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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 168099 times)

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Hubberranz

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #84 on: December 26, 2016, 11:48:20 AM »

Flames mod in = Fw-189 prob. Flames mod out = no prob.
Engine MOD 2.7.1w , no additional visual / sound effects version. versus Engine MOD 2.7.1w and adding engine exhaust flame visual effect.
I don't know about the merge J.Cat version since I don't use it; so I see now there's the same with without possibility too.
I have not tested in J.C. config.

Update: MOD 2.7.3w+flames  030321017    =>      SOLVED         Thank U.
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max_thehitman

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #85 on: December 26, 2016, 12:40:04 PM »


Thank you Hubberranz. Happy holidays to you!

I was using the old version with Japancats Merge-effects and everything was working
with no problems in my game. That is why I chose this version also.

I will have to do further testing with this new release on more airplanes which I have installed
and hopefully they will continue working and flying with no problems.
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DU30

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #86 on: December 26, 2016, 03:32:28 PM »

Hi is there a patch for this to work in 4.13? thanks
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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #87 on: December 26, 2016, 03:59:45 PM »

Hi is there a patch for this to work in 4.13? thanks

No.
Only for 4.12.2m
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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #88 on: December 26, 2016, 04:02:55 PM »

Thanks, Hubberranz.

Your error log shows clearly Fw189 and my mod problem.
I'll try to figure out the bug code and fix.
Please wait next update.
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KingTiger503

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #89 on: December 26, 2016, 10:53:57 PM »

I Remove the Marge Effect from the Folder, where Hubberranz was Taking about the FW-189 was Frozen,  maybe a conflict with SAS Engine Mod and Marge Effect,

FW-189 is Working Using a SAS Engine Mod, Except the Marge Effect. Choose Carefully.


Best Regards KT503

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max_thehitman

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #90 on: December 27, 2016, 07:31:12 AM »


Thank you KT503

I have also removed that version it was freezing that Fw-189 airplane,
and installed the + Simple update Engine MOD 2.7.1w , no additional visual / sound effects version.
The Fw-189 is now in working condition and flying good.

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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #91 on: December 30, 2016, 06:01:17 AM »

I've been reported about Engine MOD side bug of Select Bomb and Unlimited Ammo setting in F-5 RC1 mod topic.
https://www.sas1946.com/main/index.php/topic,53424.msg581369.html#msg581369

Using the install method above in CUP, and when unlimited ammo is selected, as soon as I drop bombs, they keep on dropping in a loop. All is fine using limited ammo.

All other aircraft behave as expected. Does this happen in my CUP only? Why could this be?

This behavior comes from Engine MOD 2.7.1w function , not related to F-5 mod.
I took that function from stock game 4.13.2m with expansion able to choose the bomb by class.
I might fail to implement Unlimited Ammo game in it.


So, I check how stock 4.13.2m behaves on bombers and Unlimited Ammo difficulty.
I a bit surprise.
Stock 4.13.2m disables any functions and keys about Bomb select , and drop mode is fixed as Pairs in Unlimited Ammo mode.
In example, D3A can drop only small under wing bombs , berry big bomb is never dropped and never can be selected with the loadouts "1x 250kg + 2x 30kg" or "1x 250kg + 2x 60kg".

When I'll try to fix Unlimited Ammo dropping bombs looped bug reported in F-5's topic , how I have to do , do you think or advise ?
If I'll import stock 4.13.2m behaves as I wrote above, bomb select will become disabled in Unlimited Ammo like the loadouts of "Mk82 + Mk83" / "CBU-24 + Mk82". Is it OK ?
Or ..... it will seem more difficult / need longer time to develop but better plan ..... not to refer stock 4.13.2m behaves and keep bomb select enabled even in Unlimited Ammo --- but insert some my own new codes to stop loop bomb dropping ?

Please discuss......
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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #92 on: December 30, 2016, 11:28:39 AM »

Or ..... it will seem more difficult / need longer time to develop but better plan ..... not to refer stock 4.13.2m behaves and keep bomb select enabled even in Unlimited Ammo --- but insert some my own new codes to stop loop bomb dropping ?

In beginning to rework about it ..... I find
"keep bomb select enabled even in Unlimited Ammo --- but insert some my own new codes to stop loop bomb dropping"
 is not so hard and time needed (if my coding plan is correct).
LoL.
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whistler

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #93 on: January 01, 2017, 03:51:44 AM »

Thanks Western for taking care of the issue.

The new IL-28 seems to work ok, I only notice the bug with the F-5. Is this probably related to the new Weapon pack Generation 2016?
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western0221

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #94 on: January 01, 2017, 04:03:16 AM »

Thanks Western for taking care of the issue.

The new IL-28 seems to work ok, I only notice the bug with the F-5. Is this probably related to the new Weapon pack Generation 2016?

About Unlimited Ammo problem ?

That reported bug is reproduced in my game and I've begun to research why that occurs.
I already retouch codes in Engine MOD 2.7.1w and some bugs (some F-5 bombs are impossible to drop with Bomb Select function) are fixed but Unlimited Ammo is not yet.
I changed some lines I wondered this may fix the bug ..... but I failed. Bombs still loop.
A bit complicated codes and phenomenon, it is.
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whistler

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Re: SAS Engine MOD 2.7.1 western Full-pack 14/Oct/2016
« Reply #95 on: January 01, 2017, 04:15:28 AM »

Yes, I was referring to the Unlimited Ammo problem. One thing is certain, I never miss my target now  :D
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