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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 168084 times)

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western0221

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Re: SAS Engine MOD 2.8.1 western & JC's Merge Effect (Beta) Full-pack 24/Nov/2017
« Reply #216 on: November 25, 2017, 09:17:58 AM »

THX, Western!
An interesting crash while flying F-16. After some changing radar modes select missiles. Total logout crash.
INTERNAL ERROR: HierMesh: Can't find chunk 'Wire_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Wire_D0'
java.lang.NoSuchFieldError: target
   at com.maddox.il2.objects.air.CockpitF_16C_B40.radarboresight(CockpitF_16C_B40.java:1222)
   at com.maddox.il2.objects.air.CockpitF_16C_B40.radarclutter(CockpitF_16C_B40.java:646)
   at com.maddox.il2.objects.air.CockpitF_16C_B40.reflectWorldToInstruments(CockpitF_16C_B40.java:341)
   at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:105)
   at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:690)
   at com.maddox.il2.game.Main3D
This is about TypeSemiRadar or TypeGroundRadar code? Or maybe still an classfile conflict(mentioned at first site?)
F-18 pre ver.4.0 seems OK, all radar mode works, missiles working also.

As I noticed at the end of this September, those radar codes become expanded and safer, not compatible to danger oldies.
I told the plan at least beginning of October the new Engine MOD releasing with 10 days working time to delete old radar codes once to avoid crashing. Only 1 day task for Java modders , only a small patch under 1MB.
Vega agreed it in his topic.
But real release date becomes November .... more than 1 month from 1st plan.
Please ask him when he'll release the patch.
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Mopat

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Re: SAS Engine MOD 2.8.1 western & JC's Merge Effect (Beta) Full-pack 24/Nov/2017
« Reply #217 on: November 25, 2017, 09:50:53 AM »

THX for fast reply!
Asking for Vega, i think he is full with work, like Mig-21 new pack, etc...
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western0221

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Re: SAS Engine MOD 2.8.1 western & JC's Merge Effect (Beta) Full-pack 24/Nov/2017
« Reply #218 on: November 25, 2017, 08:35:31 PM »

I forgot to announce one more new feature of Engine 2.8.1w 24/Nov/2017.

It makes AI gunners to shoot against ground enemies (in Java special coding on each aircrafts' side) without exception errors.

Like ..... Twister's this B-25 mod .....
https://www.sas1946.com/main/index.php/topic,15251.0.html

On 4.12.2m or later based games, that mod could not work.
My update may solve the problem.
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western0221

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Re: SAS Engine MOD 2.8.1 western & JC's Merge Effect (Beta) Full-pack 24/Nov/2017
« Reply #219 on: November 30, 2017, 12:56:08 PM »

I continue to rework AI Jets flying.

Now AI becomes more smooth in landing including Tu-95 and other heavy fast jets.

Cruise behavior is next.
Perhaps next update will be in 2 weeks.
Those tasks need looking looking looking AI flights 10 minutes or 30 minutes when I change 1 line code of Java.
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western0221

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New BETA patch is released in 1st post.

1st -- install one of main full packs released on 24th/Nov./2017.
2nd -- overwrite today's patch's classfiles in newBETA20171206 folder onto main full pack's Engine mod folder.
(Not to copy whole of the newBETA20171206 folder.)
Those 4x classfiles are common to all main full packs.

This version is a bit unstable.
I compose 24th/Nov./2017 version backup of those classfiles in old20171124 folder.
You can revert them easily.

Fixed points.
- Very heavy aircrafts like Tu-95 can do level flight following mission waypoints with limitations like bellow.
- Heavy or Fast Jets can take-off smoother.
- Heavy or Fast Jets can land smoother.

Remain buggy points.
- Very heavy aircrafts like Tu-95 cannot keep waypoints' altitude correctly (middle weight ones 100 ~ 300 meter lower, heavy weight ones 400 ~ 800 meters higher).
- Fast Jets / Heavy aircrafts continue nose-up and nose-down around waypoints' altitude.
- Retracting undercarriage timing is sometimes too late when the plane climbs in very low vertical speed in taking-off.


I've tried today's updating in these 15 days without rest.
Other mod projects are all stop.
I cannot delay them any more and I decide publish today's Beta patch even unfinished.
It's quality looks not so bad than old versions with long long AI test flights.
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western0221

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Another patch is released in 1st post.
Today's patch works on only missiles' texture color changing, not related to aircraft features.

06th/Dec.'s Beta AI patch and today's patch are independent each other.
You can install today's missile patch in skipping installing 06th/Dec.'s patch.
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MADMICK71

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Hi Guys,

Problem: No Radar Air to Air Lock and No Air to Ground lock with F16 pack V2.1.

Running IL2 4.12.2 with Modact 5.3.

Recently updated Engine Mod ----"SAS_Engine_2.8.1w full_20171124_PALs Cockpit Sounds_Full throttle flame effect."
Located classfile :B7210FEA03EED97A within this update. When removed results in 60%CTD.

LOG: "Internal Error: HierMesh:    Can't find Chunk 'L_MC'

Have USMC pack(Beta WIP version) installed with both Fa18 and AV8B Radar locks operating fine.
Have MG 21 pack,Vought Pack, A6 Pack installed all working fine have Mirage pack which is very buggy problems already mention in its related post.

Regards

Mick.H
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western0221

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Hi Guys,

Problem: No Radar Air to Air Lock and No Air to Ground lock with F16 pack V2.1.

Same to reply #216 ?

Please ask Vega deleting java codes out of date as promised in his F-16 topic.
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western0221

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Re: SAS Engine MOD 2.8.1 western & JC's Merge Effect (Beta) Full-pack 18/Dec/2017
« Reply #224 on: December 18, 2017, 07:49:28 AM »

New full packs are published in 1st - 2nd posts.

- tune missile drag effect again
- importing BAT 3.3 's updates of searchlight and loading SFS
- temperature logs long / short selectable in mission starting (using ObjectsLogLevel in conf.ini)
- merging Beta AI behavior updates of 06th/Dec./2017
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FL2070

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Re: SAS Engine MOD 2.8.1 western & JC's Merge Effect (Beta) Full-pack 18/Dec/2017
« Reply #225 on: December 19, 2017, 04:13:58 PM »

Has anyone experienced problems with afterburners being heard when the engine is off when using EM 2.8.1w on Modact 5.3? I know it's not a problem with the presets - the afterburners work fine when using EM 2.7, being heard only when afterburners are enabled.
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On average, the average average averages, averagely, the average average of all averages.

PhantomII

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Re: SAS Engine MOD 2.8.1 western & JC's Merge Effect (Beta) Full-pack 18/Dec/2017
« Reply #226 on: December 19, 2017, 07:13:05 PM »

Hi dirtbloxxMC, same issue here. Tested EM 2.7.5 dated 10/19/17 and no problems. I believe it started with EM 2.8.0 dated 11/04/17
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KingTiger503

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Re: SAS Engine MOD 2.8.1 western & JC's Merge Effect (Beta) Full-pack 18/Dec/2017
« Reply #227 on: December 21, 2017, 08:23:16 PM »

you can Try from !SAS_Engine_Mod, Rename to !!!SAS_Engine_Mod, it can Bypass printCompassheading and Other Stuffs mod,


Best Regards KT503
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My Greatest and Best Regards KT503
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