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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 168085 times)

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western0221

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Hello Western.
The latest SAS Engine Mod does not work with ILS, TACAN, and radio navigation.
Regards
Seb

Thanks you report, Seb.

I mistook something about beacons. The error they cannot spawn in missions also occur in my games.
1 or 2 day will be needed to solve.
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western0221

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Hi.

Beacons new bug is fixed, now.
Full packages are 1st - 2nd posts.


When you've installed version 2.7.5w 19th/Oct./2017 and working OK besides Beacons,
overwrite this classfiles in the same folder.
https://www.mediafire.com/file/887c8ywkx7nalsv/SAS_Engine_2.7.5w_patch_20171025_for20171019.7z




The bug was made in pasting new text lines on the mistaken 4 lines later in the Java codes.
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western0221

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Re: SAS Engine MOD 2.8.0 western & JC's Merge Effect (Beta) Full-pack 04/Nov/2017
« Reply #206 on: November 06, 2017, 04:33:12 AM »

Major version up 2.8.0w is released in 1st post.

 ====

Fixing old version bugs
- TypeSemiRadar and TypeGroundRadar compatibility problem (fixed 04/Nov./2017)

New feature
- Full auto catapult power calculation is switched as default (04/Nov/2017)
- Semi Active Radar missile with Aircraft radar , Anti Ground missile with Ground search radar are realistic ready for aircraft side implement (04/Nov/2017)
- AI uses missile even unfinished (04/Nov/2017)

Known bugs waiting fixed
- Once pushing Missile select key is needed after missions start, to avoid different missile will mis-fire.
(not a bug) - When modded aircrafts use danger TypeSemiRadar or TypeGroundRadar code, they will crash with today's safe version. It's aircraft side problem and fixing are needed on them.

 ====

conf.ini
- OldCatapultPowerCode .... "1" forces reading Catapults.ini Power and PowerJet values to decide catapult pushing power.
- RealisticRadarSelect .... "1" needs Semi Active Radar Lock-on operation for SAR missiles AIM-7 etc.

 ====

About F/A-18C/D and AV-8B+ , 2.8.0w applying new version is released now.
https://www.sas1946.com/main/index.php/topic,54458.0.html
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damienn902

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Re: SAS Engine MOD 2.8.0 western & JC's Merge Effect (Beta) Full-pack 04/Nov/2017
« Reply #207 on: November 06, 2017, 10:29:54 AM »

I just update my "enginemod" with your 2.8.0 but no more mission does not even load with the plane of the stock crash at 90%

Quote
[17:23:03] java.lang.NoClassDefFoundError: com / maddox / il2 / objects / vehicles / stationary / VisualLandingAidGeneric


I forget something?
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western0221

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Re: SAS Engine MOD 2.8.0 western & JC's Merge Effect (Beta) Full-pack 04/Nov/2017
« Reply #208 on: November 06, 2017, 11:41:14 AM »

I just update my "enginemod" with your 2.8.0 but no more mission does not even load with the plane of the stock crash at 90%

Quote
[17:23:03] java.lang.NoClassDefFoundError: com / maddox / il2 / objects / vehicles / stationary / VisualLandingAidGeneric


I forget something?

Thanks your bug report, damienn902.

That's my mistake.
1st - 2nd post links are replaced to 06/Nov/2017 version.

When you've installed one of 04/Nov/2017 versions , this small patch will solve it.
https://www.mediafire.com/file/cvccxyl81trilo6/SAS_Engine_2.8.0w_patch_20171106_for20171104.7z
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damienn902

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Re: SAS Engine MOD 2.8.0 western & JC's Merge Effect (Beta) Full-pack 06/Nov/2017
« Reply #209 on: November 06, 2017, 01:32:46 PM »

thanks this fix fixes problem :)
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mikojan3

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Re: SAS Engine MOD 2.8.0 western & JC's Merge Effect (Beta) Full-pack 06/Nov/2017
« Reply #210 on: November 07, 2017, 10:13:15 AM »

western i love youu :P :P :P :P :P :P the blast burning is back wonderfull i see i see
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damienn902

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Re: SAS Engine MOD 2.8.0 western & JC's Merge Effect (Beta) Full-pack 06/Nov/2017
« Reply #211 on: November 08, 2017, 09:52:21 AM »

with a friend we just tested again in multiplayer this new patch to know if the bug of the duplication of missile was still present but the bug is gone

congratulations and a big thank you western ;D
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western0221

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In 1st post.

New Guided Missiles patch 14th/Nov./2017 for all 2.8.0w versions of 06th/Nov./2017 is released.

- Variable Proximity Fuze radius values for missiles' warheads and only Contact Fuze choice.
- All MissleGun.class have updateHook(String s) method to follow aircraft side hook moving like F/A-18's wingtip Sidewinder launchers.
- Adding choice for sustain motor behavior smoke and sounds like booster=rocket and sustain=Ramjet. Enabling 3D model change like detaching rocket booster.
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western0221

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Re: SAS Engine MOD 2.8.1 western & JC's Merge Effect (Beta) Full-pack 24/Nov/2017
« Reply #213 on: November 23, 2017, 10:20:19 PM »

New SAS Engine MOD 2.8.1w is released in 1st - 2nd posts.


Fixing Engine MOD 2.7 bugs
- Recover Bomb and Droptank drag auto calculation function of Stock 4.12.2m

New feature
- AI landing process is made more smooth and realistic, and safer for modern Jets (24/Nov/2017)
- AI uses NavLights on a landing traffic pattern, not only final approach (24/Nov/2017)
- Static (non-Jetissonable in the sky) external fuel tanks , detachable on arming screen (24/Nov/2017)


In my testing, almost all the modern jets AI become to succeed to land safely with today's Engine MOD and reworked FM with today's additional FM parameters for AI.
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mikojan3

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Re: SAS Engine MOD 2.8.1 western & JC's Merge Effect (Beta) Full-pack 24/Nov/2017
« Reply #214 on: November 25, 2017, 06:49:28 AM »

lost patch worked very fine in b.a.t and vpmod many thanxs
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Mopat

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Re: SAS Engine MOD 2.8.1 western & JC's Merge Effect (Beta) Full-pack 24/Nov/2017
« Reply #215 on: November 25, 2017, 08:50:37 AM »

THX, Western!
An interesting crash while flying F-16. After some changing radar modes select missiles. Total logout crash.
INTERNAL ERROR: HierMesh: Can't find chunk 'Wire_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Wire_D0'
java.lang.NoSuchFieldError: target
   at com.maddox.il2.objects.air.CockpitF_16C_B40.radarboresight(CockpitF_16C_B40.java:1222)
   at com.maddox.il2.objects.air.CockpitF_16C_B40.radarclutter(CockpitF_16C_B40.java:646)
   at com.maddox.il2.objects.air.CockpitF_16C_B40.reflectWorldToInstruments(CockpitF_16C_B40.java:341)
   at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:105)
   at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:690)
   at com.maddox.il2.game.Main3D
This is about TypeSemiRadar or TypeGroundRadar code? Or maybe still an classfile conflict(mentioned at first site?)
F-18 pre ver.4.0 seems OK, all radar mode works, missiles working also.
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