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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 168193 times)

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taskf53

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Re: SAS Engine MOD 2.7.2 western Full-pack 13/Jan/2017
« Reply #108 on: January 13, 2017, 09:19:49 AM »

SORRY for the log :(
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western0221

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Re: SAS Engine MOD 2.7.2 western Full-pack 13/Jan/2017
« Reply #109 on: January 13, 2017, 09:50:35 AM »

Thanks, taskf53.

My fault of packaging Refuel patch6 and I re-upload patch7 in the 3rd post.
It fixes F-16 drag chute visual bug.
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SAS~Gerax

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Re: SAS Engine MOD 2.7.2 western Full-pack 13/Jan/2017
« Reply #110 on: January 13, 2017, 10:07:14 AM »

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i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

western0221

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Re: SAS Engine MOD 2.7.2 western Full-pack 13~14/Jan/2017
« Reply #111 on: January 13, 2017, 10:45:55 PM »

New BETA patch is released in my 1st post.

It adds +1 Rocket release mode "Ripple".
In pushing "Weapon Salvo Size" key, new mode series are here.
--> Pairs --> Ripple --> Salvo --> Single --> Pairs

In this new mode, selected rockets are fired continuously like Ripple till you'll release the rocket trigger.
It makes historical rocket attacking like in Vietnam.
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western0221

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Re: SAS Engine MOD 2.7.2 western Full-pack 16/Jan/2017
« Reply #112 on: January 16, 2017, 02:11:35 AM »

Newer full package version is released in 1st and 2nd post.

It reverts catapult power calculation into one step older.
It's not perfect, not best .... but almost safe for all the jets in quick fixing.

F/A-18 and F-4, F9F2 are OK for taking-off from carrier catapults.
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Fly!

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Re: SAS Engine MOD 2.7.2 western Full-pack 16/Jan/2017
« Reply #113 on: January 17, 2017, 02:02:03 PM »

confused,,,I have 5.3 4,122m but no Toggle Rocket Release Mode in my Controls.

I do have Select Missile/Rocket 
               Weapon Salvo Size
               Weapon Release Delay
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western0221

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Re: SAS Engine MOD 2.7.2 western Full-pack 16/Jan/2017
« Reply #114 on: January 17, 2017, 03:11:29 PM »

confused,,,I have 5.3 4,122m but no Toggle Rocket Release Mode in my Controls.

I do have Select Missile/Rocket 
               Weapon Salvo Size
               Weapon Release Delay

Sorry. My text made confusing.
Its control name is "Weapon Salvo Size", today.

Perhaps I'll change those control names into 4.13.2m compatible styles in the (not so soon) future, though.
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Fly!

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Re: SAS Engine MOD 2.7.2 western Full-pack 16/Jan/2017
« Reply #115 on: January 17, 2017, 05:53:28 PM »

OK, got it! Very cool effect :)
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western0221

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Re: SAS Engine MOD 2.7.2 western early-BETA patch 18/Jan/2017
« Reply #116 on: January 18, 2017, 02:21:06 AM »

Now I post early-BETA patch to enable carriers' ILS in my Reply #3.
https://www.sas1946.com/main/index.php/topic,52489.msg571157.html#msg571157

Here is early-BETA patch for testing.
Not stable, Not enough tested.

Patching on one of 1st - 2nd posts' full package.


Today's update contents.
- Ready for carriers' ILS.
  Special maid carriers can send ILS radio signal to modern Jets like F-4 or F/A-18.

I'll post a patch of FS Clemenceau using this new function in her original topic.
https://www.sas1946.com/main/index.php/topic,23336.0.html

Yes. Angled deck is expected.
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karo

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Re: SAS Engine MOD 2.7.2 western Full-pack 16/Jan/2017
« Reply #117 on: January 19, 2017, 05:25:26 AM »

I love this SAS Engine MOD Guys! :) I can't even imagine to fly without it :) 
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western0221

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Re: SAS Engine MOD 2.7.2 western Full-pack 16-21/Jan/2017
« Reply #118 on: January 20, 2017, 09:27:59 PM »

"Patch of Less verbose FM loading log" is released in my 1st / 2nd post.

It is helped by Mike!

This patch may work as shorten loading time for B.A.T. or heavy modded game.
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western0221

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Re: SAS Engine MOD 2.7.2 western Full-pack 16-21/Jan/2017
« Reply #119 on: January 26, 2017, 07:17:36 AM »

Once I've fixed the bug of Locking up Bomb select function at the time a chosen bomb becomes empty.

I'll look into it after, not soon.
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