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Author Topic: P1Y1 v1.5  (Read 52891 times)

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ROMULO

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  • Posts: 136
Re: P1Y1 v1.5
« Reply #120 on: February 19, 2017, 12:29:21 PM »

Thank you very much for this jewel :D
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printenduevel

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  • Posts: 282
Re: P1Y1 v1.5
« Reply #121 on: April 30, 2017, 07:17:39 AM »

Hi,

I have installed this plane but in 4.13.4 SAS Modact and when I tried to test it in QMB the game crashes after 100% loading.

Code: [Select]
[30.04.2017 13:07:53] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: AMD Radeon HD 7800 Series
  Version: 4.5.13469 Compatibility Profile Context 21.19.519.2
  Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 32
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 32

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
Splash screen jpg file: GUI/splashscreen/16by9/the_few.jpg
Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
TGA file creation return code: 0
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\fb_hfx3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do05.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do06.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do07.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do08.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do09.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do10.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do11.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do12.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do13.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do14.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do15.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do16.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do17.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do18.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do19.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do20.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do21.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do22.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do23.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do24.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do25.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do26.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do27.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxbeta.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxcontrol.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxmaps.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxmaps01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxmaps02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxmaps03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxmaps04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxmaps05.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxmaps06.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxPaintSchemes.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxsounds.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxsounds01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
 *** IL-2 Selector 3.1.4.2 Build 15062901 loaded ***
SAS Common Utils Game Version = 4.134
Flight Model loaded for the SAS Hurricane IIc Malta Field Mod: IL-2 4.11 or later.
JPG Background: GUI/menu/wide_background_de.jpg
 DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
 DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
FM called 'FlightModels/Bf-109V48.fmd:Bf109_ODDS_FM' is being loaded from File: 'bf109_odds_fm'
FM called 'FlightModels/Bf-109CRP.fmd:Bf109_ODDS_FM' is being loaded from File: 'bf109_odds_fm'
FM called 'FlightModels/Bf-109W.fmd:Bf109_ODDS_FM' is being loaded from File: 'bf109_odds_fm'
FM called 'FlightModels/He-100D-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-112B-0.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-112B-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-219.fmd:Uhu_FM' is being loaded from File: 'uhu_fm'
FM called 'FlightModels/Me-209-II.fmd:ME209II' is being loaded from File: 'me209ii'
FM called 'FlightModels/HurricaneMkIIcMaltaFieldMod.fmd:H2CMALTA_FM' is being loaded from File: 'h2cmalta_fm'
FM called 'FlightModels/Ki_43_Ic_Mod.fmd:Ki_43_Ic_Mod_FM' is being loaded from File: 'ki_43_ic_mod_fm'
FM called 'FlightModels/Ki_43_II_Early.fmd:Ki_43_II_Early_FM' is being loaded from File: 'ki_43_ii_early_fm'
FM called 'FlightModels/Ki_43_II_Late.fmd:Ki_43_II_Late_FM' is being loaded from File: 'ki_43_ii_late_fm'
FM called 'FlightModels/Ki_44_I_Ko.fmd:Ki_44_I_Ko_FM' is being loaded from File: 'ki_44_i_ko_fm'
FM called 'FlightModels/Ki-49-II.fmd:KI49_FM' is being loaded from File: 'ki49_fm'
FM called 'FlightModels/Ki94II.fmd:KI94II_FM' is being loaded from File: 'ki94ii_fm'
FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
FM called 'FlightModels/Bf-109V48.fmd:Bf109_ODDS_FM' is being loaded from File: 'bf109_odds_fm'
FM called 'FlightModels/Bf-109CRP.fmd:Bf109_ODDS_FM' is being loaded from File: 'bf109_odds_fm'
FM called 'FlightModels/Bf-109W.fmd:Bf109_ODDS_FM' is being loaded from File: 'bf109_odds_fm'
FM called 'FlightModels/He-100D-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-112B-0.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-112B-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-219.fmd:Uhu_FM' is being loaded from File: 'uhu_fm'
FM called 'FlightModels/Me-209-II.fmd:ME209II' is being loaded from File: 'me209ii'
FM called 'FlightModels/HurricaneMkIIcMaltaFieldMod.fmd:H2CMALTA_FM' is being loaded from File: 'h2cmalta_fm'
FM called 'FlightModels/Ki_43_Ic_Mod.fmd:Ki_43_Ic_Mod_FM' is being loaded from File: 'ki_43_ic_mod_fm'
FM called 'FlightModels/Ki_43_II_Early.fmd:Ki_43_II_Early_FM' is being loaded from File: 'ki_43_ii_early_fm'
FM called 'FlightModels/Ki_43_II_Late.fmd:Ki_43_II_Late_FM' is being loaded from File: 'ki_43_ii_late_fm'
FM called 'FlightModels/Ki_44_I_Ko.fmd:Ki_44_I_Ko_FM' is being loaded from File: 'ki_44_i_ko_fm'
FM called 'FlightModels/Ki-49-II.fmd:KI49_FM' is being loaded from File: 'ki49_fm'
FM called 'FlightModels/Ki94II.fmd:KI94II_FM' is being loaded from File: 'ki94ii_fm'
FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
FM called 'FlightModels/Bf-109V48.fmd:Bf109_ODDS_FM' is being loaded from File: 'bf109_odds_fm'
FM called 'FlightModels/Bf-109CRP.fmd:Bf109_ODDS_FM' is being loaded from File: 'bf109_odds_fm'
FM called 'FlightModels/Bf-109W.fmd:Bf109_ODDS_FM' is being loaded from File: 'bf109_odds_fm'
FM called 'FlightModels/He-100D-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-112B-0.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-112B-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-219.fmd:Uhu_FM' is being loaded from File: 'uhu_fm'
FM called 'FlightModels/Me-209-II.fmd:ME209II' is being loaded from File: 'me209ii'
FM called 'FlightModels/HurricaneMkIIcMaltaFieldMod.fmd:H2CMALTA_FM' is being loaded from File: 'h2cmalta_fm'
FM called 'FlightModels/Ki_43_Ic_Mod.fmd:Ki_43_Ic_Mod_FM' is being loaded from File: 'ki_43_ic_mod_fm'
FM called 'FlightModels/Ki_43_II_Early.fmd:Ki_43_II_Early_FM' is being loaded from File: 'ki_43_ii_early_fm'
FM called 'FlightModels/Ki_43_II_Late.fmd:Ki_43_II_Late_FM' is being loaded from File: 'ki_43_ii_late_fm'
FM called 'FlightModels/Ki_44_I_Ko.fmd:Ki_44_I_Ko_FM' is being loaded from File: 'ki_44_i_ko_fm'
FM called 'FlightModels/Ki-49-II.fmd:KI49_FM' is being loaded from File: 'ki49_fm'
FM called 'FlightModels/Ki94II.fmd:KI94II_FM' is being loaded from File: 'ki94ii_fm'
FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1

Loading mission Quick/Okinawa/OkinawaBlueAirbase00.mis...
PBuffer: suitable formats: 84

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 84

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *703131560*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Tree/Tree2.sim)
FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
FM called 'FlightModels/Homare:P1Y1_FM.emd' is being loaded from File: 'p1y1_fm'
FM called 'FlightModels/Homare:P1Y1_FM.emd' is being loaded from File: 'p1y1_fm'
FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
ERROR loading sound control sample.M82_dmg.wav.dist
BallisticTable com.maddox.il2.objects.weapons.BallisticTable_800KgJ@674b36 Loaded
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
Hook: ShellStart1a not found
com.maddox.il2.engine.ActorException: Hook: ShellStart1a not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:525)
at com.maddox.il2.objects.ships.BigshipGeneric.CreateGuns(BigshipGeneric.java:1803)
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2073)
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2008)
at com.maddox.il2.objects.ships.Ship$USSIndianapolisCA35.<init>(Ship.java:162)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:4977)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1785)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1821)
at com.maddox.il2.game.Mission._load(Mission.java:507)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:479)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.Ship$USSIndianapolisCA35]
Hook: ShellStart1a not found
com.maddox.il2.engine.ActorException: Hook: ShellStart1a not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:525)
at com.maddox.il2.objects.ships.BigshipGeneric.CreateGuns(BigshipGeneric.java:1803)
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2073)
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2008)
at com.maddox.il2.objects.ships.Ship$USSIndianapolisCA35.<init>(Ship.java:162)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:4977)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1785)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1821)
at com.maddox.il2.game.Mission._load(Mission.java:507)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:479)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.Ship$USSIndianapolisCA35]
Hook: ShellStart1a not found
com.maddox.il2.engine.ActorException: Hook: ShellStart1a not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.m





Thanks for helping.
Printe
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Epervier

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Re: P1Y1 v1.5
« Reply #122 on: April 30, 2017, 08:56:06 AM »

It seems that the problem does not come from the plane but from this ship: USS Indianapolis CA35
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printenduevel

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Re: P1Y1 v1.5
« Reply #123 on: April 30, 2017, 11:55:12 AM »

It seems that the problem does not come from the plane but from this ship: USS Indianapolis CA35

No, that is not the fault. I have tried differnt other maps in QMB with this plane.
Always the same problem. Map is loaded till 100% and then the game freeze and crash.
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Epervier

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Re: P1Y1 v1.5
« Reply #124 on: April 30, 2017, 02:04:42 PM »

So the log is incomplete?   :-|
Did you install the InstantLog Mod?  :-X
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printenduevel

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Re: P1Y1 v1.5
« Reply #125 on: April 30, 2017, 03:06:51 PM »

So the log is incomplete?   :-|
Did you install the InstantLog Mod?  :-X

That is the complete log, there wasn't more.
What is this for a Mod? I don't know it.
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Epervier

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Re: P1Y1 v1.5
« Reply #126 on: April 30, 2017, 04:20:18 PM »

We talk very often about this mod ...
For example:

New members: Error reports, make our lifes easier...
https://www.sas1946.com/main/index.php/topic,42857.0.html




Post your log file please:

Read how to get the log here, and the instant log here.

Important: read here which part(s) from the log to post
and how to post it. (code option!)

Do not tell me you've never seen this kind of message!  :D
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printenduevel

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Re: P1Y1 v1.5
« Reply #127 on: April 30, 2017, 06:23:04 PM »

We talk very often about this mod ...
For example:

New members: Error reports, make our lifes easier...
https://www.sas1946.com/main/index.php/topic,42857.0.html




Post your log file please:

Read how to get the log here, and the instant log here.

Important: read here which part(s) from the log to post
and how to post it. (code option!)

Do not tell me you've never seen this kind of message!  :D

I know that you need a log file and I also know, how to post a log file. I run Modact 6.4, so I have not install the InstantLogMod extra.

I try it again and at first I have delete the existing eventlog and logfile. I have tried to shorten it and I hope I do it correct.
The game crashes completly when the Ginga is enabled and I try to fly it the in in QMB. The QMB runs to 100% and then is nothing.
No mouse function and I must press STRG+ALT+DEL to go to the Task Manager. This is the only option to close the game.
The plane works fine in HSFX 7.03 and it works not in 4.13.4 with Modact.


My entry in conf.ini:
Code: [Select]
[Console]
LOG=1
LOGFILE=logfile.txt
LOGKEEP=0
LOGTIME=1
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
FOVlog=1
LOGDEBUG=0

My eventlog:
Code: [Select]
[30.04.2017 23:47:15] Mission: Quick/Solomons_Oct_43/Solomons_Oct_43BlueArmor00.mis is Playing
12:00:00 Mission BEGIN

My logfile:
Code: [Select]
[30.04.2017 23:45:12] ------------ BEGIN log session -------------
...
[23:45:16] AutoMounting SFS files from folder SFS_AUTO finished.
[23:45:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[23:45:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[23:45:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[23:45:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[23:45:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[23:45:25] *** IL-2 Selector 3.1.4.2 Build 15062901 loaded ***
[23:45:25] SAS Common Utils Game Version = 4.134
[23:45:25] Flight Model loaded for the SAS Hurricane IIc Malta Field Mod: IL-2 4.11 or later.
[23:45:29] JPG Background: GUI/menu/wide_background_de.jpg
[23:45:30] DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[23:45:30] DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
...
[23:45:32] FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
...
[23:45:33] FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
[23:45:34] Initializing DirectSound playback device...
[23:45:34] Primary buffer created.
[23:45:34] Playback format is set : sampling rate = 44100, num channels = 2.
[23:45:34] Not enought hardware buffers (0), hardware disabled
[23:45:34] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[23:45:34] Default speaker config is : 1310724.
[23:45:34] Direct sound audio device initialized successfully :
[23:45:34] DX Version : 7
[23:45:34] Hardware    - disabled [buffers : 0]
[23:45:34] Extensions  - enabled :
[23:45:34]   EAX ver. 1 [ ]  - disabled
[23:45:34]   EAX ver. 2 [ ]  - disabled
[23:45:34]   EAX ver. 3 [ ]  - disabled
[23:45:34]   I3D ver. 2 [ ]  - disabled
[23:45:34]   ZoomFX     [ ]  - disabled
[23:45:34]   MacroFX    [ ]  - disabled
[23:45:34] SIMD render [X]
[23:45:34] num channels 32
[23:45:34] Cannot open audio file samples/infinite 1
[23:45:34]
[23:46:32] Loading mission Quick/Solomons_Oct_43/Solomons_Oct_43BlueArmor00.mis...
[23:46:39] PBuffer: suitable formats: 84
[23:46:39]
[23:46:39] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[23:46:39] Depth = 24, stencil = 8
[23:46:39] PBuffer: suitable formats: 84
[23:46:39]
[23:46:39] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[23:46:39] Depth = 24, stencil = 8
[23:46:43] Loading vertex/fragment programs: *702869416*
...
[23:47:01] FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
[23:47:01] FM called 'FlightModels/Homare:P1Y1_FM.emd' is being loaded from File: 'p1y1_fm'
[23:47:01] FM called 'FlightModels/Homare:P1Y1_FM.emd' is being loaded from File: 'p1y1_fm'
[23:47:01] FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
[23:47:02] ERROR loading sound control sample.M82_dmg.wav.dist
[23:47:08] BallisticTable com.maddox.il2.objects.weapons.BallisticTable_800KgJ@7695e Loaded
[23:47:15] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[23:47:15] 1>mp_dotrange FOE  DOT 14.000001 COL
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Re: P1Y1 v1.5
« Reply #128 on: April 30, 2017, 08:52:29 PM »

Hi, printenduevel.

Your log looks like mounting sfs files of HSFX7.0.3 contents.
Quote
Trying to AutoMount SFS_AUTO\fb_hfx3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfx3do02.sfs... mounted successfully!
.....
Trying to AutoMount SFS_AUTO\fb_hfx3do27.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxbeta.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxcontrol.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxmaps.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxmaps01.sfs... mounted successfully!
.....
Trying to AutoMount SFS_AUTO\fb_hfxmaps06.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxPaintSchemes.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxsounds.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb_hfxsounds01.sfs... mounted successfully!

They might NOT be COMPATIBLE to 4.13.4m game.
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Re: P1Y1 v1.5
« Reply #129 on: May 01, 2017, 12:13:55 AM »

Lots of confusion resulting from not reading carefully 8)

The logfile is truncated, that's right.
The Instant Log mechanism has changed in 4.13.4, see the "Hints" section of the Modact 6.4 release thread:
https://www.sas1946.com/main/index.php/topic,55051.msg597409.html#msg597409

The ships didn't cause the crash, it happens somewhere later.
Installing any existing "Instant Log" mod version on top of Modact 6.4 will crash your game.
Uninstall Instant Log mod if you're running Modact 6.4 and use the conf.ini activation instead.

I'm sorry for this confusion but TD decided to implement this undocumented feature in 4.13.4.
I tried to document the changes, being well aware that people won't read it ;)

Mounting SFS files from HSFX is okay if you can deal with the resulting online incompatibilities.

Best regards - Mike
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printenduevel

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Re: P1Y1 v1.5
« Reply #130 on: May 01, 2017, 03:09:18 AM »

...
Installing any existing "Instant Log" mod version on top of Modact 6.4 will crash your game.
Uninstall Instant Log mod if you're running Modact 6.4 and use the conf.ini activation instead.
...

I don't understand this.  :(



Have now change LOGDEBUG=0 to LOGDEBUG=1
I tried it again, with the same result. The different is, that I know have Java informations, they wasn't available before.

Code: [Select]
[01.05.2017 09:11:00] ------------ BEGIN log session -------------
...
[09:11:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[09:11:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[09:11:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[09:11:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[09:11:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
...
[09:11:22] Not enought hardware buffers (0), hardware disabled
...
[09:12:38] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[09:12:38] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[09:12:40] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[09:12:41] ##### House without collision (3do/Tree/Tree2.sim)
[09:12:43] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[09:12:45] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[09:12:45] ##### House without collision (3do/Buildings/Furniture/5x1_Red/mono.sim)
[09:12:50] FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
[09:12:50] FM called 'FlightModels/Homare:P1Y1_FM.emd' is being loaded from File: 'p1y1_fm'
[09:12:50] FM called 'FlightModels/Homare:P1Y1_FM.emd' is being loaded from File: 'p1y1_fm'
[09:12:50] FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
[09:12:51] ERROR loading sound control sample.M82_dmg.wav.dist
...
[09:13:10] Mission: Quick/Solomons_Oct_43/Solomons_Oct_43BlueAirbaseA00.mis is Playing
[09:13:11] java.lang.NoSuchMethodError
[09:13:11] at com.maddox.il2.objects.air.CockpitGunner.areGunsReloading(CockpitGunner.java:442)
[09:13:11] at com.maddox.il2.objects.air.CockpitGunner$Interpolater.tick(CockpitGunner.java:41)
[09:13:11] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[09:13:11] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:447)
[09:13:11] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[09:13:11] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[09:13:11] at com.maddox.rts.Message._send(Message.java:1217)
[09:13:11] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[09:13:11] at com.maddox.rts.Message.sendTo(Message.java:1134)
[09:13:11] at com.maddox.rts.Message.trySend(Message.java:1115)
[09:13:11] at com.maddox.rts.Time.loopMessages(Time.java:252)
[09:13:11] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[09:13:11] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[09:13:11] at com.maddox.il2.game.Main.exec(Main.java:479)
[09:13:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

BR
Printe
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Re: P1Y1 v1.5
« Reply #131 on: May 01, 2017, 03:51:59 AM »

That's the important thing which was missing:
Code: [Select]
[09:13:11] java.lang.NoSuchMethodError
[09:13:11] at com.maddox.il2.objects.air.CockpitGunner.areGunsReloading(CockpitGunner.java:442)
The code line referred to reads:
Code: [Select]
return Main3D.cur3D().aircraftHotKeys.areGunsReloading(this);
Conclusion:
You have installed a mod that changes the "AircraftHotKeys" class.
This is neither an error of the P1Y1 nor Modact 6.4, you must have installed something incompatible on top yourself.

Best regards - Mike
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