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Author Topic: Tunisia 1942 (v.3.1) for JGSME  (Read 82501 times)

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Plowshare

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Re: Tunisia 1942 (v.1.1) BETA
« Reply #48 on: December 16, 2010, 08:29:27 AM »

MrO:

Hi. I dl'd and installed your map but have the same problem as Badger on the first page of this thread - load error runtime java or something like that. I don't us UP or HSFX.

Added a textures zip in the first post for those not using UP or HSFX. Will post pictures ASAP.

Sorry again for the problems :D

I can't find the textures zip anywhere here. Has it been deleted? I installed everything inside the dl putting the textures in their correct (AFAIK) folders.

Thanks for any help

Bob
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MrOblongo

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Re: Tunisia 1942 (v.2.1) for JGSME
« Reply #49 on: December 16, 2010, 03:48:05 PM »

Here is the link to the file:

https://www.mediafire.com/?unmdwdnlgj2

Thanks for trying the map.
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MrOblongo

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Re: Tunisia 1942 (v.2.1) for JGSME
« Reply #50 on: December 16, 2010, 03:50:16 PM »

Recently added Kirouan airfield (Hani). And i'm playing with the textures.

BETA textures from Central Med map.
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fresco

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Re: Tunisia 1942 (v.2.1) for JGSME
« Reply #51 on: December 16, 2010, 04:20:37 PM »

It looks great, Oblongo. I squeak just a little these trees, but its fantastic  :o :P

Good job, Mr.

Gran trabajo, compaƱero.

Fresco+
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Plowshare

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Re: Tunisia 1942 (v.2.1) for JGSME
« Reply #52 on: December 17, 2010, 05:23:43 PM »

MrO:

Thanks for the quick reply on the textures.

I dl'd them and compared what was in the folder with what I had in my Mapmods folder and found I already had everything anyway.

Have I put them in the wrong place? Remember, I DON'T have HSFX, UP or any other pack - I just have a heavily, manually installed mods, modded game. The path I used for the textures is IL-2_Primary\Mods\MAPMODS\maps\_Tex with the various textures put in the folders as was shown in the 'Textures' download. Is there a problem with this?

I'd very much like to use this map if at all possible.

Thanks for your time.

Bob
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Mick

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Re: Tunisia 1942 (v.2.1) for JGSME
« Reply #53 on: December 18, 2010, 12:36:22 AM »

Plowshare, same case as me, no pack etc ... may be I have the fix for you, read here :

https://www.sas1946.com/main/index.php/topic,5387.24.html
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Plowshare

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Re: Tunisia 1942 (v.2.1) for JGSME
« Reply #54 on: December 19, 2010, 07:56:17 PM »

Mick:

Thanks a million, man. That little thing with the Tree0 = AlteredBush8a.tga did the trick.

What process did you use to winkle out that little gem? What twigged you that that was the culprit?

This is a tool that would be very useful for those of us that don't have UP, HSFX, or any other pack but would still like to install and use mods even if they're made for those packs expressly.

In fact, I'll go one step further, stick my neck out, and say that there seems to be a trend that those of us who play offline only, or have our own little squadrons with our own sets of mods, are being left slowly, yet more rapidly, behind. It's refreshing to have folks like yourself that take the time to make sure folks like myself can still enjoy putting mods we want, and want alone, into the game we love.

And to short circuit some: yes, I appreciate that the modpacks will ensure a level playing field for all those who play online. However, please don't assume that those lone wolves out here aren't worth the thought...

Thanks again Mick.

And MrO:

It's great to be able fly over Tunisia and finally see those great textures of yours. One small problem but I think you may have addressed it: There are trees in the Med off the coast in some places. I think I'll have to go in and turn the video options down from Perfect to lose the trees.

Bob
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Mick

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Re: Tunisia 1942 (v.2.1) for JGSME
« Reply #55 on: December 20, 2010, 12:58:20 AM »

Mick:
Thanks a million, man. That little thing with the Tree0 = AlteredBush8a.tga did the trick.
What process did you use to winkle out that little gem? What twigged you that that was the culprit?

... you're welcome mate, my pleasure, well as I wrote in in my post it is my friend Redko who gave me the fix :

"... guys after 6 months of trials and despair, and THX to redko I can now at last fly over Tunisia !!"

As a map maker himself he suspected there was something weird with that texture, and I am really glad to share his fix with you, man it took me 6 months to be able to fly over Tunisia ...!!

And don't miss FlatSpinMan's upcoming Tunisia campaign (unfortunately it won't be released before january, real life caught Flat up ...)

https://www.sas1946.com/main/index.php/topic,11106.0.html

I agree with you that it is going to be more and more difficult to fly with mods without a pack, mainly because of conflicts between mods, which is not unexpected, so many modders using sometimes the same java class files now. I however will do my best to go on modding my sim "by hand" (and help my "stand alone" friends out there), in the ancient way, mainly because I don't want to pile tons of mods and the umpteenth version of the same AC.

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MrOblongo

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Re: Tunisia 1942 (v.2.1) for JGSME
« Reply #56 on: December 21, 2010, 07:53:29 AM »

I'm aware of the trees in the water and other problems. I don't have much time to work on the map (any help is appreciated).
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redko

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Re: Tunisia 1942 (v.2.1) for JGSME
« Reply #57 on: December 21, 2010, 01:23:00 PM »

I'm aware of the trees in the water and other problems. I don't have much time to work on the map (any help is appreciated).

There is a trick using a tree.tga texture for water, like the one people use to make trees. The file must remain totally black, without white point on it, so no trees appears on the water

It's used by master Avala on bengalli map if i remember well.  If i find this again i pm you the trick.  ;). Can't wait to start working on your map senior  :)
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Mick

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Re: Tunisia 1942 (v.2.1) for JGSME
« Reply #58 on: December 22, 2010, 12:44:40 AM »

Can't wait to start working on your map senior  :)

... you mean you are going to revamp Mr Oblongo's map ??!! The very same map FlatSpinMan is using to build his Tunisia campaign ...??!!

Phew !  :P
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thefruitbat

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Re: Tunisia 1942 (v.2.1) for JGSME
« Reply #59 on: December 25, 2010, 08:50:34 AM »

hmmm, very interested in this map, as i have just finished reading Jimmy Corbin's 'Last of the Ten Fighter Boys'.

in it he relates his time flying for 72 squadron, through nov '42 flying out of Souk al Arba, before moving to Souk el Chemis in jan '43, and this map covers all off this an there area of operations perfectly.

map, check,

planeset, check,

background info, check,

well, don't expect anything soon, as i in the middle of running a BoB campaign for the dangerdogz, but afterwards i think this will be my next project.

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