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Author Topic: XF5U-1 v2  (Read 30075 times)

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NIGHTFIGHTER

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Re: XF5U-1
« Reply #36 on: October 20, 2016, 08:42:09 AM »

I love it, I love it, great work guys, fly's like a dream ;D
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SAS~Storebror

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Re: XF5U-1
« Reply #37 on: October 21, 2016, 06:08:26 AM »

Time for teasers, click for FullHD pictures.

Visual prop pitch representation:

100% Pitch (fine):


50% Pitch:


0% Pitch (coarse):


Feathered:


The same with rotating props...
100% Pitch (fine):


50% Pitch:


0% Pitch (coarse):


Feathered:


Prop vectoring from cyclic blade movement, note that the hub now stands still as it should.
Down:


Up:


Right:


Left:


Best regards - Mike
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Uzin

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Re: XF5U-1
« Reply #38 on: October 21, 2016, 06:33:53 AM »

Mike,
I admire your work !
Many thanks !
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taskf53

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Re: XF5U-1
« Reply #39 on: October 21, 2016, 06:46:17 AM »

I too admire your work.  :o
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VF111Sundowner

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Re: XF5U-1
« Reply #40 on: October 21, 2016, 08:00:23 AM »

So with regards to the tail hook, am i reading the drawing right the hook extends from the top of the fuselage?
Awesome work by the way can't wait to fly this baby, loved it Secret Weapons Over Normandy.
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spartan18a

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Re: XF5U-1
« Reply #41 on: October 21, 2016, 08:02:03 AM »



Just kidding! I love it!  :-*
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max_thehitman

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Re: XF5U-1
« Reply #42 on: October 21, 2016, 10:26:41 AM »



Amazing modding Mike  8) I love your art style!
Modding is also an art style.

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barrett_g

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Re: XF5U-1
« Reply #43 on: October 21, 2016, 10:45:48 PM »

Unbelievable!  I'm in awe!
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Draken

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Re: XF5U-1
« Reply #44 on: October 22, 2016, 08:23:45 AM »

Is the damage model still WIP ?

A XF5U hit in fight lost a big piece , but this piece is not missing on the falling plane




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SAS~Storebror

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Re: XF5U-1
« Reply #45 on: October 22, 2016, 11:48:39 AM »

Thanks for the report Draken.
Background of this issue is the special layout of the flying flapjack as a lifting body.
In IL-2 this gets simulated by merging the inner wing with the fuselage.
As a result, you cannot shoot off the inner wing part, but this was not reflected by the damage model (yet).
It is reflected in the 3D model by large "CAP" meshes for the inner wings which basically resemble the whole lift body / wing structure after all other parts have been fallen off.

Bottom line is that it'll be fixed in the upcoming update by avoiding the inner wing wreckage creation in that situation.
I've implemented that in my local WIP, it works.

Oh... did I say that the visual representation of cyclic prop pitch changes work as well?
For visual enthusiasts the next update will be definitely worth waiting.

Best regards - Mike
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SAS~Storebror

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Re: XF5U-1 v2
« Reply #46 on: October 24, 2016, 12:10:03 PM »

*bump*

Flying Flapjack v2 update available in first post.
This version contains a slightly updated flight model, an improved AI hotfix, new prop vectoring code with indepently moving cyclic and collective prop blade pitch movement, working cross prop shaft clutch code, cross version compatibility, custom skins and probably more I forgot to tell about - test yourself 8)

Best regards - Mike
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max_thehitman

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Re: XF5U-1 v2
« Reply #47 on: October 24, 2016, 01:13:24 PM »

That is fantastic ! Thank you !

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