Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8] 9 10   Go Down

Author Topic: Nakajima Kikka and Trainer- Own Slots  (Read 45090 times)

0 Members and 1 Guest are viewing this topic.

trent

  • member
  • Offline Offline
  • Posts: 317
Re: Nakajima Kikka and Trainer- Own Slots
« Reply #84 on: November 09, 2016, 06:49:00 AM »



Were the Kikka's engines just as volatile as the 004s?

The Kikka's Ne-20 engines had MUCH better throttle response than the Me-262's Jumo 004's, so the Ne-20's would be less volatile and a pilot would be able to add throttle faster (still much slower than modern engines though).
The Ne-20 engines required just 11 seconds to spool up to maximum rpm after engine start (very good for an engine of that time). By comparison, the Me-262's Junkers Jumo engines required 40 seconds to spool up from idle to full throttle.
The nozzle box temperature of the Ne-20 was also lower than other turbojet engines of the time.
Still, being too aggressive on the throttles of early jet engines would rather flameout the engines than cause them to blow. So, simulating an engine flameout with abrupt throttle movements would be a nice feature on all early jets.

As VP mentioned, the Ne-20 engines gave no problems during flight.
After the war two Ne-20 jet engines were taken to the US and sent for analysis by the Chrysler Corporation, where an Ne-20 was extensively tested for 11 hours and 46 minutes.
It was also noted in a U.S. Navy report, that the Japanese Ne-20 sacrificed none of the German 003 engine's good qualities, and that a Japanese plane with two Ne-20's would have equivalent performance to a German plane with two 003's due to the light construction employed by the Japanese in their aircraft.
Logged

exhausted

  • member
  • Offline Offline
  • Posts: 96
Re: Nakajima Kikka and Trainer- Own Slots
« Reply #85 on: November 09, 2016, 09:22:38 AM »

Wow, thanks very much for taking the time to write that. I learned a lot.
Logged

Cafs

  • member
  • Offline Offline
  • Posts: 238
Re: Nakajima Kikka and Trainer- Own Slots
« Reply #86 on: November 09, 2016, 12:22:14 PM »

Very good info Trent, thank you.  :D  :D
Logged

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3554
  • Help Ukraine fight
    • Check out my modded campaigns
Re: Nakajima Kikka and Trainer- Own Slots
« Reply #87 on: November 10, 2016, 01:44:58 AM »

This is going to be sooo good! I love to see the community at work, all pitching in!  :)
Logged
You want to give financial support to a front line Ukraine unit fighting the Russian invaders? Paypal kyivragnarock@gmail.com

RealDarko

  • Modder
  • member
  • Offline Offline
  • Posts: 2262
Re: Nakajima Kikka and Trainer- Own Slots
« Reply #88 on: November 13, 2016, 12:43:23 PM »

Great work Max! Looking forward to see more of it.
Logged

exhausted

  • member
  • Offline Offline
  • Posts: 96
Re: Nakajima Kikka and Trainer- Own Slots
« Reply #89 on: November 13, 2016, 02:00:31 PM »

:)
Logged

MIKEGTJK

  • member
  • Offline Offline
  • Posts: 187
    • http://www.facebook.com/#!/michael.j.koebel
Re: Nakajima Kikka and Trainer- Own Slots
« Reply #90 on: November 13, 2016, 03:30:48 PM »

Sir Max are you going to make the template available ?
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: Nakajima Kikka and Trainer- Own Slots
« Reply #91 on: November 14, 2016, 03:58:49 AM »

Sir Max are you going to make the template available ?

Yes I am.
I will set things up with all the separate layers so people can easily use it in Photoshop to create more skins.
There are many "what-if" paint-schemes people would like to use, so it is up to you guys to be creative !
and enjoy  making new skins.

Skin-template DOWNLOAD is now here ..... https://www.sas1946.com/main/index.php?topic=52979.msg576273#msg576273



Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

trent

  • member
  • Offline Offline
  • Posts: 317
Re: Nakajima Kikka and Trainer- Own Slots
« Reply #92 on: November 14, 2016, 12:24:07 PM »



Skin-template DOWNLOAD is now here ..... https://www.sas1946.com/main/index.php?topic=52979.msg576273#msg576273


Excellent! Thank you very much for the template, Max!  :)
Logged

MIKEGTJK

  • member
  • Offline Offline
  • Posts: 187
    • http://www.facebook.com/#!/michael.j.koebel
Logged

Ta183Huckebein

  • FAC #17
  • Modder
  • member
  • Offline Offline
  • Posts: 1068
  • aka "Raven"
Re: Nakajima Kikka and Trainer- Own Slots
« Reply #94 on: November 15, 2016, 03:37:24 PM »

I'm starting to get a tad frustrated with this mod.

I figured, "Hey, since this mod has issues with 4.13, maybe I'll make a 4.12.2 Modact game so I can at least take it out and buzz it around." This I have done, only to get the same error I suffered in 4.13.1, i.e, the aircraft doesn't show in the view window, and a look at the log shows the "Disc.mat" being the culprit yet again.

My setup for the 4.12.2 game is pretty much vanilla Modact 5.30, with the HD mod, SAS Engine Mod, SAS Utils, and AI Flyables. Am I missing a mod that I need to make this all magically work, or am I just the unluckiest bastard on the forums with regards to downloads of this plane?

Any help is most welcome.
Logged

Ta183Huckebein

  • FAC #17
  • Modder
  • member
  • Offline Offline
  • Posts: 1068
  • aka "Raven"
Re: Nakajima Kikka and Trainer- Own Slots
« Reply #95 on: November 15, 2016, 04:26:44 PM »

Hey Max.

I checked my folder, and I had 3 TGAs and a TGB file. The TGAs were 512x512, 128x128, and 32x32. The TGB was 1024x1024.

Is this how it should be?

(Additionally, the TGAs were named "skin1o (512x), skin1p (128x), and skin1q (32x). The TGB was called "skin1o")
Logged
Pages: 1 ... 5 6 7 [8] 9 10   Go Up
 

Page created in 0.04 seconds with 27 queries.