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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 168117 times)

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western0221

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Re: SAS Engine MOD 2.7.3 western(Beta) Full-pack 08/Feb/2017
« Reply #132 on: February 08, 2017, 06:48:02 PM »

What about the "Patch of Less verbose FM loading log" ?

That was requested for B.A.T.

When many modded planes installed, Diff FM loading log becomes too too long like 400 lines or 600 lines before a mission begins. And it makes hard to search crashing true reason line to show on the forum when a player faces a problem.
Mike's new Less verbose FM loading log function works as suppressing that log writing out controlled in conf.ini setting line each players' favor.
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western0221

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Re: SAS Engine MOD 2.7.3 western(Beta) Full-pack 08/Feb/2017
« Reply #133 on: February 09, 2017, 03:17:51 AM »

AAARGH  o_O You are moving too fast.

 8)

More new bugfix patch is released in 1st - 2nd post.
Quote
++ Recover (long time missing) G-Suite function patch for 2.7.3w
Please apply it.
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western0221

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Re: SAS Engine MOD 2.7.3 western(Beta) Full-pack 08/Feb/2017
« Reply #134 on: February 09, 2017, 04:00:04 AM »

More new bugfix patch is released in 1st - 2nd post.
Quote
++ Recover (long time missing) G-Suite function patch for 2.7.3w
Please apply it.

Sorry.
This patch makes another bad side effect bug, Jets explodes in mission starting.
I'll check and re-upload newer patch soon.
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western0221

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Re: SAS Engine MOD 2.7.3 western(Beta) Full-pack 09 - 08/Feb/2017
« Reply #135 on: February 11, 2017, 05:35:20 AM »

Perhaps ..... 2.7.3w released in 09-08/Feb is safe.

Some planes' exploding might come from each planes' FM or Java codes use bad manners.

2.7.3w changes some modded key names into i18n/ multi language style.
Because of it, their old key assigns are lost. You have to assign again.
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western0221

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Re: SAS Engine MOD 2.7.3 western(Beta) Full-pack 09 - 08/Feb/2017
« Reply #136 on: February 13, 2017, 02:59:27 AM »

New Refuel_patch8 is releasead in 3rd (Reply#2) post.

Limited feature on 13th/Feb./2017:
 - F-100's Gear Damage FX code is once omitted till unsafe "static" problem will be solved.


That patch makes not to use unsafe "static" fields for variable values in each classes of F-100, F-105, F-16.
It may avoid mysterious exploding in mission starting time.


F/A-18C/D and AV-8B+'s USMC Aviation pack is also updated to v3.7 Beta in its own release topic.
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western0221

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Re: SAS Engine MOD 2.7.3 western(Beta) Full-pack 18/Feb/2017
« Reply #137 on: February 18, 2017, 06:25:40 PM »

SAS Engine MOD 2.7.3 western(Beta) Full-pack 18/Feb/2017 is released in my 1st ~ 2nd post.

Old classfiles of Laser targeting, Radar targeting have serious unsafe problem.
I fix them in 2.7.3w on 18/Feb/2017 , but when old classfiles are rest in your game folder, they continue to make danger problems. Please delete these three classfiles from your game folder by yourself.
 1BA17EC2269DE08A , B7210FEA03EED97A , E0E67F32DBEC4160
When you've installed those mod Jets folders, they may have them inside.
"! 00_WeaponsPack" , "!_F16A&C" , "L-39 pack" , "Su-25" or other I don't know.

About "! 00_WeaponsPack_Gen2016" and "!!!!_US_Marine_Aviation_Java_Pack" , please once delete and clean install latest versions (at least 18th/Feb./2017 ones).

But after this operation, perhaps those L-39 or Su-25 will become crashing or non-functional about Laser targeting weapons.
If so ..... their side updates will be needed to make safer.

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western0221

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Small update patch 03rd/Mar./2017 is released in 1st - 2nd posts.

- Catapult disarming in reaching enough speed.
- Jet exhaust white smoke effect's odd visual.
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Hubberranz

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THKs  western0221    Fw-189A and G1 now OK.

Using 412,2 SAS modact 5,3; heavily modded; tried 2.7.3w+flames+patch but having trouble with all planes on catapults, success zero.
catapultPower     22
catapultPowerJets 35
... all planes I tried ditch: A-1,A-4,A-4M, F2H, Seahawk, all had default loadout selected.
... continuing testing planes and install... A-7 big total game lock/session had to be ended; don't make sence of the huge log on loop.
F2A2 barely made it; F9F2 ditch; F4J ditch..
catapult are sluggish and have no power even at 35... BonaventureCV2 and Entrepid 1970 tested.

Safe to say I've lost all  power in catapult no matter the plane, era, or up to date of planes... Behavior restored EZ with 2,7.1 back on.

update
Quote
Known bugs waiting fixed
- Player cannot use full Autopilot carrier catapult launching. After jumped-to the catapult by Autopilot, Player has to disable Autopilot and release Chocks by manual.
... does eliminate the "on auto-pilot" dreaded catapult slow-motion ...

 Still no absolute success: I barely got Panther and Cougar off the waves default loadout, Entrepid/35, same for wingman; but with loadoust 6HVAR rockets or 2x500lbs: they ditch big time both.
 The method seems to work lot better with the F4 series and their loadouts, ( those I did try... ) +AI  on Entrepid/jetpower35

will try 2.7.2w... check that  then wait bug resolved...

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western0221

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Now I'm busy and cannot to touch Engine MOD again.

I'll be able to come back next week and try to tune pushing power again.
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western0221

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New patch is released in 1st - 2nd posts.

It may help carrier take-off about F9F2.



The problem of using Autopilot in carrier taking-off is not solved.
I try to get detailed log how calculate pushing force and watch acceleration , comparing pure AI or pure player ..... but no success to figure out why Autopilot cannot get good acceleration by catapults.
Some mysterious braking power is given.
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Hubberranz

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THKs Will try that one.  8)

update: Youch ! Big difference ... tested F6F2 6xHVAR on Entrepid1970/ catapult power 35.
                                                 ...      F6F9 2x 1000lbs on Entrepid1970/35.
                                                 ...      F2H3 2x500lbs+6HVAR E on Entrepid1970/35.
                                                 ...      F2H3 2x500lbs+6HVAR E on Bonaventure CV2/35.
                                          and  ...      F2H3 2x500lbs+6HVAR E on Bonaventure CV1/25.

THK you so much   :-*   ( manual roll to Catapult Method now works very well ! )
SAS_Engine_2.7.3w_full_20170312_FullThrottleFlame
412.2m SAS 5.3

update:  this was F2H3 V2 .   I will have to try new release today of F2H3 by 4S_Vega.  Done.               
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sa_475th_Chaney

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Is there going to be an update for BAT to fix all this? Sheeeeeesh! Sure is a lot to implement in BAT. I haven't even got to using catapults or jets yet.
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