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Author Topic: Vehicle Model Re-textures + new DEAD versions - Part 2  (Read 15733 times)

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vonOben

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Re: Vehicle Model Re-textures + new DEAD versions - Part 2
« Reply #12 on: October 25, 2016, 04:59:05 AM »

Impressive retextures as always!  :)

Thanks a lot to all that have contributed!  :)

I noticed that there is no static OpelBlitz36S in NEW_OpelBlitz6700_retextures_stationary_static.7z, is it not needed?
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max_thehitman

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Re: Vehicle Model Re-textures + new DEAD versions - Part 2
« Reply #13 on: October 27, 2016, 05:14:07 AM »

Impressive retextures as always!  :)

Thanks a lot to all that have contributed!  :)

I noticed that there is no static OpelBlitz36S in NEW_OpelBlitz6700_retextures_stationary_static.7z, is it not needed?

It is much needed, but unfortunately the original truck Opel Blitz 36S comes with files inside only for a stationary (moving version).
They are ".him" fies and not ".sim" files  :( I have tried many ways to make it into a static version, but with no luck  ::( This needs
a 3d-modeling artist to rework the model and files for it to be a STATIC version.

So the only solution for the meantime, is to use the original 3d-model of a static version. It looks a little bit smaller in size and is very "box-like"
in its shape. Less details.
But I have given it a new selection of skins for it to be used.  See my Reply #6 at --- https://www.sas1946.com/main/index.php/topic,52292.0.html
Many old and new maps have missions which been using this model in their landscape scenes, so we cannot just erase it off the game.
 It is needed, so DO NOT erase it.
In the future this truck will be upgraded to a better version, we just need a volunteer 3d-modeling artist to make this special conversion.


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SAS~Tom2

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Re: Vehicle Model Re-textures + new DEAD versions - Part 2
« Reply #14 on: October 27, 2016, 12:51:28 PM »

I love your repaints, you are a truly skilled artist Max! :P :)

Thorsten
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Epervier

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Re: Vehicle Model Re-textures + new DEAD versions - Part 2
« Reply #15 on: October 27, 2016, 02:08:04 PM »

I noticed that there is no static OpelBlitz36S in NEW_OpelBlitz6700_retextures_stationary_static.7z, is it not needed?
Static OB-36S is here : https://www.sas1946.com/main/index.php/topic,52292.msg569264.html#msg569264
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max_thehitman

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Re: Vehicle Model Re-textures + new DEAD versions - Part 2
« Reply #16 on: October 28, 2016, 01:04:34 AM »

 

6 New Models (24 different versions !) upgraded and files fixed - have been posted for download.
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stanislao

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Re: Vehicle Model Re-textures + new DEAD versions - Part 2
« Reply #17 on: October 28, 2016, 03:43:38 AM »

 :D   :D :D :D :D :D :D
Max, Thank you very much for your improvement work .... your work is a perfect example of how a good texture can exalt, and give more realism to even a approximate model !!

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Epervier

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Re: Vehicle Model Re-textures + new DEAD versions - Part 2
« Reply #18 on: October 28, 2016, 08:52:06 AM »

Thanks Ô Master of Paintbrushes !  ;)

6 New Models (24 different versions !) upgraded and files fixed - have been posted for download.
Quote from: readme max_thehitman
Some of the vehicle upgrades are for Epervier Packages and some for wingflyr old upgrades.
For Epervier Package 7 -
7a  ;)
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Mission_bug

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Re: Vehicle Model Re-textures + new DEAD versions - Part 2
« Reply #19 on: October 28, 2016, 10:38:10 AM »

Excellent work as always Max, thank you very much, your art is a pleasure to the eye. 8)


Wishing you all the very best, Pete. ;D
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SAS~Poltava

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Re: Vehicle Model Re-textures + new DEAD versions - Part 2
« Reply #20 on: October 28, 2016, 02:35:57 PM »

Yes, great job, as always. Thanks!  :)
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Zoran395

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Re: Vehicle Model Re-textures + new DEAD versions - Part 2
« Reply #21 on: October 28, 2016, 05:37:06 PM »

It is looking awesome, the winter repaints are very impressive!
Great looking targets if you ask me!
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baggo

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Re: Vehicle Model Re-textures + new DEAD versions - Part 2
« Reply #22 on: October 28, 2016, 07:25:29 PM »

 max all your work adds to the immersion factor and is greatly appreciated mate wonderfull stuff and many many thanks kev.
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max_thehitman

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Re: Vehicle Model Re-textures + new DEAD versions - Part 2
« Reply #23 on: March 31, 2017, 11:22:40 PM »

ATTENTION !

Everyone download and install into your game the new US Truck package by Western !  ;)

- https://www.sas1946.com/main/index.php/topic,54529.0.html

Quote
Cold war - US ARMY M35/34/49/50 trucks pack Beta v0.5

* Contents
 - M34 truck (Open Cargo)
 - M35 truck (Hood covered Cargo, Open carrying Infantry)
 - M49 Fuel tanker (based on M34 chassis)
 - M50 Water tanker (based on M35 chassis)
 - M35 Guntruck Quadmount 4x 12.7mm (as SPMG)
 - M35 Guntruck 3x Minigun (as SPMG)
 - M34 Guntruck with ZU-23-2 by Lebanon (as SPAAG)
 - M105 Cargo trailer (static Empty, Open, Hood covered , only summer skin)
 - M149 "Water Baffalo" tank trailer (static , only summer skin)
 - M34 towing M105 (Open Cargo)
 - M35 towing M105 (Ho


All skins that I will post very soon here , will featured more details for all trucks.
Skins will be for Summer, Winter, Desert, Camoflage (Nato scheme), Gray version.
+Plus skins for new truck crews + drivers + soldiers
+Plus ALL trucks will have a damaged Dead version for each type.

That is about 100 new skins which I will post next to upgrade this package from Western.
So, get it installed into your game !  ;)


Here is a preview screenshot of just some of the great trucks from the Western package.... with some new skins



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