Description about version 2.8.7
Fixing Engine MOD 2.7 bugs
- "Radar Range Minus" key bind's internal number duplication.
Fixing old 2.7.x / 2.8.x version bugs
- Heavy Jets keep their waypoints altitude and speed set. (fixed 26/Jul./2018)
Air refuel tankers maybe OK to follow mission waypoints.
AI interprets waypoints' speed value as IAS (from stock). So, when you want AI to fly in 550km/h TAS on 4000m (in example), its waypoint speed value has to be written around 410.
New feature
- 10x engines plane support is added. (26/Jul./2018)
- Modern Jets (having special flag enabled in FM file) AI make 360 degrees Over head Approach in narrow radius when landing waypoint is set Short-Left / Short-Right. A bit buggy. (26/Jul./2018)
- Supersonic Jets AI use Afterburner in Normal waypoints when its speed is supersonic range or need to go-over Sound barrier. (26/Jul./2018)
- Heavy planes' wheel brakes are made stronger. (26/Jul./2018)
- Multirole Fighter Jets AI choose dive attack or level bombing in enabling a new flag value in each aircraft classes , for guided bombs. (26/Jul./2018)
- Interface of TypeSACLOS is ready for TOW missile. (26/Jul./2018)
Over head Approach --- A-4 ver0.9.4 and F/A-18C/D ver4.0.m99 have OHA values in each FMs. Sorry only WIP and not smooth.
Multirole Fighter Jets AI --- A-4 ver0.9.4 and F/A-18C/D ver4.0.m99 have flag value changing codes in each java classfiles. F/A-18C/D with both LGB (or JDAM) + unguided ZUNI loadouts ..... first do level bombing and next dive attack.
TypeSACLOS --- only interface, no real working codes.
Supersonic flight and stronger wheel brakes --- automatic decision for all existing planes. Tu-95 with medium fuel can stop on 1000m runway.