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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 168157 times)

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MADMICK71

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Hi Western,

Applied patch to weapons pack 2016. added new msh file to AGM65 family.
Good news AGM 65B works fine and explodes ;D
AGM 123 Explodes but fails to guide to target.
AGM 65 E & F fail to guide/track to target.

AI missiles still causing CTD/Crash when locked on about to fire or when firing.

Regards

Mick.
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western0221

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New version 2.8.8 western is released in 1st page.

Quote
- Each aircraft classes can control canceling AI Ground-Attack soon when bombs or rockets are not left. (04/Aug./2018)
.... and more small tuning about AI Ground-Attack of modern Jets.
(Even still AI often fails rocket or gun Ground-Attack, but a bit better than previous.)


Newer Jet mods released in the future will use this function and crash without applying current (or later) update.
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MADMICK71

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Hi,

Removed previous version Engine mod 2.8.7 full effects version.

Installed updates to Weapons pack and latest Engine mod 2.8.8 Merge effects, full effects version into 4.12, Modact5.3, Jetwar 1.4.

Enemy AI jets are like sheep wondering the sky. Same issues as previous posts.

AGM65B - Working however has become less accurate. Launching above 500m and under 600KPH.

AGM65E - Flys straight unguided explodes when hitting ground fails to lock onto any target.

AGM65 F - Works perfectly ;D

AGM65D - Works perfectly ;D

AGM123 - Same issue as AGM65E

AGM84 Harpoons working fine.

B52 - working fine now was previously locking up in cockpit view. All weapons working very well including GPS guided GBU 38's etc.

All GPS guided bombs working all LGBs working except with F4E-D,A-7, F16 Family and A10C FLIR Laser not tracking.


 :(

Mick.
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western0221

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Hi, Mick.

AGM65E - Flys straight unguided explodes when hitting ground fails to lock onto any target.
AGM123 - Same issue as AGM65E

Do you test those Lase guided missiles by current F/A-18C/D or AV-8B+ (version 4.0.-99) or A-4M Skyhawk (version 0.9.4) ?
They are OK in my game.

And I'm not 100% sure , but perhaps OK about A-6 Intruder.


I don't have a grasp other mods have correct laser codes.
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SaS~JackS

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Hi all,

I guess I'm getting a bit long in the tooth, but this is the most confusing mod I've encountered.

Perhaps someday soon, there will be only one engine mod with no dependencies?

Thanks for listening.

Jack
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MADMICK71

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Hi Western,

PM Sent re Log.

Regards

Mick.
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damienn902

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hi i found a problem on the last engine-mod
the agm65 A and B I test them on the f-4 and the f-18v4 and it goes through the ground without exploding

I check all the nesaries, mods to update and I test on a new instalation more than 7x (you never know a fake manipulation happens quickly) but agm 65 A and B keeps their problem

the agm lock, go straight on their target ..........., no explosion the missile goes below the map ......, the missile is in tubo  mole  mode

and il2 does not write any log for this problem

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western0221

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hi i found a problem on the last engine-mod
the agm65 A and B I test them on the f-4 and the f-18v4 and it goes through the ground without exploding

Install current Weapon pack Gen2016-iii published on 03/Aug/2018.
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damienn902

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yes we tested with the last version precisely
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western0221

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yes we tested with the last version precisely

If so .... install process was failed or 3d msh files are conflicted :
--- Like same named but different dated (different 3d contents) AGM-65 3d msh files have been installed in different named 2 or more folders in your modded game folder , and from loading order decided by folders' name characters , old version is loaded.
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damienn902

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yes it was same 3d obselete in several sfs, and sfs the weapon pack 2016 was not read first
thank you
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4S_Vega

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