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Author Topic: Singapore - retextured, retowned, revillaged  (Read 32943 times)

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tartenmuche

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Re: Singapore - retextured, retowned, revillaged
« Reply #36 on: September 18, 2016, 10:43:38 AM »

Dear Cyberolas,
congratulations for your work.
However when I call the maps Singapore and Singapore 2 on FMB I get a blue screen.
When I launch the campaign d-singapore I get a strange image with an image in the image.
On my log.text I get a warning : can not set vpVAProgram. I use CUP WAW20.
As far as i remember I could launch the game but without the last improvements
What did I do wrong.
Loaded once again. It works. Youpee!
Best regards.
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Dimlee

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Re: Singapore - retextured, retowned, revillaged
« Reply #37 on: September 18, 2016, 11:09:46 AM »

By the way... Sorry for ignorance but what is correct way to install new map in CUP?

I assume it should be put into mapmods/maps, but CUP has such subfolders in four folders: #SAS, #JTW, #TGA, #WAW.
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vpmedia

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Re: Singapore - retextured, retowned, revillaged
« Reply #38 on: September 18, 2016, 11:58:33 AM »



Thanks cyberolas, excellent map rework!

CzechTexan

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Re: Singapore - retextured, retowned, revillaged
« Reply #39 on: September 18, 2016, 09:55:47 PM »

sweet pic, vpmedia.

I think this is Kluang airfield - it's nice!  ;D


cyberolas, awesome map!  I found something that's not a big deal but there are trees in the sea on the east side near the islands.  Probably on tiny submerged islands due to global warming  :-|
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Toobone

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Re: Singapore - retextured, retowned, revillaged
« Reply #40 on: September 19, 2016, 07:38:18 AM »

O, my... kill me anybody, maybe never can do smth like this!
Congratulation, author! Now you mapmaker #1!
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KingTiger503

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Re: Singapore - retextured, retowned, revillaged
« Reply #41 on: September 19, 2016, 09:16:41 AM »

Hell yeah, it works on that Singapore map. Nice
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cyberolas

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Re: Singapore - retextured, retowned, revillaged
« Reply #42 on: September 19, 2016, 10:47:01 AM »

Mr. Dimlee, I use only MOD ACTIVATOR, so I would copy everything to right places in MODS directory...
Does anybody know about instalation to CUP?
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spartan18a

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Re: Singapore - retextured, retowned, revillaged
« Reply #43 on: September 19, 2016, 11:47:13 AM »

To avoid  trees in water or invisible/immaterial ones change forest 3 to forest 2 in the config.ini

Sent from my XT1032 using Tapatalk

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cyberolas

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Re: Singapore - retextured, retowned, revillaged
« Reply #44 on: September 19, 2016, 01:11:20 PM »

no no, wrong way, you will lost trees in towns....or not?
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Cafs

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Re: Singapore - retextured, retowned, revillaged
« Reply #45 on: September 19, 2016, 02:33:34 PM »

Dimlee CUP's sequence :  #WAW\MAPMODS\Maps.

Just drop the map folder inside the maps.

Copy/paste the all.ini and put it in the all.ini that sit inside the MAPSMOD\Map folder.
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spartan18a

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Re: Singapore - retextured, retowned, revillaged
« Reply #46 on: September 20, 2016, 01:05:04 AM »

no no, wrong way, you will lost trees in towns....or not?

Ok, thanks for telling me, maybe I was wrong.  :-| We need more opinions about this.  :)
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PA_Willy

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Re: Singapore - retextured, retowned, revillaged
« Reply #47 on: September 20, 2016, 01:51:35 AM »

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