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Author Topic: Infantry request. another request please  (Read 1063 times)

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Sharkzz

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Infantry request. another request please
« on: September 24, 2016, 07:01:53 PM »

 8) Infantry request. another request please.

would it be possible to transform ONE of the moving infantry we have available , a single moving infantry ai, to be placed in FMB whose sole purpose would be if it came within a certain distance from an enemy's position , it would fire a coloured flare of drop a coloured smoke where the enemy position is ? it would of cause mean it would have to march up very close, but it would be great as in jungle - tree covered areas if you stick a motor or machine gun or other stationary types within the trees , like they are hiding from the air, then when we fly over they would be 'marked' as this happened in close combat with close air/ground support .As we already have flares etc that can and do guide players and importantly AI   could then attack where the markers  are.
I reckon this would help make air/ground support missions a lot more immersive. and fun to look at. It would only need to be ONE moving infantry so you don't have a heap of flares going off causing all sorts of miss information.
thanks
Sharkzz
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SAS~Skylla

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Re: Infantry request. another request please
« Reply #1 on: September 25, 2016, 02:22:18 AM »

I think we already have this kind of Mod within the Command & Control Mod by Checkyersix:

Quote
Forward Air Controller (FAC)

The FAC represents a soldier on the ground with a radio calling out targets for aircraft overhead.

- How it works: The FAC will be triggered when enemy ground units (armor, artillery, vehicles) are within 500m. It will give its location as a standard grid reference in the HUD. When the player is within 5km of the FAC, it will mark its position and start to call out specific units, giving their type, distance, and direction (N,E,S,W) with regards to the FAC unit. The FAC will warn the player if friendly troops are within 300m of the enemy and whether there is AAA in the area. The FAC will then mark the target with white smoke.

- When the player leaves the area, the FAC will provide a Bomb Damage Assessment, detailing enemy units destroyed within sight of the FAC.

* New Feature *

- The FAC will now guide AI planes to attack the targets it talks about. AI planes within 30km which are not actively attacking will proceed to attack targets, make 1 or 2 passes, then return to their next waypoint. By setting planes to orbit the target (without GATTACK waypoints) you can determine the basic direction and heading of AI attack runs. I have found that the AI has a higher survival rate when under FAC control than when following GATTACK waypoints, because they can "reset" between runs.

FACDelay (time in minutes before FAC begins broadcasting)
FACNoSmoke (1 = on, FAC will not mark targets with smoke)
FACNoGuide (1 = on, FAC will not guide AI planes to target)

Is this what you were looking for?

Best Regards,
SAS~Skylla
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