +3] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2022-09-30 20:28:05.887 UTC +3] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2022-09-30 20:28:05.887 UTC +3] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2022-09-30 20:28:05.888 UTC +3] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2022-09-30 20:28:05.888 UTC +3] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2022-09-30 20:28:05.888 UTC +3] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2022-09-30 20:28:05.889 UTC +3] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2022-09-30 20:28:05.889 UTC +3] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2022-09-30 20:28:05.889 UTC +3] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2022-09-30 20:28:05.889 UTC +3] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
[2022-09-30 20:28:05.890 UTC +3] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2022-09-30 20:28:05.890 UTC +3] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2022-09-30 20:28:05.890 UTC +3] dT: 0 *** Loading: [fpSimpleGL]
[2022-09-30 20:28:05.890 UTC +3] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2022-09-30 20:28:05.890 UTC +3] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2022-09-30 20:28:05.890 UTC +3] dT: 0 *** Loading: [fpRiverCoastAA]
[2022-09-30 20:28:05.891 UTC +3] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2022-09-30 20:28:05.891 UTC +3] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2022-09-30 20:28:05.892 UTC +3] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2022-09-30 20:28:05.892 UTC +3] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2022-09-30 20:28:05.893 UTC +3] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2022-09-30 20:28:05.893 UTC +3] dT: 0 *** Loading: [vpWaterDM_CPU]
[2022-09-30 20:28:05.893 UTC +3] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2022-09-30 20:28:05.894 UTC +3] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2022-09-30 20:28:05.894 UTC +3] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2022-09-30 20:28:05.894 UTC +3] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2022-09-30 20:28:05.895 UTC +3] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2022-09-30 20:28:05.895 UTC +3] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2022-09-30 20:28:05.895 UTC +3] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2022-09-30 20:28:05.896 UTC +3] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2022-09-30 20:28:05.896 UTC +3] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2022-09-30 20:28:05.896 UTC +3] dT: 0 *** Loading: [fpWaterLFogDM]
[2022-09-30 20:28:05.896 UTC +3] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2022-09-30 20:28:05.897 UTC +3] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2022-09-30 20:28:05.897 UTC +3] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2022-09-30 20:28:05.897 UTC +3] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2022-09-30 20:28:05.897 UTC +3] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2022-09-30 20:28:05.897 UTC +3] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2022-09-30 20:28:05.898 UTC +3] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2022-09-30 20:28:05.898 UTC +3] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2022-09-30 20:28:05.898 UTC +3] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2022-09-30 20:28:05.898 UTC +3] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2022-09-30 20:28:05.992 UTC +3] dT: 0 EventLog Pending Events Checker is running!
[2022-09-30 20:28:06.708 UTC +3] dT: 0 Load bridges
[2022-09-30 20:28:07.124 UTC +3] dT: 0 Load static objects
[2022-09-30 20:28:10.645 UTC +3] dT: 0 File not found: PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp
[2022-09-30 20:28:10.646 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp'
[2022-09-30 20:28:10.646 UTC +3] dT: 0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp' size: 0 != 512 | 1024
[2022-09-30 20:28:10.647 UTC +3] dT: 0 File not found: PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp
[2022-09-30 20:28:10.647 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp'
[2022-09-30 20:28:10.647 UTC +3] dT: 0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp' size: 0 != 512 | 1024
[2022-09-30 20:28:25.617 UTC +3] dT: 0 Searching for missing resources...
[2022-09-30 20:28:25.617 UTC +3] dT: 0 Done!
[2022-09-30 20:28:26.281 UTC +3] dT: 0 Loading RRR objects resources data...
[2022-09-30 20:28:26.281 UTC +3] dT: 0 Done.
[2022-09-30 20:28:28.068 UTC +3] dT: 0 ZSM_NS - requestAcList executed by user >Dimlee<.
[2022-09-30 20:28:37.873 UTC +3] dT: 335 Destroying Ghost Plane: 490112 (ja01213), Tick Diff to last Update: 10009
[2022-09-30 20:28:39.491 UTC +3] dT: 54 Destroying Ghost Plane: 6565547 (ja01231), Tick Diff to last Update: 10009
[2022-09-30 20:28:41.076 UTC +3] dT: 53 Destroying Ghost Plane: 7677084 (RA_NN011), Tick Diff to last Update: 10009
[2022-09-30 20:28:41.409 UTC +3] dT: 11 Destroying Ghost Plane: 7488146 (ja01331), Tick Diff to last Update: 10009
[2022-09-30 20:28:42.560 UTC +3] dT: 38 Destroying Ghost Plane: 4621017 (ja01320), Tick Diff to last Update: 10009
[2022-09-30 20:28:47.197 UTC +3] dT: 155 Destroying Ghost Plane: 2811134 (ja01221), Tick Diff to last Update: 10009
[2022-09-30 20:28:49.332 UTC +3] dT: 71 Destroying Ghost Plane: 4554109 (ja01120), Tick Diff to last Update: 10009
[2022-09-30 20:28:50.082 UTC +3] dT: 25 Destroying Ghost Plane: 186399 (ja01100), Tick Diff to last Update: 10009
[2022-09-30 20:28:53.652 UTC +3] dT: 119 Destroying Ghost Plane: 2101541 (IJA_F_C_1z011), Tick Diff to last Update: 10009
[2022-09-30 20:28:58.489 UTC +3] dT: 161 Destroying Ghost Plane: 4514822 (IJA_F_C_1z122), Tick Diff to last Update: 10009
[2022-09-30 20:30:21.540 UTC +3] dT: 2768 socketConnection with 148.251.238.135:21010 on channel 0 lost. Reason:
[2022-09-30 20:30:21.862 UTC +3] dT:-3790 Before GC, Memory: total(465305600) free(370725768)
[2022-09-30 20:30:22.732 UTC +3] dT: 0 After GC, Memory: total(465305600) free(400827488)
[2022-09-30 20:30:49.375 UTC +3] dT: 0 TrackIRWin create(), useNewTrackIR=false, createSuccess=true
[2022-09-30 20:30:55.896 UTC +3] dT: 0 TrackIRWin create(), useNewTrackIR=false, createSuccess=true
[2022-09-30 20:31:04.452 UTC +3] dT: 0 socket start connecting to 148.251.238.135:21010
[2022-09-30 20:31:04.553 UTC +3] dT: 0 socket channel '2' start creating: 148.251.238.135:21010
[2022-09-30 20:31:04.553 UTC +3] dT: 0 Player Server uses Patch Level 1!
[2022-09-30 20:31:04.553 UTC +3] dT: 0 Player Server uses Selector Version 4.0.2!
[2022-09-30 20:31:04.553 UTC +3] dT: 0 Player Server uses Hotfix Version 4!
[2022-09-30 20:31:04.569 UTC +3] dT: 0 Initializing DirectSound capture device...
[2022-09-30 20:31:04.569 UTC +3] dT: 0 ERROR !Cannot get DirectSoundCapture interface !
[2022-09-30 20:31:04.569 UTC +3] dT: 0 ERROR !Cannot get DSound capture interface !
[2022-09-30 20:31:04.569 UTC +3] dT: 0
[2022-09-30 20:31:04.620 UTC +3] dT: 0 Chat: --- Dimlee joins the game.
[2022-09-30 20:31:04.753 UTC +3] dT: 0 socket channel '2', ip 148.251.238.135:21010, is complete created
[2022-09-30 20:31:04.936 UTC +3] dT: 0 Chat: Server: Pilot Welcome Dimlee from Kyiv (Ukraine) TLVL: 75
[2022-09-30 20:31:05.603 UTC +3] dT: 0 Chat: --- checkTimeSpeed 8sec 15
[2022-09-30 20:31:06.788 UTC +3] dT: 0 Loading mission FBDj/Conky/Bounder Missions/CFC_NewGuinea01R.mis...
[2022-09-30 20:31:06.790 UTC +3] dT: 0 Loading mission.mis defined airfields...
[2022-09-30 20:31:06.821 UTC +3] dT: 0 Loaded camouflage: PACIFIC
[2022-09-30 20:31:06.821 UTC +3] dT: 0 Loading map.ini defined airfields...
[2022-09-30 20:31:07.155 UTC +3] dT: 0 Load bridges
[2022-09-30 20:31:07.223 UTC +3] dT: 0 Load static objects
[2022-09-30 20:31:08.065 UTC +3] dT: 0 File not found: PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp
[2022-09-30 20:31:08.065 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp'
[2022-09-30 20:31:08.065 UTC +3] dT: 0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp' size: 0 != 512 | 1024
[2022-09-30 20:31:08.066 UTC +3] dT: 0 File not found: PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp
[2022-09-30 20:31:08.066 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp'
[2022-09-30 20:31:08.066 UTC +3] dT: 0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp' size: 0 != 512 | 1024
[2022-09-30 20:31:18.597 UTC +3] dT: 0 Searching for missing resources...
[2022-09-30 20:31:18.598 UTC +3] dT: 0 Done!
[2022-09-30 20:31:18.983 UTC +3] dT: 0 Loading RRR objects resources data...
[2022-09-30 20:31:18.983 UTC +3] dT: 0 Done.
[2022-09-30 20:31:19.479 UTC +3] dT: 0 ZSM_NS - requestAcList executed by user >Dimlee<.
[2022-09-30 20:31:36.479 UTC +3] dT: 574 socketConnection with 148.251.238.135:21010 on channel 2 lost. Reason:
[2022-09-30 20:31:36.787 UTC +3] dT: -574 Before GC, Memory: total(465305600) free(372341224)
[2022-09-30 20:31:37.648 UTC +3] dT: 0 After GC, Memory: total(465305600) free(400417056)
[2022-09-30 20:32:16.743 UTC +3] dT: 0 TrackIRWin create(), useNewTrackIR=false, createSuccess=true
[2022-09-30 20:32:22.881 UTC +3] dT: 0 socket start connecting to 148.251.238.135:21010
[2022-09-30 20:32:22.981 UTC +3] dT: 0 socket channel '4' start creating: 148.251.238.135:21010
[2022-09-30 20:32:22.982 UTC +3] dT: 0 Player Server uses Patch Level 1!
[2022-09-30 20:32:22.982 UTC +3] dT: 0 Player Server uses Selector Version 4.0.2!
[2022-09-30 20:32:22.982 UTC +3] dT: 0 Player Server uses Hotfix Version 4!
[2022-09-30 20:32:22.998 UTC +3] dT: 0 Initializing DirectSound capture device...
[2022-09-30 20:32:22.998 UTC +3] dT: 0 ERROR !Cannot get DirectSoundCapture interface !
[2022-09-30 20:32:22.998 UTC +3] dT: 0 ERROR !Cannot get DSound capture interface !
[2022-09-30 20:32:22.998 UTC +3] dT: 0
[2022-09-30 20:32:23.048 UTC +3] dT: 0 Chat: --- Dimlee joins the game.
[2022-09-30 20:32:23.165 UTC +3] dT: 0 socket channel '4', ip 148.251.238.135:21010, is complete created
[2022-09-30 20:32:23.266 UTC +3] dT: 0 Chat: Server: Pilot Welcome Dimlee from Kyiv (Ukraine) TLVL: 75
[2022-09-30 20:32:24.032 UTC +3] dT: 0 Chat: --- checkTimeSpeed 8sec 15
[2022-09-30 20:32:25.767 UTC +3] dT: 0 Loading mission FBDj/Conky/Bounder Missions/CFC_NewGuinea01R.mis...
[2022-09-30 20:32:25.769 UTC +3] dT: 0 Loading mission.mis defined airfields...
[2022-09-30 20:32:25.801 UTC +3] dT: 0 Loaded camouflage: PACIFIC
[2022-09-30 20:32:25.801 UTC +3] dT: 0 Loading map.ini defined airfields...
[2022-09-30 20:32:26.101 UTC +3] dT: 0 Load bridges
[2022-09-30 20:32:26.177 UTC +3] dT: 0 Load static objects
[2022-09-30 20:32:27.105 UTC +3] dT: 0 File not found: PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp
[2022-09-30 20:32:27.105 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp'
[2022-09-30 20:32:27.106 UTC +3] dT: 0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp' size: 0 != 512 | 1024
[2022-09-30 20:32:27.106 UTC +3] dT: 0 File not found: PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp
[2022-09-30 20:32:27.106 UTC +3] dT: 0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp'
[2022-09-30 20:32:27.107 UTC +3] dT: 0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SBD-3/SBD-3_A24_Banshee.bmp' size: 0 != 512 | 1024
[2022-09-30 20:32:37.759 UTC +3] dT: 0 Searching for missing resources...
[2022-09-30 20:32:37.760 UTC +3] dT: 0 Done!
[2022-09-30 20:32:38.154 UTC +3] dT: 0 Loading RRR objects resources data...
[2022-09-30 20:32:38.154 UTC +3] dT: 0 Done.
[2022-09-30 20:32:38.646 UTC +3] dT: 0 ZSM_NS - requestAcList executed by user >Dimlee<.
[2022-09-30 20:32:52.138 UTC +3] dT: 457 socketConnection with 148.251.238.135:21010 on channel 4 lost. Reason:
[2022-09-30 20:32:52.456 UTC +3] dT: -457 Before GC, Memory: total(465305600) free(392665656)
[2022-09-30 20:32:53.319 UTC +3] dT: 0 After GC, Memory: total(465305600) free(392644432)
[Sep 30, 2022 8:32:56 PM UTC +3] -------------- END log session -------------