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Author Topic: 15% Freeze in WAW  (Read 2143 times)

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proweather

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15% Freeze in WAW
« on: November 10, 2016, 04:24:31 PM »

When I load WAW, it freezes at 15% and won't go anywhere after that. I think it has something to do with the Forgotten Countries mod. Whenever I disable it, WAW loads fine. Even when I disable, and then re-enable it, it freezes. I have no other mods installed in the game.

Code: [Select]
Trying to AutoMount SFS_MAPS\VCL06.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL11.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL12.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL14.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL15.SFS... mounted successfully!
AutoMounting SFS files from folder SFS_MAPS finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

There's the code! Thanks!
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SAS~Malone

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Re: 15% Freeze in WAW
« Reply #1 on: November 10, 2016, 11:33:18 PM »

howdy pro - first off, it's been a while since i've done any troubleshooting, let me see how it goes.
firstly, it's actually a 20% crash - this is the java loading section, so some conflict somewhere.
try deleting 'last.quick' file? see how that goes...
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.....taking fun seriously since 1968.....  8)

proweather

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Re: 15% Freeze in WAW
« Reply #2 on: November 11, 2016, 09:45:20 AM »

I deleted lastquick, and it still wouldn't work.

Code: [Select]
Trying to AutoMount SFS_MAPS\VCL05.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL06.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL11.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL12.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL14.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL15.SFS... mounted successfully!
AutoMounting SFS files from folder SFS_MAPS finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[code]

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OberstDanjeje

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Re: 15% Freeze in WAW
« Reply #3 on: November 14, 2016, 01:30:47 AM »

Maybe your sasup_decals_02.sfs in your Forgotten Countries MOD is corrupted
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SAS~Monty27

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Re: 15% Freeze in WAW
« Reply #4 on: November 14, 2016, 05:24:19 AM »

That 'GunsmokeI.tga' error is familiar.  I think we have all seen that in the past.  What RAM are you launching with from the selector and have you tried other settings?
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proweather

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Re: 15% Freeze in WAW
« Reply #5 on: November 14, 2016, 10:54:41 AM »

I am running from max ram setting, 1024 MB.
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proweather

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Re: 15% Freeze in WAW
« Reply #6 on: November 14, 2016, 02:43:32 PM »

I downloaded a fresh copy of SAS ModAct 5.3 and copied that SFS file you said may have been corrupted. No effect; it still crashes.
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proweather

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Re: 15% Freeze in WAW
« Reply #7 on: November 18, 2016, 10:27:57 AM »

I got 22 files when I opened sasup_decals_02.sfs. The SFS extractor says that there is 59% availability of the files. Is this a problem?

Hope it helps!


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proweather

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Re: 15% Freeze in WAW
« Reply #8 on: December 08, 2016, 10:07:48 AM »

Guess what? I fixed the problem! I copied sasup_decals_01.sfs from my old Il-2 installation, and the game opened! It didn't crash!
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