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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 168251 times)

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4S_Vega

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It seems that now the planes that have LGB can not use them, F-4, A-7, F-16, A-10. What happened?

Do not tell me that I have to update the java code for all....

If yes, pls create a template for fast cloning, example F-16A extends F_16Laser (and F_16Laser extends F_16)
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western0221

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ah....if possible 10x, i see a B-36 3d around here  ;)

Now I'm trying to add 10x engines' implements ....

It needs more engine select / unselect keybinds like stock #1-#6 or modded #7-#8.
Total 6x new keys will be needed, perhaps.
And smart axis or some other internal expansions have to be reworked.
I have to take care compatibility and bugs.
Some days ....

And also reported helicopter + carriers bug fix etc.
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western0221

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And also reported helicopter + carriers bug fix etc.

I check helicopter + carriers ..... finally I decide that's caused by each helicopters' 3d bugs.
AH-1 and some other choppers miss some _ClipXX hooks or some collisions necessary.

I prepare the game folder 4.12.2m + Modact5.3 + Weapon pack + AH-1 ..... (No Engine mod, No JetEra) .....
AH-1 can fly from air-start or ground-start ..... but cannot spawn on carriers or land to carriers.

With correct 3d elements, Bell 47 and Mi-24V can spawn on carriers and land to carriers.
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SAS~Bombsaway

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Do not go gentle into that good night,
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Rage, rage against the dying of the light.

western0221

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New version 2.8.7 is released in 1st - 2nd posts.
(2.8.6 is skipped)

Many updates are done around RWR and Radar , Missiles , AI behaviors.
Each feature descriptions will be written later.
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western0221

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Description about version 2.8.7


Quote
Fixing Engine MOD 2.7 bugs
- "Radar Range Minus" key bind's internal number duplication.


Quote
Fixing old 2.7.x / 2.8.x version bugs
- Heavy Jets keep their waypoints altitude and speed set. (fixed 26/Jul./2018)
Air refuel tankers maybe OK to follow mission waypoints.
AI interprets waypoints' speed value as IAS (from stock). So, when you want AI to fly in 550km/h TAS on 4000m (in example), its waypoint speed value has to be written around 410.

Quote
New feature
- 10x engines plane support is added. (26/Jul./2018)
- Modern Jets (having special flag enabled in FM file) AI make 360 degrees Over head Approach in narrow radius when landing waypoint is set Short-Left / Short-Right. A bit buggy. (26/Jul./2018)
- Supersonic Jets AI use Afterburner in Normal waypoints when its speed is supersonic range or need to go-over Sound barrier. (26/Jul./2018)
- Heavy planes' wheel brakes are made stronger. (26/Jul./2018)
- Multirole Fighter Jets AI choose dive attack or level bombing in enabling a new flag value in each aircraft classes , for guided bombs. (26/Jul./2018)
- Interface of TypeSACLOS is ready for TOW missile. (26/Jul./2018)

Over head Approach --- A-4 ver0.9.4 and F/A-18C/D ver4.0.m99 have OHA values in each FMs. Sorry only WIP and not smooth.

Multirole Fighter Jets AI --- A-4 ver0.9.4 and F/A-18C/D ver4.0.m99 have flag value changing codes in each java classfiles. F/A-18C/D with both LGB (or JDAM) + unguided ZUNI loadouts ..... first do level bombing and next dive attack.

TypeSACLOS --- only interface, no real working codes.

Supersonic flight and stronger wheel brakes --- automatic decision for all existing planes. Tu-95 with medium fuel can stop on 1000m runway.
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tarakanz

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With SAS Engine MOD 2.8.7 the game does not start. with SAS Engine MOD 2.8.5 works  o_O
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TeamFlyingAce162

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Getting CTD when ACs fire guided missiles at the new Hornets/Harriers/Skyhawks:

Log posted below:

Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.RWRMissileLaunchWarning(RadarWarningReceiverUtils.java:648)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.update(RadarWarningReceiverUtils.java:575)
at com.maddox.il2.objects.air.Skyhawk.update(Skyhawk.java:1329)
at com.maddox.il2.objects.air.SkyhawkFuelReceiver.update(SkyhawkFuelReceiver.java:48)
at com.maddox.il2.objects.air.SkyhawkA4E.update(SkyhawkA4E.java:254)
at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1144)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
at com.maddox.il2.fm.FlightModel.update(FlightModel.java:466)
at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:44)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:824)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:180)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1169)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

On the plus side Paveways on the USMC family are now following the laser tracker properly :)
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western0221

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Old Missile.class also makes conflicts. Check 1C8CA74ED09F70F4 , 8A7D32CCADFC28DC , 26AB556A169AE702 , 16538F18B6A41E40 , FBF92726A3A9E5F8 and delete old files.


Ship Extension Mod (ShipAIMod) has to be updated when installed.
I'll publish its new version soon in Ships section.
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TeamFlyingAce162

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Thanks Westy; the CTDs with the A4s was fixed.

Still getting various java code errors experimenting with the different jets:

Code: [Select]
java.lang.AbstractMethodError
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.RWRRadarLockWarning(RadarWarningReceiverUtils.java:980)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.update(RadarWarningReceiverUtils.java:576)
at com.maddox.il2.objects.air.F_18.update(F_18.java:2045)
at com.maddox.il2.objects.air.F_18C.update(F_18C.java:186)
at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1144)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
at com.maddox.il2.fm.FlightModel.update(FlightModel.java:466)
at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:44)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:824)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:180)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1169)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Code: [Select]
com.maddox.il2.objects.weapons.Missile.setMissileVictim(Missile.java:1453)
at com.maddox.il2.objects.weapons.Missile.doStart(Missile.java:773)
at com.maddox.il2.objects.weapons.Missile.start(Missile.java:1520)
at com.maddox.il2.objects.weapons.RocketGun.interpolateStep(RocketGun.java:184)
at com.maddox.il2.objects.weapons.RocketGun.tick(RocketGun.java:206)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Aside from these usual teething troubles, defiantly a major improvement overall.

Appreciate the continued work, as usual.
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western0221

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Thanks Westy; the CTDs with the A4s was fixed.

Still getting various java code errors experimenting with the different jets:

Code: [Select]
java.lang.AbstractMethodError
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.RWRRadarLockWarning(RadarWarningReceiverUtils.java:980)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.update(RadarWarningReceiverUtils.java:576)
at com.maddox.il2.objects.air.F_18.update(F_18.java:2045)
at com.maddox.il2.objects.air.F_18C.update(F_18C.java:186)
at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1144)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)

What is the enemy Jet when you face this error on F/A-18C ?

The error message looks like that enemy side Jet codes are too old and not having compatibility in this 9 months.
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TeamFlyingAce162

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Westy:

Can't remember off the top of my head; at the moment all the CTDs I'm having are from the com.maddox.il2.objects.weapons.Missile.setMissileVictim(Missile.java:1453) series of java errors.

I've run pretty much every combination of US jets that I can (USMC pack, F-16s, -4s, -8s, even the older A-6s). CTD occurs 1-3sec after AI pilots engage eachother.

Player-flown ACs can fire AIM-9s/7s/120s all day at Hornets and they just cruise along popping countermessures. On the other hand if the player orders AI wingman to attack game CTDs.

If I find the old jet code I'll first reinstall that plane and report back.

EDIT/Sidenote: I haven't dived into testing the Soviet jets yet.
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