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Author Topic: Nakajima Kikka and Trainer- Own Slots  (Read 45104 times)

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Vampire_pilot

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Re: Nakajima Kikka
« Reply #12 on: October 17, 2016, 11:42:33 AM »

Dafuq. Outa nowhere.

That is great and yesss, if this gets a proper slot it will be awesome!

Lone Wolf

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Re: Nakajima Kikka
« Reply #13 on: October 17, 2016, 02:02:16 PM »

Thanks everyone.

 I'm glad you all like it and a separate slot for this would indeed be great.

  I've posted a new link in the first post that I hope will cure your pink skin issue SAS~Skylla and thanks for the promotion to Modder by the way, muchly appreciated.

@ SAS~GJE52 If you feel this should be moved back to the WIP section that's fine by me. ;)

@ steven197106 Thanks but I'm afraid I can't help you as I don't have that modpack to test this on.

Lone Wolf
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Ta183Huckebein

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Re: Nakajima Kikka
« Reply #14 on: October 17, 2016, 08:32:58 PM »

Hey all

First off, BIG thanks to Lone Wolf for tackling this one, this is a plane I've hoped to see in Il-2 almost since I started playing.

However, I am having a slight issue:
When I try to load the plane in game, it doesn't show in the view window, and the usual blank horizon shows up if I try loading it in anyways. According to my log, the error is due to "Disc.mat" not being able to be loaded.

(I'm running 4.13.1 Modact 6.1, if it matters)

(Full log section here:)
Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/Disc1.tga'
WARNING: object '3DO/Plane/TEXTURES/Disc1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/Me-262A-2NJ/Disc.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Disc.mat'
INTERNAL ERROR: Material: Can't load 'Disc.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Disc.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1142)
at com.maddox.il2.gui.GUIAirArming.access$900(GUIAirArming.java:72)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1698)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1561)
at com.maddox.il2.gui.GUIAirArming.access$1200(GUIAirArming.java:72)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1701)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Oct 18, 2016 3:27:50 AM] -------------- END log session -------------
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trent

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Re: Nakajima Kikka
« Reply #15 on: October 17, 2016, 10:58:07 PM »



WOW! This is most, most Excellent! I was starting to think I would never see the day!  :o

The Kikka has been requested so many times by so many people over the years, it is fantastic to finally have a Kikka in IL-2!     8)

Thank you VERY much for bringing her to our beloved IL-2 skies, Lone Wolf!  :)
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Lone Wolf

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Re: Nakajima Kikka- Own Slot
« Reply #16 on: October 18, 2016, 01:50:58 AM »

Thanks again all.

I'm glad to make this a reality for you trent and you're very welcome.

 Ta183Huckbein I apologize but after checking this again in 4.13 I did find issues with some of the textures Disc1 being one of them so I'm going to have to see if I can find a fix for that so bear with me. This is all new to me.  :-[

Lone Wolf
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KingTiger503

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Re: Nakajima Kikka- Own Slot
« Reply #17 on: October 18, 2016, 02:34:44 AM »

Nice Lone Wolf, Very Nice.
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SAS~Poltava

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Re: Nakajima Kikka- Own Slot
« Reply #18 on: October 18, 2016, 03:04:56 AM »

And now in its own slot - SUPER! Cwatson to the rescue! Thanks to all involved!  :)
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Ta183Huckebein

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Re: Nakajima Kikka- Own Slot
« Reply #19 on: October 18, 2016, 03:30:18 AM »

Ta183Huckbein I apologize but after checking this again in 4.13 I did find issues with some of the textures Disc1 being one of them so I'm going to have to see if I can find a fix for that so bear with me. This is all new to me.  :-[

Lone Wolf
Hey man, no worries. The fact that this bird is available at all is a dream come true for me.  ;D
All efforts are appreciated!
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farang65

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Re: Nakajima Kikka- Own Slot
« Reply #20 on: October 18, 2016, 04:51:36 AM »

Hi Lone Wolf Awesome for a genuine first Japanese jet ever  ;D :D   :D :)

Thanks C watson for the new slot as well  :D :D ;) ;)

Cheers

Kirby
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trent

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Re: Nakajima Kikka- Own Slot
« Reply #21 on: October 18, 2016, 05:18:46 AM »



Thank you for the new slot, CWatson! And thank you again Lone Wolf for bringing us the Kikka! She is an excellent and long awaited addition to our beloved IL-2! :)

While flying the Kikka, I discovered a few things...

  • The aileron animation is currently incorrect... both ailerons move down when rolling left and both ailerons move up when rolling right.
  • The aircraft doesn't sustain any damage from enemy fire because bullets fly right through it (they can't hit the aircraft). I think this is a collision box issue since the Kikka can also fly through enemy aircraft without actually colliding. The pilot will die very easily, but the aircraft remains untouched.
  • The engine compressor blade animation is missing in the new slot. The compressor blades used to rotate in the previous version, which used the Me262B-1a slot.
  • Wheels up landings are currently impossible... the aircraft disappears into the ground.
  • AI aircraft can't land without flipping over backward and sink into the ground after coming to a stop.

Perhaps someone knows how to solve some of these?

Thanks again for all your great work on bringing the Kikka into IL-2, Lone Wolf!  :)
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SAS~Skylla

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Re: Nakajima Kikka
« Reply #22 on: October 18, 2016, 09:48:40 AM »

I've posted a new link in the first post that I hope will cure your pink skin issue SAS~Skylla

It did, thank you very much :)
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max_thehitman

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Re: Nakajima Kikka- Own Slot
« Reply #23 on: October 18, 2016, 10:04:48 AM »


Thank you very much for the new aircraft slot Cwatson  8)
Now it will be easier to check out the files and do some fixing up where its needed.

It´s a wonderful 3d-model and a most requested Japanese aircraft for all fans to enjoy flying... its a classic jet!
One of a kind.
BANZAI !

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