Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 12 [13] 14 15 16 17   Go Down

Author Topic: Tunisia 1942 (v.3.1) for JGSME  (Read 82441 times)

0 Members and 2 Guests are viewing this topic.

chopperman

  • member
  • Offline Offline
  • Posts: 75
Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #144 on: May 02, 2011, 02:00:53 AM »

Thank you Mick for your tip, very appreciated.

Chopperman
Logged

Blond

  • member
  • Offline Offline
  • Posts: 95
Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #145 on: May 04, 2011, 10:12:12 AM »

Woow... check out these pages:

http://simhq.com/forum/ubbthreads.php/topics/3147420/4.html

If I got it right... there is updated map (new textures ?) but still not released ?
 ::)
Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #146 on: May 04, 2011, 10:43:34 AM »

Redko is currently revamping Mr. Oblongo's Tunisia map, and normally FlatSpinMan should use it for his upcoming Tunisia campaigns (1 blue and 1 red later)

https://www.sas1946.com/main/index.php/topic,11106.0.html
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #147 on: May 08, 2011, 01:52:50 PM »

Redko is currently revamping Mr. Oblongo's Tunisia map, and normally FlatSpinMan should use it for his upcoming Tunisia campaigns (1 blue and 1 red later)

https://www.sas1946.com/main/index.php/topic,11106.0.html

Yea i'm working hard to finish this in the same time as Flat next campain. I'm populating right now the NE coast, around Tunis as it was at the time. The actor static for this map is going to be much more heavier than the curent map. Soon pics for those parts, for now it's still wip so you will have to wait for that guys.

8  may 2011 little UPDATE

Painting is going on. I have new textures. One slot texture is remaning, i'm keeping this till the final map, slots are precious  :)











Desert







I made some new textures for desert fields. I will use those ones as they fit better. A perfect tunisia atmophere. The rendering for those ones is pretty nice even close to ground, better than the previous ones. There is parts of tunisian land which are shooted at hight resolution, so it pays to wait and take the time to for those special places.



















Logged

Blond

  • member
  • Offline Offline
  • Posts: 95
Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #148 on: May 08, 2011, 02:23:16 PM »

I lake your new hills... they are much better than dark ones.

Great work maestro! ::)
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #149 on: May 09, 2011, 12:08:58 AM »

How i use my COD :



You will be very pleased guys know to that the Tunisia map you are going to play is made with COD support  :D :D :D
Logged

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1649
Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #150 on: May 09, 2011, 12:16:49 AM »

Funny that's exactly the same thing I'm using my SH5 disk for.
Logged

Blond

  • member
  • Offline Offline
  • Posts: 95
Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #151 on: May 09, 2011, 12:42:39 AM »

So don't you say again - that Ubi has become useless for simulations... :D :D :D
Logged

MrOblongo

  • Modder
  • member
  • Offline Offline
  • Posts: 147
Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #152 on: May 21, 2011, 06:27:28 PM »

Any news Mr.Redko?
Logged

Blond

  • member
  • Offline Offline
  • Posts: 95
Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #153 on: May 22, 2011, 01:28:31 AM »

Any news Mr.Redko?
My bet is - tonight ;) Sunday night...
Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #154 on: May 22, 2011, 03:08:10 AM »

... what about a very famous memorial day ...??  ;)
Logged

FlatSpinMan

  • member
  • Offline Offline
  • Posts: 83
Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #155 on: May 24, 2011, 09:58:59 AM »

Hi again,
I'm back in the FMB saddle a little bit now finally. Been going through the missions already made and trying to work out what the hell is happening. It's been a good chance to beta test. Most are pretty achievable but man, a couple are really tough. I've got waxed about four times in a row in one mission by Spits diving on me. I placed them, forgot them and then, despite getting killed time after time just couldn't see where they were coming from. Going to leave that as is - it can't have been a party for the LW once the Alllies got into gear. Another mission also has the possibility of being very 'unfair' but again, bad things happen sometime. Try to survive and count yourself lucky.

M. Redko - very much looking forward to seeing how this beauty turns out, and what needs to be altered.
Will it be in UP3.0, or at least compatible with it? Ditto for the amazing objects uufllakke has made for it.
Logged
Pages: 1 ... 10 11 12 [13] 14 15 16 17   Go Up
 

Page created in 0.038 seconds with 25 queries.