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Author Topic: Tunisia 1942 (v.3.1) for JGSME  (Read 82433 times)

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Uufflakke

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #132 on: April 24, 2011, 09:44:23 AM »

Nice minaret Uufflakke, here is mine, inspired from casablanca's minaret for the texture if i remembre well  ::).

I have to erase the kind of antena in the top..


Well, I hope you will succeed in removing the antenna on top of the building. I didn't...
I tried to make it invisible with editing the alpha layer like I did with the other minaret but to no avail this time.  :(
It's a kind of blasphemy to have this cross shaped object on top of an islamic minaret.  ;D

By the way I extracted the damage model files of the Aloha Tower and if you want I can PM them to you. Originally they were not included in Boomer's Object Pack.

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mandrill

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #133 on: April 24, 2011, 11:22:25 AM »

Re minarets: The towers are well painted, but too large. Why don't you do a repaint of the wood airfield watchtower or the lighthouse or the water tower?

Is anyone going to do over the rivers? They break up.
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w

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #134 on: April 30, 2011, 02:08:35 PM »

I have a previously released version of Mr O Tunis in my JSGME already -
 I assume v3.1 is the latest version April of 2011 -

I looked in my JSGME FOLDER and I can not tell which version I have installed.
So, just remove it and drop the new one in leaving the
MAP MOD all.ini file lines the same?
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redko

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #135 on: May 01, 2011, 11:29:53 AM »

I have a previously released version of Mr O Tunis in my JSGME already -
 I assume v3.1 is the latest version April of 2011 -

I looked in my JSGME FOLDER and I can not tell which version I have installed.
So, just remove it and drop the new one in leaving the
MAP MOD all.ini file lines the same?

Mr Oblongo's last version brought more vegetation and green parts to the map. I think v.3.1 is the latest. Anyway all what you can see now on pics is from a completly remade map, still under WIP. Release fall may if all is fine  ;). There will be lot of new things with this incoming map. BTW... some screens update in a couple of minutes  :)
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redko

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #136 on: May 01, 2011, 12:15:35 PM »

MAI 1 2011 UPDATE

Ok so the map is now taking the real first steps to the whole painting process (so i have more to show now). I have my textures, some things to fix like colours and contrast to make of all those textures a single thing. But what you are going to see is close to what the map will look for at the end. A semi dry land, with many green parts in the north.

I'm working with 3 textures for cities : one for big towns like Tunis, one for country middle/sized towns, and another one for desert villages. Here the last one i called "tatouine" (lol  ;) ).

Here is an exemple of this texture for Tadjerouine, a city in the south the map. It's a mix desert/dry agriculture. I'm creating different templates to make cities of different sizes. Enjoy :













Possible rock desert textures. I have to fix the contrast to make it look better





Exemple of dry agriculture, the last steps before the real desert. More desert agriculture pics will come, there isn't enough repainted parts in that sector of the map to show more for the moment.





This is what you will have more in the north. Seen through pit glasses, so the colours are more saturated for real !































I will have to repaint the rivers too...

















Here i'm working on who to make a natural and progressive transition from dense agriculture and human activity to mid dry and desert parts.


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Whiskey_Sierra_972

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #137 on: May 01, 2011, 12:57:47 PM »

Stunning mate!!!
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chopperman

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #138 on: May 01, 2011, 12:59:00 PM »

Very very nice Redko! Besides I've noticed in your pictures a beautiful "quasi" Fiat BR-20. Could you please tell us which aircraft is and where is it possible to find the skin?

Thanks, Chopperman.
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Korrigan

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #139 on: May 01, 2011, 03:00:21 PM »

Wow, Redko, c'est superbe !
Beautiful as usual and so photorealistic, I'm always amazed by your mastering of textures
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Mick

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #140 on: May 01, 2011, 03:20:28 PM »

Very very nice Redko! Besides I've noticed in your pictures a beautiful "quasi" Fiat BR-20. Could you please tell us which aircraft is and where is it possible to find the skin?
Thanks, Chopperman.


Those are B25C-25NA hacks for BR 20s, you can download them here :

http://mission4today.com/index.php?name=Downloads2&file=details&id=3422
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Blond

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #141 on: May 01, 2011, 04:55:00 PM »

Possibly one of 2-3 best maps ever made in Il-2 rich modding range... if not the best one.

We should make a petition (signed by fans) to involve Redko in possible future expansion MTO pack - for CoD... Hope that Oleg is watching these screens... 
 ??? ::) ???

Rivers should be in sandy-shallow-muddy green...
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thefruitbat

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #142 on: May 01, 2011, 05:08:03 PM »

awesome redko, cant wait to make some vids on this map, halfwayish through making one on your mto map, but keep getting distracted by other projects.

really great work. 8)
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MrOblongo

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #143 on: May 01, 2011, 08:44:09 PM »

I knew this map had potential and knew that Redko was the map to take 110% out of it. Impressive work!
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