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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 168226 times)

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western0221

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Re: SAS Engine MOD 2.8.1 western & JC's Merge Effect (Beta) Full-pack 18/Dec/2017
« Reply #228 on: December 22, 2017, 11:46:04 AM »

Has anyone experienced problems with afterburners being heard when the engine is off when using EM 2.8.1w on Modact 5.3? I know it's not a problem with the presets - the afterburners work fine when using EM 2.7, being heard only when afterburners are enabled.

Thanks, your report.
That sound problem is completely missed from first 2.8 time.

Now I'm busy and cannot leave current project, beginning to research the bug will be next weekend.
Please wait next post.
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western0221

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In 1st post: new patch released.

Ship not moving fix patch of 08th/Jan./2018 for all versions.
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4S_Vega

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Tnx western!

I would ask you, is possible to modify FMB maximum parameters of altitude and speed?

Actually is impossible to set more than 10000m of alt and 1200khp of speed.

Could be fixed unlimited values?
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western0221

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Tnx western!

I would ask you, is possible to modify FMB maximum parameters of altitude and speed?

Actually is impossible to set more than 10000m of alt and 1200khp of speed.

I'm afraid those new implements will conflict to Pablo's Mission Combo Pro.
I don't want to manage so many variants by myself.
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western0221

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Has anyone experienced problems with afterburners being heard when the engine is off when using EM 2.8.1w on Modact 5.3? I know it's not a problem with the presets - the afterburners work fine when using EM 2.7, being heard only when afterburners are enabled.

This problem is heard in my Engine 2.8.1w game, too.
I understand I have to fix it.

Now I'm busy on A-4 Skyhawk and some more days are needed to return here.
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western0221

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I'm returning to Engine mod fixes and looking into sound problems.

Though I've not found the part of motor sound codes causing the problem dirtbloxxMC reported,
another bug might be found.

Stock 4.12.2m game has "my_presets" function also for motors.
But the first version of Engine mod 2.7 might loose it completely and no one has found it occured , never touch in these 3 years.

Next Engine mod 2.8.2w updates will carry the fix of motors' "my_presets" function.
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western0221

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Though I've not found the part of motor sound codes causing the problem dirtbloxxMC reported,
another bug might be found.

The bug reason is found, now !

One classfile of Engine 2.7 is missing in Engine 2.8 .
Only recovering (copying)  the classfile ..... fixed.

I need one more day to pack the archives. Thanks.
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steeldust

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thank you for keeping us up to date  8)
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western0221

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New Engine MOD 2.8.2w Full-pack is released in 1st page.

Changes:

- Recover lost Motor sound "my_preset" / "my_samples" function of Stock 4.12.2m
- Fix background noise sound about mod Jets in engines off
- Fix Laser guided anti-ground missile "Exception" error rarely coming

- Additional Chock 3d models with automatic replace function. US Jets / US carriers / Russian Jets 1950.
- Each aircrafts can have own custom Chock 3d model and offset values written in FM files.

 ~~~~~

Automatic Chock 3d model selection is decided by each aircraft classfile's "originCountry" and "yearService" properties , or Ship classnames / FM file expanded entries.

When a Russian Jet's classfile has "originCountry = USA", the Jet uses USA Chock model instead of Russian.
When a Jet's classfile has "yearService = 1944", the Jet uses WWII Chock model instead of modern model.
When a Jet's FM file doesn't have its correct wheel diameter values, the Chock model is shown inside the tires.

Some US stock props are tuned about Chock positions and wheel diameter values.
But other countries are not researched.

US carrier model:


US Jet model:


Russian Jet 1950 model:


Custom Chock model and / or Chock position offsets in FM file is described here in superschool for MOD / FM developers.
https://www.sas1946.com/main/index.php/topic,57361.0.html
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mikojan3

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hello for all .anyone  know the classfile with this effect blast burning off jcat merge effect ,thanxs anticipated
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western0221

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Re: SAS Engine MOD 2.8.2 western & JC's Merge Effect (Beta) Full-pack 08/Feb/2018
« Reply #238 on: February 08, 2018, 05:46:32 AM »

SAS Engine MOD 2.8.2w Full-pack 08/Feb/2018 is released in 1st - 2nd posts.

Almost of changes are around guided missiles for modern Jets.

Bugfix:
- Laser guided anti-ground missile "Exception" error rarely coming (fixed 08/Feb./2018)

New feature:
- Missiles' rocket motor or jet engine can have different flame / smoke / sound effects in each launch / sustain / shut-down stages. (08/Feb./2018)

Missiles' engine new feature is already used by "Weapon pack Generation 2016-iii (ver 08/Feb/2018)" here.
https://www.sas1946.com/main/index.php/topic,53426.0.html
New AIM-7/-9 or other missiles have a weak smoke trail after their rocket motor shut-down using this new feature.
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Fly!

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Re: SAS Engine MOD 2.8.2 western & JC's Merge Effect (Beta) Full-pack 08/Feb/2018
« Reply #239 on: February 09, 2018, 02:47:49 AM »

Western, thank you so much for your dedication and expertise in keeping this sim coherent, innovative and fascinating. I don't know if fixing my_presets/my_sounds has anything to do with this, but a long time ago the B-17 had its own engine sound. Then it started to use the Pratt-Whitney_R-1830 .prs  and wavs. Wonder if it could be reverted-restored?
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