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Author Topic: Tunisia 1942 (v.3.1) for JGSME  (Read 82496 times)

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MrOblongo

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #192 on: May 05, 2023, 02:33:26 PM »

Just checking... was the retexturing ever finished? Was looking soo great.
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Mick

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #193 on: May 05, 2023, 03:51:15 PM »

... hey, nice to see you around, mate ...!!!  8)

Unfortunately, and AFAIK, the reskinned map was never finished ...  :-[
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MrOblongo

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #194 on: May 07, 2023, 07:18:16 PM »

Just got an answer from Redko on youtube:

"Hello MrOblongo. How have been going? Good I hope. Sandly I left modding community 10 years ago and I'm not active anymore. I don't have my modding tools and raw materials. Il2 is something from the past, or closed period of my life. I released all my textures once. I hope someone will take the suit and maybe finish this map repaint."

So this ends up a 10 years mystery. And if someone wants to carry on with it... go.
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WxTech

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #195 on: May 07, 2023, 10:06:48 PM »

The textures are one thing. Easily as important is the map_T.tga. I was watching Redko's progress back then, and the way the textures were arranged in order to give an organic appearance was where the magic lay. The only map_T I've ever seen has vast areas of monolithic texture coverage, and thus the unavoidable tiling repetitiveness.

If only someone had Redko's map_T in its latest state, that would present a very helpful point from which to continue.

Over the years I have periodically looked at this map with an eye to improvement. I even captured Google Earth images to use as the framework for the basic landscape types (realizing that human land use will have expanded in the intervening 80 decades.) So many projects pull me in many directions simultaneously...
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Frankiek

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #196 on: May 08, 2023, 02:24:50 AM »

The only one that could have Redko's textures is Mick and for sure Google Map and other satellite images will be very different in particular for the coastal areas. Should be possible to find digitized sets of land use maps from the fifties that could provide good hints on which type of texture to use
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WxTech

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #197 on: May 08, 2023, 02:53:06 AM »

I have what are purported to be Redko's textures. It's the map_T.tga which now would be good to have, as it would bypass many hours of 'reinventing the wheel.'
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Mick

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #198 on: May 09, 2023, 01:36:28 AM »

The only one that could have Redko's textures is Mick and for sure Google Map and other satellite images will be very different in particular for the coastal areas. Should be possible to find digitized sets of land use maps from the fifties that could provide good hints on which type of texture to use

... I'll dig up some more in my back ups, but little hope ... :-[

https://www.sas1946.com/main/index.php/topic,5250.msg707908.html#msg707908
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Mick

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Re: Tunisia 1942 (v.3.1) for JGSME
« Reply #199 on: May 09, 2023, 05:57:18 AM »

... oK guys, this is all I could find, not even sure it will be of any help ...

https://www.mediafire.com/file/6ho1f9rkjjcf3ha/REDKO.7z/file
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