This is the ending of the log.lst.
Anything useful here?
Incidentally I haven't forgotten the extra file for 4.09.
s = FlightModels/P-39Q-15(ofRechkalov).fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/pe-2series1.fmd
[14:25:41] s = FlightModels/Pe-2series1.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/pe-2series110.fmd
[14:25:41] s = FlightModels/Pe-2series110.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/pe-2series359.fmd
[14:25:41] s = FlightModels/Pe-2series359.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/pe-2series84.fmd
[14:25:41] s = FlightModels/Pe-2series84.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/pe-3bis.fmd
[14:25:41] s = FlightModels/Pe-3bis.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/pe-3series1.fmd
[14:25:41] s = FlightModels/Pe-3series1.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/pe-8.fmd
[14:25:41] s = FlightModels/Pe-8.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/sb-2m-100a.fmd
[14:25:41] s = FlightModels/SB-2M-100A.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/sb-2m-103.fmd
[14:25:41] s = FlightModels/SB-2M-103.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/su-2.fmd
[14:25:41] s = FlightModels/Su-2.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/su-26.fmd
[14:25:41] s = FlightModels/Su-26.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/tb-3-4m-17.fmd
[14:25:41] s = FlightModels/TB-3-4M-17.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/tb-3-4m-34r.fmd
[14:25:41] s = FlightModels/TB-3-4M-34R.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/tu-2s.fmd
[14:25:41] s = FlightModels/Tu-2S.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/u-2vs.fmd
[14:25:41] s = FlightModels/U-2VS.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-1.fmd
[14:25:41] s = FlightModels/Yak-1.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-1late.fmd
[14:25:41] s = FlightModels/Yak-1Late.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-1pf.fmd
[14:25:41] s = FlightModels/Yak-1PF.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-1pf_light.fmd
[14:25:41] s = FlightModels/Yak-1PF_Light.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-1bearly.fmd
[14:25:41] s = FlightModels/Yak-1BEarly.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-1b.fmd
[14:25:41] s = FlightModels/Yak-1B.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-3.fmd
[14:25:41] s = FlightModels/Yak-3.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-3bsf.fmd
[14:25:41] s = FlightModels/Yak-3bsf.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-3r.fmd
[14:25:41] s = FlightModels/Yak-3R.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-3vk-107.fmd
[14:25:41] s = FlightModels/Yak-3VK-107.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-7a.fmd
[14:25:41] s = FlightModels/Yak-7A.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-7b.fmd
[14:25:41] s = FlightModels/Yak-7B.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9.fmd
[14:25:41] s = FlightModels/Yak-9.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-7b_pf.fmd
[14:25:41] s = FlightModels/Yak-7B_PF.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-7uti.fmd
[14:25:41] s = FlightModels/Yak-7UTI.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9b.fmd
[14:25:41] s = FlightModels/Yak-9B.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9d.fmd
[14:25:41] s = FlightModels/Yak-9D.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9d-44.fmd
[14:25:41] s = FlightModels/Yak-9D-44.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9dd.fmd
[14:25:41] s = FlightModels/Yak-9DD.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9k.fmd
[14:25:41] s = FlightModels/Yak-9K.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9mearly.fmd
[14:25:41] s = FlightModels/Yak-9MEarly.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9m.fmd
[14:25:41] s = FlightModels/Yak-9M.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9t.fmd
[14:25:41] s = FlightModels/Yak-9T.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9t-44.fmd
[14:25:41] s = FlightModels/Yak-9T-44.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9t-45.fmd
[14:25:41] s = FlightModels/Yak-9T-45.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9uearly.fmd
[14:25:41] s = FlightModels/Yak-9UEarly.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9u.fmd
[14:25:41] s = FlightModels/Yak-9U.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9u_real.fmd
[14:25:41] s = FlightModels/Yak-9U_real.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-9ut.fmd
[14:25:41] s = FlightModels/Yak-9UT.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/yak-15.fmd
[14:25:41] s = FlightModels/Yak-15.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/breda65.fmd
[14:25:41] s = FlightModels/Breda65.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = z506_fm
[14:25:41] s1 = flightmodels/cantz506.fmd
[14:25:41] s = FlightModels/CantZ506.fmd:Z506_FM
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] opening new fm file z506_fm
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/cant1007.fmd
[14:25:41] s = FlightModels/Cant1007.fmd
[14:25:41] m_lastFMFile = z506_fm
[14:25:41] getting fm file gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/cantz1007.fmd
[14:25:41] s = FlightModels/CantZ1007.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/cant1007.fmd
[14:25:41] s = FlightModels/CANT1007.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = br20_fm
[14:25:41] s1 = flightmodels/br20.fmd
[14:25:41] s = FlightModels/Br20.fmd:Br20_FM
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] opening new fm file br20_fm
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/cr32.fmd
[14:25:41] s = FlightModels/CR32.fmd
[14:25:41] m_lastFMFile = br20_fm
[14:25:41] getting fm file gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/cr42.fmd
[14:25:41] s = FlightModels/CR42.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/g50.fmd
[14:25:41] s = FlightModels/G50.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/g-55.fmd
[14:25:41] s = FlightModels/G-55.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/g-55-late.fmd
[14:25:41] s = FlightModels/G-55-late.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/centauro.fmd
[14:25:41] s = FlightModels/centauro.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/centauro_late.fmd
[14:25:41] s = FlightModels/Centauro_late.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/g56.fmd
[14:25:41] s = FlightModels/G56.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/mc-200.fmd
[14:25:41] s = FlightModels/MC-200.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/mc-202.fmd
[14:25:41] s = FlightModels/MC-202.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/mc-205.fmd
[14:25:41] s = FlightModels/MC-205.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/mc-205v.fmd
[14:25:41] s = FlightModels/MC-205V.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = ro37bis_fm
[14:25:41] s1 = flightmodels/ro37bis.fmd
[14:25:41] s = FlightModels/Ro37bis.fmd:Ro37bis_FM
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] opening new fm file ro37bis_fm
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/sm79.fmd
[14:25:41] s = FlightModels/SM79.fmd
[14:25:41] m_lastFMFile = ro37bis_fm
[14:25:41] getting fm file gui/game/buttons
[14:25:41] sFMDir = sm81_fm
[14:25:41] s1 = flightmodels/sm81.fmd
[14:25:41] s = FlightModels/SM81.fmd:SM81_FM
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] opening new fm file sm81_fm
[14:25:41] sFMDir = sm81_fm
[14:25:41] s1 = flightmodels/sm81l.fmd
[14:25:41] s = FlightModels/SM81L.fmd:SM81_FM
[14:25:41] m_lastFMFile = sm81_fm
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/re-2000.fmd
[14:25:41] s = FlightModels/RE-2000.fmd
[14:25:41] m_lastFMFile = sm81_fm
[14:25:41] getting fm file gui/game/buttons
[14:25:41] sFMDir = mb174_fm
[14:25:41] s1 = flightmodels/mb-174.fmd
[14:25:41] s = FlightModels/MB-174.fmd:MB174_FM
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] opening new fm file mb174_fm
[14:25:41] sFMDir = bloch210_fm
[14:25:41] s1 = flightmodels/bloch210.fmd
[14:25:41] s = FlightModels/Bloch210.fmd:Bloch210_FM
[14:25:41] m_lastFMFile = mb174_fm
[14:25:41] opening new fm file bloch210_fm
[14:25:41] sFMDir = caudroncr714_fm
[14:25:41] s1 = flightmodels/caudroncr714.fmd
[14:25:41] s = FlightModels/CaudronCR714.fmd:CaudronCR714_FM
[14:25:41] m_lastFMFile = bloch210_fm
[14:25:41] opening new fm file caudroncr714_fm
[14:25:41] sFMDir = d520_fm
[14:25:41] s1 = flightmodels/d520.fmd
[14:25:41] s = FlightModels/D520.fmd:D520_FM
[14:25:41] m_lastFMFile = caudroncr714_fm
[14:25:41] opening new fm file d520_fm
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/ms406.fmd
[14:25:41] s = FlightModels/MS406.fmd
[14:25:41] m_lastFMFile = d520_fm
[14:25:41] getting fm file gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/ms410.fmd
[14:25:41] s = FlightModels/MS410.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = potez54_fm
[14:25:41] s1 = flightmodels/potez540.fmd
[14:25:41] s = FlightModels/Potez540.fmd:Potez54_FM
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] opening new fm file potez54_fm
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/msmorko.fmd
[14:25:41] s = FlightModels/MSMorko.fmd
[14:25:41] m_lastFMFile = potez54_fm
[14:25:41] getting fm file gui/game/buttons
[14:25:41] sFMDir = parasol5_fm
[14:25:41] s1 = flightmodels/fokkercx.fmd
[14:25:41] s = FlightModels/FokkerCX.fmd:Parasol5_FM
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] opening new fm file parasol5_fm
[14:25:41] sFMDir = parasol5_fm
[14:25:41] s1 = flightmodels/fokkercxp.fmd
[14:25:41] s = FlightModels/FokkerCXP.fmd:Parasol5_FM
[14:25:41] m_lastFMFile = parasol5_fm
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/fokkerdk.fmd
[14:25:41] s = FlightModels/FokkerDK.fmd
[14:25:41] m_lastFMFile = parasol5_fm
[14:25:41] getting fm file gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/fokkerdu.fmd
[14:25:41] s = FlightModels/FokkerDU.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/fokkers3early.fmd
[14:25:41] s = FlightModels/FokkerS3Early.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/fokkers3late.fmd
[14:25:41] s = FlightModels/FokkerS3LATE.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/fokkers4.fmd
[14:25:41] s = FlightModels/FokkerS4.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = parasol3_fm
[14:25:41] s1 = flightmodels/aero_a101.fmd
[14:25:41] s = FlightModels/Aero_A101.fmd:Parasol3_FM
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] getting fm file parasol3_fm
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/aviab-534.fmd
[14:25:41] s = FlightModels/AviaB-534.fmd
[14:25:41] m_lastFMFile = parasol3_fm
[14:25:41] getting fm file gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/letovs-328.fmd
[14:25:41] s = FlightModels/LetovS-328.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/avias199_fm
[14:25:41] s1 = flightmodels/s-199.fmd
[14:25:41] s = FlightModels/S-199.fmd:gui/game/AviaS199_FM
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] opening new fm file gui/game/avias199_fm
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/p-11c.fmd
[14:25:41] s = FlightModels/P-11c.fmd
[14:25:41] m_lastFMFile = gui/game/avias199_fm
[14:25:41] getting fm file gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/pzl-37.fmd
[14:25:41] s = FlightModels/PZL-37.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = pws10_fm
[14:25:41] s1 = flightmodels/pws-10.fmd
[14:25:41] s = FlightModels/PWS-10.fmd:PWS10_FM
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] opening new fm file pws10_fm
[14:25:41] sFMDir = pws26
[14:25:41] s1 = flightmodels/pws-26.fmd
[14:25:41] s = FlightModels/PWS-26.fmd:PWS26
[14:25:41] m_lastFMFile = pws10_fm
[14:25:41] opening new fm file pws26
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/rwd_8.fmd
[14:25:41] s = FlightModels/RWD_8.fmd
[14:25:41] m_lastFMFile = pws26
[14:25:41] getting fm file gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/iar-80.fmd
[14:25:41] s = FlightModels/IAR-80.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/iar-81a.fmd
[14:25:41] s = FlightModels/IAR-81a.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = parasol3_fm
[14:25:41] s1 = flightmodels/hispanoe30.fmd
[14:25:41] s = FlightModels/HispanoE30.fmd:Parasol3_FM
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] getting fm file parasol3_fm
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/p-80a.fmd
[14:25:41] s = FlightModels/P-80A.fmd
[14:25:41] m_lastFMFile = parasol3_fm
[14:25:41] getting fm file gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/f-80a.fmd
[14:25:41] s = FlightModels/F-80A.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/p-80c.fmd
[14:25:41] s = FlightModels/P-80C.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/f84g.fmd
[14:25:41] s = FlightModels/F84G.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/f9f2.fmd
[14:25:41] s = FlightModels/F9F2.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/f-86a.fmd
[14:25:41] s = FlightModels/F-86A.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/f-86f-25e.fmd
[14:25:41] s = FlightModels/F-86F-25E.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/f-86f-25l.fmd
[14:25:41] s = FlightModels/F-86F-25L.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/p-2v.fmd
[14:25:41] s = FlightModels/P-2V.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/mig-9.fmd
[14:25:41] s = FlightModels/MiG-9.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/mig-15f.fmd
[14:25:41] s = FlightModels/MiG-15F.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/mig-17f.fmd
[14:25:41] s = FlightModels/MiG-17F.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/he-lercheiiib2.fmd
[14:25:41] s = FlightModels/He-LercheIIIB2.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/he-162b.fmd
[14:25:41] s = FlightModels/He-162B.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/he-162c.fmd
[14:25:41] s = FlightModels/He-162C.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:41] sFMDir = gui/game/buttons
[14:25:41] s1 = flightmodels/ta-183.fmd
[14:25:41] s = FlightModels/Ta-183.fmd
[14:25:41] m_lastFMFile = gui/game/buttons
[14:25:42] House: Parameter [buildings.House$FurnitureKust]:<MeshLive> not found
[14:25:42] Can't set property
[14:25:42] java.lang.RuntimeException: Can't set property
[14:25:42] at com.maddox.il2.objects.buildings.House$SPAWN.getS(House.java:531)
[14:25:42] at com.maddox.il2.objects.buildings.House$SPAWN.LoadHouseProperties(House.java:552)
[14:25:42] at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:666)
[14:25:42] at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:93)
[14:25:42] at java.lang.reflect.Method.invoke(Native Method)
[14:25:42] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
[14:25:42] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:25:42] at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:46)
[14:25:42] at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:263)
[14:25:42] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:146)
[14:25:42] at com.maddox.il2.builder.Builder.<init>(Builder.java:1978)
[14:25:42] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[14:25:42] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[14:25:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:689)
[14:25:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[14:25:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:25:42] at com.maddox.il2.game.Main.exec(Main.java:419)
[14:25:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:25:42] Problem in house spawn registration: com.maddox.il2.objects.buildings.House$FurnitureKust
[14:25:42] Initializing DirectSound playback device...
[14:25:42] Primary buffer created.
[14:25:42] Playback format is set : sampling rate = 44100, num channels = 2.
[14:25:42] Not enought hardware buffers (0), hardware disabled
[14:25:42] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[14:25:42] Default speaker config is : 1310724.
[14:25:42] Direct sound audio device initialized successfully :
[14:25:42] DX Version : 7
[14:25:42] Hardware - disabled [buffers : 0]
[14:25:42] Extensions - enabled :
[14:25:42] EAX ver. 1 [ ] - disabled
[14:25:42] EAX ver. 2 [ ] - disabled
[14:25:42] EAX ver. 3 [ ] - disabled
[14:25:42] I3D ver. 2 [ ] - disabled
[14:25:42] ZoomFX [ ] - disabled
[14:25:42] MacroFX [ ] - disabled
[14:25:42] SIMD render [X]
[14:25:42] num channels 16
[14:25:42]
[14:26:11] Loading map.ini defined airfields:
[14:26:11] Map file: line <64336.1 69631.955 65757.88 68493.79 1.95> is valid!
[14:26:11] Map file: line <60983.84 74070.99 62273.62 72696.74 1.95> is valid!
[14:26:11] Map file: line <54975.79 79053.52 56240.43 77903.85 1.95> is valid!
[14:26:11] Map file: line <113563.63 169980.4 115197.8 168881.77 1.95> is valid!
[14:26:11] Total number of airports for loaded mission: 4
[14:26:11] Detected Vertex Shaders 3.0.
[14:26:11] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[14:26:11] Vertex texture units: 32
[14:26:11]
[14:26:11] WARNING: Bad scale (not -2, 1,2,4,8) at Country1 = land/summer/Takali.tga,-4
[14:26:11] WARNING: Bad scale (not -2, 1,2,4,8) at Country2 = land/summer/HalFar.tga, -4
[14:26:11] WARNING: Bad scale (not -2, 1,2,4,8) at City1 = land/summer/luqa.tga,-4
[14:26:11] PBuffer: suitable formats: 6
[14:26:11]
[14:26:11] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[14:26:11] Depth = 24, stencil = 8
[14:26:11] PBuffer: suitable formats: 6
[14:26:11]
[14:26:11] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[14:26:11] Depth = 24, stencil = 8
[14:26:14] Loading vertex/fragment programs: *1275801224*
[14:26:14] *** Loading: [vpFogFar2Tex2D]
[14:26:14] *** Loading: [vpFog2Tex2DBlend]
[14:26:14] *** Loading: [vpFogFar4Tex2D]
[14:26:14] *** Loading: [vpFogFar8Tex2D]
[14:26:14] *** Loading: [vpFogNoTex]
[14:26:14] *** Loading: [vpFog4Tex2D]
[14:26:14] *** Loading: [vpFog4Tex2D_UV2]
[14:26:14] *** Loading: [vp4Tex2D]
[14:26:14] *** Loading: [vp6Tex2D]
[14:26:14] *** Loading: [vpTexUVTex2D]
[14:26:14] *** Loading: [vpWaterGrid_NV]
[14:26:14] *** Loading: [vpWaterSunLight_NV]
[14:26:14] *** Loading: [vpWaterSunLight_ATI]
[14:26:14] *** Loading: [vpWaterSunLight_FP]
[14:26:14] *** Loading: [vpTreeSprite]
[14:26:14] *** Loading: [vpTreeTrunk]
[14:26:14] *** Loading: [vpVAObjectsN]
[14:26:14] *** Loading: [vpVAObjectsL0]
[14:26:14] *** Loading: [vpSprites]
[14:26:14] *** Loading: [vpSimpleGL]
[14:26:14] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[14:26:14] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[14:26:14] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[14:26:14] *** Loading: [fpCoastBump] -> NV3X Optimized!
[14:26:14] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[14:26:14] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[14:26:14] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[14:26:14] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[14:26:14] *** Loading: [fpCaustic] -> NV3X Optimized!
[14:26:14] *** Loading: [fpSprites] -> NV3X Optimized!
[14:26:14] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[14:26:14] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[14:26:14] *** Loading: [fpSimpleGL]
[14:26:14] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[14:26:14] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[14:26:14] *** Loading: [fpRiverCoastAA]
[14:26:14] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[14:26:14] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[14:26:14] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[14:26:14] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[14:26:14] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[14:26:14] *** Loading: [vpWaterDM_CPU]
[14:26:14] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[14:26:14] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[14:26:14] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[14:26:14] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[14:26:14] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[14:26:14] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[14:26:14] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[14:26:14] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[14:26:14] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[14:26:14] *** Loading: [fpWaterLFogDM]
[14:26:14] *** Loading: [fpIceWater] -> NV3X Optimized!
[14:26:14] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[14:26:14] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[14:26:14] *** Loading: [fpNearBlend] -> NV3X Optimized!
[14:26:14] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[14:26:14] *** Loading: [fpFarBlend] -> NV3X Optimized!
[14:26:14] *** Loading: [fpForestPlane] -> NV3X Optimized!
[14:26:14] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[14:26:14] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[14:26:14] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[14:26:14] Load bridges
[14:26:14] Load static objects
[14:26:15] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[14:26:15] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[14:26:15] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[14:26:15] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[14:26:44] Loading mission Single/IN/N1K2-Ja/Test01.mis...
[14:26:44] Loading map.ini defined airfields:
[14:26:44] Map file: line <64336.1 69631.955 65757.88 68493.79 1.95> is valid!
[14:26:44] Map file: line <60983.84 74070.99 62273.62 72696.74 1.95> is valid!
[14:26:44] Map file: line <54975.79 79053.52 56240.43 77903.85 1.95> is valid!
[14:26:44] Map file: line <113563.63 169980.4 115197.8 168881.77 1.95> is valid!
[14:26:44] Total number of airports for loaded mission: 4
[14:26:44] WARNING: ObjectVACache_Clear()
[14:26:44] WARNING: * Buf0 : Obj: 0, Vert 0, Ind 0
[14:26:44] WARNING: * Buf1 : Obj: 120, Vert 68113, Ind 115605
[14:26:44] WARNING: * Buf2 : Obj: 0, Vert 0, Ind 0
[14:26:44] Load bridges
[14:26:44] Load static objects
[14:26:45] sFMDir = p1y1_fm
[14:26:45] s1 = flightmodels/homare_410_and_earlier.emd
[14:26:45] s = FlightModels/Homare_410_and_earlier:P1Y1_FM.emd
[14:26:45] m_lastFMFile = gui/game/buttons
[14:26:45] getting fm file p1y1_fm
[14:26:45] Mission: Single/IN/N1K2-Ja/Test01.mis is Playing