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Author Topic: Tunisia 1942 (v.3.1) for JGSME  (Read 82421 times)

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Mick

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #96 on: March 16, 2011, 01:13:31 PM »

I just recieved my core i7 2600k this moring, i will get the new power supply (corsair 650 tx) and the DDR3 ( Kingston HyperX Genesis Special Edition Grey 2133 MHz 4 gigs) this week end.
I will order the motherboard ( Asus P8P67 Pro (B3)) and the pc case next week i think.

... phew, Red, you bought all this very nice equipment with the royalties of your desert maps I suppose ...!!  :D
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redko

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #97 on: March 16, 2011, 01:57:34 PM »

Lol. Oh no, i was planning to change my ring anyway. A little for COD and some other things. I was thinking to do this in july ... for the return of the sunny day but the troubles with my BM changed all.
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redko

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #98 on: March 26, 2011, 05:02:07 AM »

March 26 Update

So, i'm waiting the new motherboard to bild my next PC. My daily one haven't shuted down for a week but i know it will if i work some 3d populating. So i just restarted for the moment the texture work.

The map is a mess, pieces of textures everywhere -Mick knows that- so i can't show you too much of this wip work. But i can show what textures could be used for airfields. I make one which fit quite nice with Oblongo's airstrips. Oblongo did a good work in terms of historical researches for airfields so no need to change this and use blank runaways for exemple.

I just will need the fix the colour and contrast, but that's for the end of the process.  :)





Maybe more pics tonight if i have time  ;)



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redko

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #99 on: March 26, 2011, 08:21:54 AM »

You see...pieces of Viking's textures and mine randomly. It's a long job to repaint a map. The most hard will be to find the best desertical/agriculture style to represent the place.
To many contrast levels i know, i'm working on this



Now that's better





Testing some quick missions for this map...

Ouch, i'm done  >:(



Bildings doesn't fit the textures for the moment, this will change for the release day








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SAS~Tom2

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #100 on: March 26, 2011, 09:08:16 AM »

Very cool!
Desert maps have one advantage: Since they are literally blank with regard to population and modern street systems in most terms etc, realism is much easier to archive in flight sims IMHO. The more of them in IL-2 the better!

Chrs :)
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Blond

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #101 on: March 26, 2011, 12:55:49 PM »



Woooooooow!!!
Can't wait to try this...Redko

(Just try some mud-grey desert water color... this blue is...hmm)
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redko

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #102 on: March 26, 2011, 02:07:30 PM »

Yea i will do something for the water colour too. Depends also of the choice of the shallow waters textures. I think mister Oblongo was trying to catch a special colour, very local, we will have to deal with that too.

It's going to be nice, even at low altitude i hope  :) :




Some of the mid-dry agriculture textures. It's going to be progressive to desert parts:











Tunis. This is the state of the city when my pc started to crash. I will resize the city a little to something smaller compared to the surface the city had at the WW2 time to keep a god Fps...but even with a smaller size it's going to be a big city.



Here the old medieval defense system, i know some parts where still there at the WW2 time but i don't know excatly at what point it was still there. Well it's an amateur work, i just hope to improve a little the map that's all  ;):



You see here some parts are just textures...i have to finish to populate this as soon as i get my new pc. There will be a big density to simulate the old medina.









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Mick

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #103 on: March 26, 2011, 04:17:59 PM »

... super Red, tu as légèrement "sali" les maisons blanches non ?? c'est bien mieux comme ça, elles jurent moins... Merci ... ;)
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Blond

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #104 on: March 26, 2011, 06:15:27 PM »

I just hope that you're not starting a turist guide business... ::)

Prefer to have you as map artist...

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MrOblongo

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #105 on: March 26, 2011, 08:13:30 PM »

Speechless...

Exactly what i had in mind but couldn't achieve.
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Mick

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #106 on: March 27, 2011, 02:38:45 AM »

MrOblongo, I would like to publicly thank you for allowing Redko to revamp you very good Tunisia map, this plus FlatSpinMan's upcoming Tunisia campaign is going to give us hours of sheer delight ...  :D
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redko

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #107 on: March 27, 2011, 04:15:21 AM »

Speechless...
Exactly what i had in mind but couldn't achieve.
:).
Uufflakke is working on some new tree to make it fit with the textures and to get a better description of tunisian environment. He is collecting new datas about Tunisia now. Your map is going to be nice senior  :) ;).

When I finish with Tunis I will send you a beta to test the map, maybe there is things you wanted to ad but by lack of time never did it. I know about the missing airfields.

I would also need to have an idea of you pc configuration, proc and CG.
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