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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 168195 times)

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western0221

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    • IL-2 itaki blog

I think new SAS Engine MOD 2.8.5w is enough tested and checked as stable.
Its full packages are published in 1st - 2nd posts.

Quote
Fixing Engine MOD 2.7 bugs
- 8x engines plane is correctly supported.

Fixing old 2.7.x / 2.8.x version bugs
- Bomb select function becomes locked-up when one bomb is empty and another type bomb remains of 13/Oct./2016. (completely fixed 07/May/2018)
- Side Hatch HUD text. (fixed 07/May/2018)

New feature
- Ground AAA firing to cruise missiles in its flag is set in technics.ini . (07/May/2018)
- Ground AAA firing air enemies through clouds when Radar flag is set in technics.ini . (07/May/2018)
- AAM can aim and shoot down WWII German V-1 rocket. (07/May/2018)






Quote
Some planes exploding may come from their flightmodel incompatibility or bad manner java codes on aircraft class or weapon classes.
Fundamentally each plane's side / each weapon's side rework is the best.
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western0221

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Enabling Ships' Guns and Missiles to aim and shoot enemy cruise missiles ---- is a part of AI/Torpedo Ship Extension mod 2.22.0 released, now.
https://www.sas1946.com/main/index.php/topic,39077.0.html
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Piotrek1

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Thank you western0221,  I used in my Vp_modpack latest SAS Engine MOD 2.8.5w version, and so far everything is working smoothly .
Best regards,
Piotrek
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Seb

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Hi Western.
In the latest version, I have the following errors:
In F-16 and F-14D, when I switch the functions of the radar display, it throws me into the desktop.
Mi-8 and AH-64 helicopters do not operate missile launchers.
One more problem, flaps operate badly when landing.
Regards
Seb
Code: [Select]
[2018-05-09 14:59:36] ------------ BEGIN log session -------------
[14:59:36] OpenGL provider: Opengl32.dll
[14:59:36] OpenGL library:
[14:59:36]   Vendor: ATI Technologies Inc.
[14:59:36]   Render: AMD Radeon R9 200 Series
[14:59:36]   Version: 4.5.13491 Compatibility Profile Context 22.19.662.4
[14:59:36]   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[14:59:36] Size: 1600x1200
[14:59:36] ColorBits: 32
[14:59:36] DepthBits: 24
[14:59:36] StencilBits: 8
[14:59:36] isDoubleBuffered: true
[14:59:36] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[14:59:36]
[14:59:36] *** Looking for Advanced CPU Instructions...
[14:59:36] [x] PentiumPro
[14:59:36] [x] Multimedia (MMX)
[14:59:36] [x] 3D (SSE)
[14:59:36] [x] 3D (SSE2)
[14:59:36] [-] 3D (3DNow)
[14:59:36] ColourBits 32, ABits 8, ZBits 24
[14:59:36]
[14:59:36] *** Looking for Render API Extensions ...
[14:59:36] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[14:59:36] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[14:59:36] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[14:59:36] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[14:59:36] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[14:59:36] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[14:59:36] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[14:59:36] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[14:59:36] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[14:59:36] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[14:59:36] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[14:59:36] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[14:59:36] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[14:59:36]
[14:59:36] Maximum texture size : 16384
[14:59:36] Maximum simultaneous textures :8
[14:59:36] MaxAnisotropic (1.0 = none) : 16.000000
[14:59:36] 15 Splashscreens available.
[14:59:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:59:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[14:59:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:59:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[14:59:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[14:59:37] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[14:59:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[14:59:37] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[14:59:37] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[14:59:37] INTERNAL ERROR: Texture required
[14:59:37] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[14:59:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[14:59:43] Error on MirageIIIC Loadout: GAttack: 2x100kgTypeAA-Tadmor+2x2xR550+2x1300LtDroptank
[14:59:43] java.lang.ClassNotFoundException: com/maddox/il2/objects/weapons/BombProximity
[14:59:43] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[14:59:43] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[14:59:43] at com.maddox.il2.objects.air.MIRAGEIIIC.<clinit>(MIRAGEIIIC.java:392)
[14:59:43] at java.lang.Class.forName0(Native Method)
[14:59:43] at java.lang.Class.forName(Unknown Source)
[14:59:43] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:59:43] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:59:43] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[14:59:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[14:59:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[14:59:43] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:59:43] at com.maddox.il2.game.Main.exec(Main.java:405)
[14:59:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:59:43] Error on MirageIIIC Loadout: GAttack: 2x100kgTypeAA-Tadmor+2x2xR550+2x1300LtDroptank
[14:59:43] java.lang.ClassNotFoundException
[14:59:43] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[14:59:43] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[14:59:43] at com.maddox.il2.objects.air.MIRAGEIIICJ.<clinit>(MIRAGEIIICJ.java:467)
[14:59:43] at java.lang.Class.forName0(Native Method)
[14:59:43] at java.lang.Class.forName(Unknown Source)
[14:59:43] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:59:43] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:59:43] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[14:59:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[14:59:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[14:59:43] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:59:43] at com.maddox.il2.game.Main.exec(Main.java:405)
[14:59:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:59:43] Error on Dagger Loadout: GAttack: 4x130kgM4-Tadmor+2xShafrir+2x1300LtDroptank
[14:59:43] java.lang.ClassNotFoundException: com/maddox/il2/objects/weapons/BombProximity
[14:59:43] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[14:59:43] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[14:59:43] at com.maddox.il2.objects.air.IAI_Kfir_C2.<clinit>(IAI_Kfir_C2.java:342)
[14:59:43] at java.lang.Class.forName0(Native Method)
[14:59:43] at java.lang.Class.forName(Unknown Source)
[14:59:43] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:59:43] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:59:43] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[14:59:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[14:59:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[14:59:43] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:59:43] at com.maddox.il2.game.Main.exec(Main.java:405)
[14:59:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:59:43] Artillery: Parameter [BM21V_66rock]:<HeadMaxYawSpeed> not found
[14:59:43] Can't set property
[14:59:43] java.lang.RuntimeException: Can't set property
[14:59:43] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:122)
[14:59:43] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.LoadArtilleryProperties(ArtilleryGeneric.java:271)
[14:59:43] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.<init>(ArtilleryGeneric.java:292)
[14:59:43] at com.maddox.il2.objects.vehicles.artillery.WesG661Artillery.<clinit>(WesG661Artillery.java:64)
[14:59:43] at java.lang.Class.forName0(Native Method)
[14:59:43] at java.lang.Class.forName(Unknown Source)
[14:59:43] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:59:43] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:59:43] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:254)
[14:59:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1544)
[14:59:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[14:59:43] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:59:43] at com.maddox.il2.game.Main.exec(Main.java:405)
[14:59:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:59:43] Problem in spawn: com.maddox.il2.objects.vehicles.artillery.WesG661Artillery$BM21V_66rock
[14:59:46] Initializing DirectSound playback device...
[14:59:46] Primary buffer created.
[14:59:46] Playback format is set : sampling rate = 44100, num channels = 2.
[14:59:46] Not enought hardware buffers (0), hardware disabled
[14:59:46] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[14:59:46] Default speaker config is : 1310724.
[14:59:46] Direct sound audio device initialized successfully :
[14:59:46] DX Version : 7
[14:59:46] Hardware    - disabled [buffers : 0]
[14:59:46] Extensions  - enabled :
[14:59:46]   EAX ver. 1 [ ]  - disabled
[14:59:46]   EAX ver. 2 [ ]  - disabled
[14:59:46]   EAX ver. 3 [ ]  - disabled
[14:59:46]   I3D ver. 2 [ ]  - disabled
[14:59:46]   ZoomFX     [ ]  - disabled
[14:59:46]   MacroFX    [ ]  - disabled
[14:59:46] SIMD render [X]
[14:59:46] num channels 32
[14:59:46]
[14:59:47] Loading mission Records/Intro 04 Ed.trk...
[14:59:47] Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[14:59:47] Loading map.ini defined airfields:
[14:59:48] Load bridges
[14:59:48] Load static objects
[14:59:48] Mission error, ID_04: java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[14:59:48] java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[14:59:48] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2412)
[14:59:48] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2131)
[14:59:48] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[14:59:48] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[14:59:48] at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
[14:59:48] at com.maddox.il2.game.Mission._load(Mission.java:653)
[14:59:48] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[14:59:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[14:59:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:59:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:59:48] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:59:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:59:49] **net bigship unknown cmd 11
[14:59:49] **net bigship unknown cmd 11
[14:59:49] **net bigship unknown cmd 11
[14:59:49] **net bigship unknown cmd 11
[14:59:49] **net bigship unknown cmd 11
[14:59:49] **net bigship unknown cmd 11
[14:59:49] com.maddox.il2.objects.ActorViewPoint
[14:59:49] java.lang.ClassCastException: com.maddox.il2.objects.ActorViewPoint
[14:59:49] at com.maddox.il2.fm.FlightModelTrack$SPAWN.netSpawn(FlightModelTrack.java:686)
[14:59:49] at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:2068)
[14:59:49] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[14:59:49] at com.maddox.rts.Message._send(Message.java:1217)
[14:59:49] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[14:59:49] at com.maddox.rts.Message.sendTo(Message.java:1134)
[14:59:49] at com.maddox.rts.Message.trySend(Message.java:1115)
[14:59:49] at com.maddox.rts.Time.loopMessages(Time.java:180)
[14:59:49] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[14:59:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[14:59:49] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:59:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:59:49] **net bigship unknown ng cmd 96
[14:59:49] **net bigship unknown ng cmd 96
[14:59:49] **net bigship unknown ng cmd 96
[14:59:50] **net bigship unknown ng cmd 96
[14:59:50] **net bigship unknown ng cmd 96
[14:59:50] **net bigship unknown ng cmd 96
[14:59:50] **net bigship unknown ng cmd 96
[14:59:58] Loading mission QuickQMBPro/Norway/NorwayRedNone00.mis...
[14:59:58] Y=1940 / M=9 / H= 14 , Temperature - 0m = 11.0 .
[14:59:58] Loading map.ini defined airfields:
[14:59:59] Load bridges
[14:59:59] Load static objects
[15:00:00] ##### House without collision (3do/Tree/Tree2.sim)
[15:00:00] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[15:00:00] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[15:00:00] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[15:00:00] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:00] *** IL-2 Selector N/A loaded ***
[15:00:00] SAS Common Utils Game Version = 4.122
[15:00:00] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-16A_Block15OCU/F35B USMC VX-23.bmp s1=3DO/Plane/F-16Viper(Mult10)/summer s2=PaintSchemes/Cache/0
[15:00:00] java.io.FileNotFoundException
[15:00:00] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[15:00:00] at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
[15:00:00] at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
[15:00:00] at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
[15:00:00] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1122)
[15:00:00] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1102)
[15:00:00] at com.maddox.il2.game.Mission.loadWings(Mission.java:1089)
[15:00:00] at com.maddox.il2.game.Mission._load(Mission.java:653)
[15:00:00] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[15:00:00] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[15:00:00] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[15:00:00] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[15:00:00] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:00:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:00:00] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/F-16A_Block15OCU/F35B USMC VX-23.bmp'
[15:00:00] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/F-16A_Block15OCU/F35B USMC VX-23.bmp' size: 0 != 512 | 1024
[15:00:01] ERROR file: File users/popowski/Icons not found
[15:00:01] Mission: QuickQMBPro/Norway/NorwayRedNone00.mis is Playing
[15:00:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[15:00:01] INTERNAL ERROR: HierMesh: Can't find chunk 'L_MC'
[15:00:01] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[15:00:01] warning: no files : music/inflight
[15:00:11] java.lang.NoSuchFieldError: target
[15:00:11] at com.maddox.il2.objects.air.CockpitF_16C_B2530.radarboresight(CockpitF_16C_B2530.java:1224)
[15:00:11] at com.maddox.il2.objects.air.CockpitF_16C_B2530.radarclutter(CockpitF_16C_B2530.java:648)
[15:00:11] at com.maddox.il2.objects.air.CockpitF_16C_B2530.reflectWorldToInstruments(CockpitF_16C_B2530.java:343)
[15:00:11] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:105)
[15:00:11] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:690)
[15:00:11] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:676)
[15:00:11] at com.maddox.il2.engine.Renders.b(Renders.java:530)
[15:00:11] at com.maddox.il2.engine.Renders.paint(Renders.java:440)
[15:00:11] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[15:00:11] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:00:11] at com.maddox.rts.Message._send(Message.java:1217)
[15:00:11] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:00:11] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:00:11] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:00:11] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:00:11] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:00:11] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:00:11] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:00:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,,
  • Supporter
  • member
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  • Posts: 1994
  • KT503 Elite

hey wes, I like to know, How the Anti-Missile system did not Stand up against Incoming Soviet Cruise Missiles and Anti-ship Cruise Missiles.

Using B.A.T 3.3  JTW3.

Best Regards KT503
Logged
My Greatest and Best Regards KT503

western0221

  • Modder
  • member
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  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog

hey wes, I like to know, How the Anti-Missile system did not Stand up against Incoming Soviet Cruise Missiles and Anti-ship Cruise Missiles.

I don't understand what your question is .... but

When the missile and the AAA (having "InterceptMissiles 1" parameter) are set in different Army color BLUE vs. RED, AAA wants to fire against Soviet Cruise missiles.


When they are set in the same Army color like RED and RED, AAA is silent.


Ship vs. Soviet Anti-Ship missile is the same.

Almost impossible for only 12km effective range of Clemenceau's 100mm guns (2x / 4x) to intercept Kh-15S in over Mach 3, though .....
Only 10 seconds chance.
Logged

Seb

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  • Posts: 561

I have a question if anyone else has a problem with the F-16 and radar display?
Now I was aiming for the Tu-95 when I started to approach him, the game froze and threw me to the desktop.
Logged

MADMICK71

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  • FACTIS NON VERBIS

Hi Seb,

Reported in F16 thread #63.(F16 radar CTD)
Laser guided bomb accuracy is also effected in the F4E,F16 and A7 with latest Engine mod 2.8.5w(Full effects version) with V4 USMC pack installed in 4.12 modact5.3. with latest weapons pack and jet cockpit materials etc loaded. No dramas with the intruders,Hornet and harrier LGB Accuracy.

Regards

Mick.
Logged
FACTIS NON VERBIS

Seb

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  • Posts: 561

I do not know if I should give it here or in ships.
But I included myself with the USS Nimitz mission, which previously worked very well, and now with the F-18 version 4.0 it immediately snaps and throws it to the desktop.
Regards
seb

P.S. F-14 B works.

Code: [Select]
[2018-05-13 17:47:43] ------------ BEGIN log session -------------
[17:47:43] OpenGL provider: Opengl32.dll
[17:47:43] OpenGL library:
[17:47:43]   Vendor: ATI Technologies Inc.
[17:47:43]   Render: AMD Radeon R9 200 Series
[17:47:43]   Version: 4.5.13491 Compatibility Profile Context 22.19.662.4
[17:47:43]   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[17:47:43] Size: 1600x1200
[17:47:43] ColorBits: 32
[17:47:43] DepthBits: 24
[17:47:43] StencilBits: 8
[17:47:43] isDoubleBuffered: true
[17:47:43] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[17:47:43]
[17:47:43] *** Looking for Advanced CPU Instructions...
[17:47:43] [x] PentiumPro
[17:47:43] [x] Multimedia (MMX)
[17:47:43] [x] 3D (SSE)
[17:47:43] [x] 3D (SSE2)
[17:47:43] [-] 3D (3DNow)
[17:47:43] ColourBits 32, ABits 8, ZBits 24
[17:47:43]
[17:47:43] *** Looking for Render API Extensions ...
[17:47:43] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:47:43] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:47:43] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:47:43] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:47:43] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:47:43] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:47:43] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:47:43] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:47:43] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:47:43] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:47:43] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:47:43] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:47:43] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:47:43]
[17:47:43] Maximum texture size : 16384
[17:47:43] Maximum simultaneous textures :8
[17:47:43] MaxAnisotropic (1.0 = none) : 16.000000
[17:47:43] 15 Splashscreens available.
[17:47:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:47:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[17:47:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:47:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[17:47:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[17:47:44] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[17:47:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[17:47:44] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[17:47:44] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[17:47:44] INTERNAL ERROR: Texture required
[17:47:44] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[17:47:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[17:47:51] Error on MirageIIIC Loadout: GAttack: 2x100kgTypeAA-Tadmor+2x2xR550+2x1300LtDroptank
[17:47:51] java.lang.ClassNotFoundException: com/maddox/il2/objects/weapons/BombProximity
[17:47:51] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[17:47:51] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[17:47:51] at com.maddox.il2.objects.air.MIRAGEIIIC.<clinit>(MIRAGEIIIC.java:392)
[17:47:51] at java.lang.Class.forName0(Native Method)
[17:47:51] at java.lang.Class.forName(Unknown Source)
[17:47:51] at com.maddox.rts.Spawn.get(Spawn.java:39)
[17:47:51] at com.maddox.rts.Spawn.get(Spawn.java:28)
[17:47:51] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[17:47:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[17:47:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[17:47:51] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[17:47:51] at com.maddox.il2.game.Main.exec(Main.java:405)
[17:47:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:47:51] Error on MirageIIIC Loadout: GAttack: 2x100kgTypeAA-Tadmor+2x2xR550+2x1300LtDroptank
[17:47:51] java.lang.ClassNotFoundException
[17:47:51] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[17:47:51] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[17:47:51] at com.maddox.il2.objects.air.MIRAGEIIICJ.<clinit>(MIRAGEIIICJ.java:467)
[17:47:51] at java.lang.Class.forName0(Native Method)
[17:47:51] at java.lang.Class.forName(Unknown Source)
[17:47:51] at com.maddox.rts.Spawn.get(Spawn.java:39)
[17:47:51] at com.maddox.rts.Spawn.get(Spawn.java:28)
[17:47:51] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[17:47:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[17:47:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[17:47:51] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[17:47:51] at com.maddox.il2.game.Main.exec(Main.java:405)
[17:47:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:47:51] Error on Dagger Loadout: GAttack: 4x130kgM4-Tadmor+2xShafrir+2x1300LtDroptank
[17:47:51] java.lang.ClassNotFoundException: com/maddox/il2/objects/weapons/BombProximity
[17:47:51] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[17:47:51] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[17:47:51] at com.maddox.il2.objects.air.IAI_Kfir_C2.<clinit>(IAI_Kfir_C2.java:342)
[17:47:51] at java.lang.Class.forName0(Native Method)
[17:47:51] at java.lang.Class.forName(Unknown Source)
[17:47:51] at com.maddox.rts.Spawn.get(Spawn.java:39)
[17:47:51] at com.maddox.rts.Spawn.get(Spawn.java:28)
[17:47:51] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[17:47:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[17:47:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[17:47:51] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[17:47:51] at com.maddox.il2.game.Main.exec(Main.java:405)
[17:47:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:47:51] Artillery: Parameter [BM21V_66rock]:<HeadMaxYawSpeed> not found
[17:47:51] Can't set property
[17:47:51] java.lang.RuntimeException: Can't set property
[17:47:51] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:122)
[17:47:51] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.LoadArtilleryProperties(ArtilleryGeneric.java:271)
[17:47:51] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.<init>(ArtilleryGeneric.java:292)
[17:47:51] at com.maddox.il2.objects.vehicles.artillery.WesG661Artillery.<clinit>(WesG661Artillery.java:64)
[17:47:51] at java.lang.Class.forName0(Native Method)
[17:47:51] at java.lang.Class.forName(Unknown Source)
[17:47:51] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[17:47:51] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[17:47:51] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:254)
[17:47:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1544)
[17:47:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[17:47:51] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[17:47:51] at com.maddox.il2.game.Main.exec(Main.java:405)
[17:47:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:47:51] Problem in spawn: com.maddox.il2.objects.vehicles.artillery.WesG661Artillery$BM21V_66rock
[17:47:54] Initializing DirectSound playback device...
[17:47:54] Primary buffer created.
[17:47:54] Playback format is set : sampling rate = 44100, num channels = 2.
[17:47:54] Not enought hardware buffers (0), hardware disabled
[17:47:54] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[17:47:54] Default speaker config is : 1310724.
[17:47:54] Direct sound audio device initialized successfully :
[17:47:54] DX Version : 7
[17:47:54] Hardware    - disabled [buffers : 0]
[17:47:54] Extensions  - enabled :
[17:47:54]   EAX ver. 1 [ ]  - disabled
[17:47:54]   EAX ver. 2 [ ]  - disabled
[17:47:54]   EAX ver. 3 [ ]  - disabled
[17:47:54]   I3D ver. 2 [ ]  - disabled
[17:47:54]   ZoomFX     [ ]  - disabled
[17:47:54]   MacroFX    [ ]  - disabled
[17:47:54] SIMD render [X]
[17:47:54] num channels 32
[17:47:54]
[17:47:55] Loading mission Records/Intro 04 Ed.trk...
[17:47:55] Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[17:47:55] Loading map.ini defined airfields:
[17:47:56] Load bridges
[17:47:56] Load static objects
[17:47:56] Mission error, ID_04: java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[17:47:56] java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[17:47:56] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2412)
[17:47:56] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2131)
[17:47:56] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[17:47:56] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[17:47:56] at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
[17:47:56] at com.maddox.il2.game.Mission._load(Mission.java:653)
[17:47:56] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[17:47:56] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[17:47:56] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[17:47:56] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:47:56] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:47:56] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:47:57] **net bigship unknown cmd 11
[17:47:57] **net bigship unknown cmd 11
[17:47:57] **net bigship unknown cmd 11
[17:47:57] **net bigship unknown cmd 11
[17:47:57] **net bigship unknown cmd 11
[17:47:57] **net bigship unknown cmd 11
[17:47:57] com.maddox.il2.objects.ActorViewPoint
[17:47:57] java.lang.ClassCastException: com.maddox.il2.objects.ActorViewPoint
[17:47:57] at com.maddox.il2.fm.FlightModelTrack$SPAWN.netSpawn(FlightModelTrack.java:686)
[17:47:57] at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:2068)
[17:47:57] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[17:47:57] at com.maddox.rts.Message._send(Message.java:1217)
[17:47:57] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:47:57] at com.maddox.rts.Message.sendTo(Message.java:1134)
[17:47:57] at com.maddox.rts.Message.trySend(Message.java:1115)
[17:47:57] at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:47:57] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:47:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:47:57] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:47:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:47:57] **net bigship unknown ng cmd 96
[17:47:57] **net bigship unknown ng cmd 96
[17:47:57] **net bigship unknown ng cmd 96
[17:47:57] **net bigship unknown ng cmd 96
[17:47:57] **net bigship unknown ng cmd 96
[17:47:58] **net bigship unknown ng cmd 96
[17:48:05] Loading mission QuickQMBPro/SP_NAVY/SP_NAVYRedScramble15.mis...
[17:48:05] Y=1960 / M=6 / H= 14 , Temperature - 0m = 29.0 .
[17:48:05] Loading map.ini defined airfields:
[17:48:07] Load bridges
[17:48:07] Load static objects
[17:48:07] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[17:48:07] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[17:48:07] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[17:48:07] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[17:48:07] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[17:48:07] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] *** IL-2 Selector N/A loaded ***
[17:48:08] SAS Common Utils Game Version = 4.122
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:08] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18C Chippy Ho.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/4368779436519299946
[17:48:08] BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18C Chippy Ho.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/4368779436519299946
[17:48:09] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Ships/ShipkarCV2___UssNimitz/island_256.tga'
[17:48:09] Hook: Smoke not found
[17:48:09] com.maddox.il2.engine.ActorException: Hook: Smoke not found
[17:48:09] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[17:48:09] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
[17:48:09] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
[17:48:09] at com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE.<init>(AviaskinsProjectsCar.java:19)
[17:48:09] at java.lang.Class.newInstance0(Native Method)
[17:48:09] at java.lang.Class.newInstance(Unknown Source)
[17:48:09] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
[17:48:09] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:550)
[17:48:09] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:171)
[17:48:09] at java.lang.reflect.Constructor.newInstance(Native Method)
[17:48:09] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1453)
[17:48:09] at com.maddox.il2.game.Mission._load(Mission.java:659)
[17:48:09] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[17:48:09] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[17:48:09] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[17:48:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:48:09] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:48:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:48:09] SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE]
[17:48:09] Hook: Smoke not found
[17:48:09] com.maddox.il2.engine.ActorException: Hook: Smoke not found
[17:48:09] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[17:48:09] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
[17:48:09] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
[17:48:09] at com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE.<init>(AviaskinsProjectsCar.java:19)
[17:48:09] at java.lang.Class.newInstance0(Native Method)
[17:48:09] at java.lang.Class.newInstance(Unknown Source)
[17:48:09] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
[17:48:09] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:550)
[17:48:09] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:171)
[17:48:09] at java.lang.reflect.Constructor.newInstance(Native Method)
[17:48:09] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1453)
[17:48:09] at com.maddox.il2.game.Mission._load(Mission.java:659)
[17:48:09] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[17:48:09] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[17:48:09] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[17:48:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:48:09] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:48:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:48:09] SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE]
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[17:48:09] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[17:48:10] ERROR file: File users/popowski/Icons not found
[17:48:10] Mission: QuickQMBPro/SP_NAVY/SP_NAVYRedScramble15.mis is Playing
[17:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[17:48:10] Too many vertexes or faces per shadow hier mesh!
[17:48:10] java.lang.NoSuchMethodError
[17:48:10] at com.maddox.il2.objects.air.F_18C.updateHook(F_18C.java:538)
[17:48:10] at com.maddox.il2.objects.air.F_18.update(F_18.java:2009)
[17:48:10] at com.maddox.il2.objects.air.F_18C.update(F_18C.java:233)
[17:48:10] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1104)
[17:48:10] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
[17:48:10] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:505)
[17:48:10] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1129)
[17:48:10] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[17:48:10] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[17:48:10] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[17:48:10] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[17:48:10] at com.maddox.rts.Message._send(Message.java:1217)
[17:48:10] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:48:10] at com.maddox.rts.Message.sendTo(Message.java:1134)
[17:48:10] at com.maddox.rts.Message.trySend(Message.java:1115)
[17:48:10] at com.maddox.rts.Time.loopMessages(Time.java:252)
[17:48:10] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:48:10] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:48:10] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:48:10] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

Fly!

  • Modder
  • member
  • Offline Offline
  • Posts: 314

Same here. I had a USS Nimitz takeoff .mis that previously worked with the v.4 F-18. When it starts now it CTD. with a log that mentions 3do/effects/FlareAmber.eff
Logged

western0221

  • Modder
  • member
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  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog

Same here. I had a USS Nimitz takeoff .mis that previously worked with the v.4 F-18. When it starts now it CTD. with a log that mentions 3do/effects/FlareAmber.eff

The file "3do/effects/FlareAmber.eff" has never been contained in SAS Engine MOD.
Logged

4S_Vega

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  • Posts: 3748

Hi western, a question.

Your ###fuelReceiver type are compatible with Kc-97 or Kb-29P?
Logged
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