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Author Topic: Nakajima Kikka and Trainer- Own Slots  (Read 45103 times)

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Ta183Huckebein

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Re: Nakajima Kikka and Trainer- Own Slots
« Reply #96 on: November 15, 2016, 04:56:33 PM »

This is my logfile, with all parts that showed errors:

Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/Disc1.tga'
WARNING: object '3DO/Plane/TEXTURES/Disc1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/J9N1-Kikka(Multi1)/Disc.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Disc.mat'
INTERNAL ERROR: Material: Can't load 'Disc.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Disc.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1140)
at com.maddox.il2.gui.GUIAirArming.access$900(GUIAirArming.java:72)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1672)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1535)
at com.maddox.il2.gui.GUIAirArming.access$1200(GUIAirArming.java:72)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1675)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Nov 15, 2016 11:54:25 PM] -------------- END log session -------------
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Ta183Huckebein

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Re: Nakajima Kikka and Trainer- Own Slots
« Reply #97 on: November 15, 2016, 05:23:12 PM »

Redownloaded, re-installed (even done from a different browser), and I got the exact same issue.

I'm tearing my hair out! I have wanted this jet in Il-2 ever since I realized that it wasn't available, and now it's right here, yet not working! Is there another mod I need installed, or am I just the unluckiest person in the world with regards to this?
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Ta183Huckebein

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Re: Nakajima Kikka and Trainer- Own Slots
« Reply #98 on: November 15, 2016, 05:59:55 PM »

Dug around in my archive, thankfully I have the Me-262B-1a trainer jet mod in there, and installed it. It works like a dream, but the Kikka remains invisible, and a recheck of the logfile shows the same error.


Why!?!?!?!?! Why me!?!?! Nobody else seems to have this issue? How could it be just me?

Edit: Tried installing Jetwar, just to be sure, but to no avail. Augh!
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Ta183Huckebein

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Re: Nakajima Kikka and Trainer- Own Slots
« Reply #99 on: November 15, 2016, 09:20:50 PM »

Did check my mod folder and found both a "Disc1" tga and mat file, so they're both there, so that answers that, I guess. I'm thoroughly confounded though...
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CWatson

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Re: Nakajima Kikka and Trainer- Own Slots
« Reply #100 on: November 15, 2016, 11:24:50 PM »


 Both single seat and two seater Kikkas should be stand alone and not require any other mods to work. Are you having issue with both models or just the single seater?

CW
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trent

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Re: Nakajima Kikka and Trainer- Own Slots
« Reply #101 on: November 15, 2016, 11:37:02 PM »

Am I missing a mod that I need to make this all magically work, or am I just the unluckiest bastard on the forums with regards to downloads of this plane? Any help is most welcome.

Have you tried renaming the Kikka mod's folder so that it loads before all other mods? If you have a conflicting mod, loading the Kikka first might solve the problem.  ;)
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Ta183Huckebein

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Re: Nakajima Kikka and Trainer- Own Slots
« Reply #102 on: November 16, 2016, 11:35:38 PM »

Renamed, tried both models, everything.


Same error for both, no matter what.

This would be hilarious if it wasn't so frustrating....
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trent

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Re: Nakajima Kikka and Trainer- Own Slots
« Reply #103 on: November 17, 2016, 12:01:03 AM »

Renamed, tried both models, everything.
Same error for both, no matter what.
This would be hilarious if it wasn't so frustrating....

In your Kikka mod folder, create the folder: \3do\Plane\TEXTURES\

Now look in \3do\Plane\J9N1-Kikka(Multi1)\ for the file Disc1.tga.

Copy the file Disc1.tga to the folder \3do\Plane\TEXTURES\

Does it work now?
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Ta183Huckebein

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Re: Nakajima Kikka and Trainer- Own Slots
« Reply #104 on: November 17, 2016, 02:49:22 AM »

And we have success!

Although, I had to also paste the "Cobertes_Rodes2.tga" file into the new TEXTURES folder to make it finally show.

So, if anybody's having issues like I was, making a folder called "TEXTURES" in the 3do/Plane/ directory, and paste "Disc1.tga" and "Cobertes_Rodes2.tga" into it. This is what made it work for me.

Thank you to trent for that suggestion, it worked like a charm!

Thank you also to Max and CWatson who also rendered assistance. I really appreciate it!

-Ta183Huckebein 
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trent

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Re: Nakajima Kikka and Trainer- Own Slots
« Reply #105 on: November 17, 2016, 02:58:47 AM »


Thank you to trent for that suggestion, it worked like a charm!

I'm glad that fixed it! Enjoy!  8)
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max_thehitman

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Re: Nakajima Kikka and Trainer- Own Slots
« Reply #106 on: November 17, 2016, 06:01:02 AM »

Hurray!
You finally got it working. That is great!  8) I am happy for you Huckebein.
I did not think about that "textures" part on my previews suggestion fix.

Since you do have a new game installed, you probably do not have PA_Jeronimos better wheels mod or his
other PA_Jeronimos Cowlings and props fixes. -- These 2 packages I HIGHLY RECOMMEND for any new game
install.
You MUST have these 2 mods in your game! You will notice that practically all of your airplanes,
both stock and many mod-aircraft, will have many fixes done to them if you use these PA_Jeronimo´s mod-packs.

Inside these 2 packs there is a folder already named "Textures" and they contain the "Disc" and "Cobertes_Rodes" skins
and fixes for which all of the airplanes use.
This was why your airplane was not showing in your game, because even tho you do have these skins inside the KIKKA airplane folder,
the file is really calling out for a "Disc" skin+files which is placed inside a "textures" folder. - Inside the KIKKA folder there is
no Textures folder.
In my game when an airplane file calls out for a "textures" folder for these things, it already looks inside PA_Jeronimos files to use
them on the aircraft.
Do yourself a favor a use these 2 must-have mod-packs!
Download them all here...
https://www.sas1946.com/main/index.php/topic,25142.0.html
-
https://www.sas1946.com/main/index.php/topic,34533.0.html
-
and
for EXTRA detailed wheels and more detailed wheel-rims, overwrite
the files on BOTH of PA_Jeronimos mod-packs by installing my recent
upgrades to the skins ;) - https://www.sas1946.com/main/index.php/topic,51272.0.html
My package ONLY Contains the skins for better details.

In your personal game , do place these mod-packs to load FIRST before ALL other mod-airplanes!!

Your KIKKA jet-fighters will look much nicer with these uogrades.


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max_thehitman

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Re: Nakajima Kikka and Trainer- Own Slots
« Reply #107 on: November 17, 2016, 10:11:13 AM »



New Kikka fighter 27-skins Pack  here....  https://www.sas1946.com/main/index.php?topic=52998.msg576581#msg576581

Enjoy

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