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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 168086 times)

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western0221

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New Engine MOD 2.7.4w full package is in 1st - 2nd posts.

Additional flightmodel values about modern Jets flaps with AI Landing operation updates.
Modern Jets' flap down timing is made earlier following historical operations.
Modern Jets' AI makes Nav Lights (and Anti-collision lights if having) turning-On on the landing Downwind-Leg and Go-around; stock game is only Final approach.
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redfox

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Having a problem with AI landing using MergeEffects_20151031R_Engine_2.7.4w_full_20170604_FullThrottleFlame with 4.12 with SAS ModAct 5.30.

Tried 2 different a/c on South Vietnam map.

A-10A just circles and refuses to land.

F-4S crashes on final approach.

Install 20170516 version and both a/c land successfully with AI.

Cheers - Redfox
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western0221

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I think those Jets' flightmodels or classfiles had hidden bad problems, and those bad ones are made manifested in Engine MOD updating.

Like too low in-historical VMin value, not enough tuned flap effect, not build good airbrake using.
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redfox

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Thanks Western0221.

Should have tried more a/c. I will when I get some time.

Cheers - Redfox
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Mopat

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Good morning, guys!
An interesting problem occured. PrintCompassHeading bug in an aircraft, Mig-21 pack.
As i know, this problem is related to a classfile:B3EDC23283B5A57E. (and possible not only Mig-21, but every plane using printCompassHeading)
But this classfile are already in the latest engine mod! Also in the 2.7.3.
Theoretically, if you deleted the mentioned classfile, printCompassHeading problem are gone. But i think engine mod need this classfile.
So, i know, my Migs working before, but after testing new jets with new engine mods, working Mig-21s are lost somewhere in time. Only works as AI.
Anybody else have this problem? 4.12.2 modact 5.3 game, 2.7.4 latest, Mig-21 pack 3 latest.
Thanks any answer!
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western0221

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Good morning, guys!
An interesting problem occured. PrintCompassHeading bug in an aircraft, Mig-21 pack.
As i know, this problem is related to a classfile:B3EDC23283B5A57E. (and possible not only Mig-21, but every plane using printCompassHeading)
But this classfile are already in the latest engine mod! Also in the 2.7.3.
Theoretically, if you deleted the mentioned classfile, printCompassHeading problem are gone. But i think engine mod need this classfile.
So, i know, my Migs working before, but after testing new jets with new engine mods, working Mig-21s are lost somewhere in time. Only works as AI.
Anybody else have this problem? 4.12.2 modact 5.3 game, 2.7.4 latest, Mig-21 pack 3 latest.
Thanks any answer!

In my game with 2.7.4w latest, all MiG-21s can fly I'm sitting in their cockpits.
No CompassHeading crashing.

Is the version of MiG-21 you've installed fully compatible to 4.12.2m game ?
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Mopat

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A have this Mig-21 version:
https://www.sas1946.com/main/index.php/topic,48609.24.html
So, pack 3b. Interesting, that first post says about 2.7.1 engine mod...Long time ago...
Still 21 pack problem?
Post here my log, Western? (Already in Mig-21 forum).
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Mopat

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Good morning, guys!
Interesting news. Last Mig-21 pack are back to life-together with other planes. So, at least 2.7.3 are have full compatibility!
Removing my last insttalled mods, problem are gone! Possible candidates:
-An double classfile found in the F-16 pack, due to pack reloading. My fault.
-A-10 warthog, new F-100 and its dependencies-arms US 60s and barometric/hidrostatic fuses.
Need further testing, what are the source of the problems. ;D
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Mopat

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And the winner is:
barometric/hidrostatic fuses! :D
Without this, everything is OK!
Maybe a wrong line in the i18n directory...
So, your pack is fine, western!
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PhantomII

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No problem with the Mig-21 unified pack here either. Have the latest Engine mod 2.7.4 with weapons pack 1.3 and Gen 16-ii weapons. Also have barometric fuses mod with _armsUS_60s and _armsUS_WW2 weapons. Don't have have the printcompassheading bug either.
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Mopat

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Thx, Phantom II. How many file are present in your fuze directory? I think 1 or 2 are missed from my one...
Western, i have a question. AI opponents sometimes uses flares, sometimes not. More clearly, F-18s and A-4 skyhawks uses flares to dodge my heat-seeking missiles, but F-16s, F-4s dont.(Same weapon configuration as the AI, i have flares, and flares are working...) These things are engine mod related, or related to each individual plane pack?
THX
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PhantomII

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Hi Mopat, according to properties it is: size on disk=22.4MB, 99 files & 14 folders.
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