Hi all,
I read about how to create a mod game, and I made a custom install this week based on 4.12.2 Modact 5.3
then I got this big idea about integrating it into my CUP install. So far, I did this:
a) copied my mod folders from my custom #SAS / Modact 5.3 install to #SAS in CUP.
b) copied my mod game's #SAS/STD modified files to CUP/#SAS/STD ..........
(air.ini, plane.properties, weapons.properties, stationary.ini, technics.ini)
..... so all my installed mods work seamlessly in CUP.
c) copied MAPMODS folder from CUP/#JTW to CUP/#SAS.
(overwriting - this adds the needed .ini files for the MME maps)
d) created "SFS_SAS" folder in CUP and placed the two Jetwar-1956 .sfs files in there,
(I need those loaded as my #SAS module is primarily a test bed for Jet related projects)
so that they only load when I run the #SAS module from selector. To make it work,
I added the two lines below to the bottom of my CUP/#SAS/STD/.rc file (under the automount section):
@load com.maddox.rts.cmd.CmdSFSAutoMount NAME sfsautomount \
HELP sfsautomount [MOUNT <folder name>] [UNMOUNT <folder name>]
@sfsautomount MOUNT SFS_AUTO
@sfsautomount MOUNT SFS_MAPS // *ADDED to enable MME maps in my #SAS module
@sfsautomount MOUNT SFS_SAS // *ADDED so Jetwar-1956.sfs files only load when my #SAS module loads
#preload REGISTER
@file .preload // end of .rc file
This all worked fine and life is good. I have all my mods working in CUP under the #SAS module,
and I am able to use all the CUP maps in FMB as well. However, I have been noticing some subtle
and intermittent lagginess while working in the FMB, (there is no lag while playing), did I do
something wrong, or perhaps it is related to my second question?
How is it possible to integrate the CUP/#JTW objects, ships, etc. (or any other module's object set),
into my newly modified #SAS module in CUP ? I've been trying to figure it out all day, but the penny
hasn't dropped yet, so a little help would be appreciated.
I think I would need to use the #JTW modules STD / .ini files, with only my #SAS mod's .ini entries added to
them, otherwise I'd be using object entries for a stock Modact 5.3 install, but how do I get my #SAS module
to load or recognise another module's object set? Or do all modules in CUP have access to any objects, and
only load them through their custom .ini's ?