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Author Topic: IL-2 freezing at 100% with UV3 Sound mod  (Read 2254 times)

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Captain Dawson

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IL-2 freezing at 100% with UV3 Sound mod
« on: November 24, 2016, 02:54:38 PM »

Hello,

Just got VP Modpack up and working, but I'm having trouble when I apply Tiger's UV3 Sound mod.

When loading a mission, at 100% it freezes for a minute or so, the starts the mission with my plane a flaming crater in the ground.

Now, UV3 worked fine on one mission, I witnessed it, but when I started the same mission again seconds later, now I have this error every time. Does it with any plane, any map. Between the time it worked and the time it didn't, I changed nothing. I KNOW UV3 can work in VP because I see it in videos.

I will say I have had a lot of trouble getting UV3 to work with VP and CUP in the past, partly because I'm seeing differing instructions on how to do it.

These are the instructions I used. I followed them to the letter:

How to get UV3 working with the VP pack:
After installing VP pack:
-Download Tiger UV3 for HSFX 7:
https://www.mediafire.com/download/xv5...

-Place tigersounds_1.sfs and tigersounds_2.sfs in the root of your game directory

-Put the Tiger_33 UV3 folder into your jgsme folder
-Run jgsme and activate tiger UV3, it will create a folder in the root of the game directory called Files. Rename this to UV3 and cut and paste into the #SAS folder. Open up the newly renamed and moved UV3 folder, find and delete both the .rc file and the buttons file.

-In the #SAS folder open up the std folder and then open up the .rc file with notepad and add these two lines:

@sfs MOUNT tigersounds_1.sfs
@sfs MOUNT tigersounds_2.sfs

-Remove the #00__1JiverSOUNDS_4.12 folder from you #SAS folder. This is an alternative sound mod that comes with the VP Modpack and will stop some of the sounds from UV3 from working like the flaps and gear sounds, though can be left in if you prefer JiversSounds.


I'm having trouble posting the logfile, I'll attempt to post it in the next post...

Does anyone have a clue as to what went wrong here, and what I must do to fix it?
Thanks!
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

Captain Dawson

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Re: IL-2 freezing at 100% with UV3 Sound mod
« Reply #1 on: November 24, 2016, 03:05:21 PM »

Forum won't allow me to post the entire logfile, but here's a bit of what the whole thing looks like:

Code: [Select]
[Nov 24, 2016 9:56:35 PM] ------------ BEGIN log session -------------

[9:56:36 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[9:56:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:56:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:56:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:56:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[9:56:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[9:56:36 PM] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
[9:56:36 PM] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[9:56:36 PM] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/WhiteSmoke.tga'
[9:56:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[9:56:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[9:56:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[9:56:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[9:56:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[9:56:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[9:56:37 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[9:56:37 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[9:56:37 PM] Cannot load sound preset motor.bristol-mercury.start.begin (java.lang.Exception: Invalid preset format)
[9:56:37 PM] Cannot load sound preset motor.bristol-hercules.start.begin (java.lang.Exception: Invalid preset format)
[9:56:37 PM] Cannot load sound preset motor.Allison.start.begin (java.lang.Exception: Invalid preset format)
[9:56:37 PM] Cannot load sound preset motor.Allison_tb.start.begin (java.lang.Exception: Invalid preset format)
[9:56:37 PM] SectFile load failed: null
[9:56:37 PM] java.io.FileNotFoundException
[9:56:37 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[9:56:37 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[9:56:37 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[9:56:37 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[9:56:37 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[9:56:37 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[9:56:37 PM] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[9:56:37 PM] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[9:56:37 PM] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[9:56:37 PM] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1488)
[9:56:37 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:56:37 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:37 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:37 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:56:37 PM] Cannot load sound preset motor.Argus_series (java.lang.Exception: Invalid preset format)
[9:56:37 PM] SectFile load failed: null
[9:56:37 PM] java.io.FileNotFoundException
[9:56:37 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[9:56:37 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[9:56:37 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[9:56:37 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[9:56:37 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[9:56:37 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[9:56:37 PM] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[9:56:37 PM] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[9:56:37 PM] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[9:56:37 PM] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1488)
[9:56:37 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:56:37 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:37 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:37 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:56:37 PM] Cannot load sound preset motor.Argus_series.start.begin (java.lang.Exception: Invalid preset format)
[9:56:37 PM] SectFile load failed: null
[9:56:37 PM] java.io.FileNotFoundException
[9:56:37 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[9:56:37 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[9:56:37 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[9:56:37 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[9:56:37 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[9:56:37 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[9:56:37 PM] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[9:56:37 PM] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[9:56:37 PM] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[9:56:37 PM] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1488)
[9:56:37 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:56:37 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:37 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:37 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:56:37 PM] Cannot load sound preset motor.Argus_series.start.end (java.lang.Exception: Invalid preset format)
[9:56:37 PM] Cannot load sound preset motor.griffon.start.begin (java.lang.Exception: Invalid preset format)
[9:56:37 PM] SectFile load failed: null
[9:56:37 PM] java.io.FileNotFoundException
[9:56:37 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[9:56:37 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[9:56:37 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[9:56:37 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[9:56:37 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[9:56:37 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[9:56:37 PM] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[9:56:37 PM] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[9:56:37 PM] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[9:56:37 PM] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1488)
[9:56:37 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:56:37 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:37 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:37 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:56:37 PM] Cannot load sound preset motor.Hispano (java.lang.Exception: Invalid preset format)
[9:56:37 PM] SectFile load failed: null
[9:56:37 PM] java.io.FileNotFoundException
[9:56:37 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[9:56:37 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[9:56:37 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[9:56:37 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[9:56:37 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[9:56:37 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[9:56:37 PM] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[9:56:37 PM] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[9:56:37 PM] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[9:56:37 PM] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[9:56:37 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[9:56:37 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1488)
[9:56:37 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:56:37 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:37 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:37 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Aaaand it goes on for another 50,000+ characters. I don't beleive it ever got to "END LOG SESSION" since I just ended the program.
Logged
"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

SAS~Tom2

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Re: IL-2 freezing at 100% with UV3 Sound mod
« Reply #2 on: November 24, 2016, 03:32:33 PM »

Hi Captain D.,

while I cannot solve your issue here, I would recommend sparing you the trouble of UV3. IMHO that is a super mod but comes at a super high price for some systems. 100% freeze or similar in my experience leads to system overload...which means on my PC:
Have had it several times in the vp_Modpack and also with the latest big prop mod from Free IL-2..so obviously I do not own a high end PC.

My idea for you: Skip UV3!
Instead use the Jivers Mod already in the modpack and....this one:
https://www.sas1946.com/main/index.php/topic,52376.0.html

AND
This marvel...despite some WIP flaws it totally rocks!
https://www.sas1946.com/main/index.php/topic,49068.0.html
Depending on which planes you prefer, you can change the load order to prefer either the vp_Jiver or the "Some Motor" sound by Paulo Hirth.

If you want, you can then simply let the UV3 SFS files in place, I had flown a similar way in MA 5.3, but not yet in the vp_modpack (with the SFS files from Tigers sound on top).

Disclaimer:
Tiger33's mods rock and I do not want to discredit his awesome, amazing, super work! I even once credited him on a LockOn forum lol.
But fact is to me, the UV2 was easier to handle.

Cheers

T.
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Captain Dawson

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Re: IL-2 freezing at 100% with UV3 Sound mod
« Reply #3 on: November 25, 2016, 03:41:35 PM »

while I cannot solve your issue here, I would recommend sparing you the trouble of UV3. IMHO that is a super mod but comes at a super high price for some systems. 100% freeze or similar in my experience leads to system overload...which means on my PC:
Have had it several times in the vp_Modpack and also with the latest big prop mod from Free IL-2..so obviously I do not own a high end PC.

My idea for you: Skip UV3!
Instead use the Jivers Mod already in the modpack and....this one:
https://www.sas1946.com/main/index.php/topic,52376.0.html

AND
This marvel...despite some WIP flaws it totally rocks!
https://www.sas1946.com/main/index.php/topic,49068.0.html
Depending on which planes you prefer, you can change the load order to prefer either the vp_Jiver or the "Some Motor" sound by Paulo Hirth.

If you want, you can then simply let the UV3 SFS files in place, I had flown a similar way in MA 5.3, but not yet in the vp_modpack (with the SFS files from Tigers sound on top).

Thank you for your reply!

I was hoping for something a little simpler and with less room for mistakes on my part, but I'll try this I suppose.

In terms of content and actual use, is UV3 or the addons you posted better? I still want to try to get UV3 to work first I think... I know it works. It's on Youtube with VP modpack...
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

vpmedia

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Re: IL-2 freezing at 100% with UV3 Sound mod
« Reply #4 on: November 25, 2016, 09:39:56 PM »

The install instructions you've followed are for 4.10.
In 4.12 modact based games you need to put the sfs files in the SFS_AUTO folder and you dont need to edit the .rc file. Any classfile will go into the #SAS or #WAW folder.
SAS Modact 5.3 uses different sound matrix than 4.10 hence you will have the stock prs for the stock planes and modded presets for the mod planes being used.

Captain Dawson

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Re: IL-2 freezing at 100% with UV3 Sound mod
« Reply #5 on: November 27, 2016, 03:54:08 PM »

The install instructions you've followed are for 4.10.
In 4.12 modact based games you need to put the sfs files in the SFS_AUTO folder and you dont need to edit the .rc file. Any classfile will go into the #SAS or #WAW folder.
SAS Modact 5.3 uses different sound matrix than 4.10 hence you will have the stock prs for the stock planes and modded presets for the mod planes being used.

Success! Thank you so much VP! I had a feeling the problem was some small aspect I did not know.

Quite interesting that I found the old directions I was using from this link's description, which implies they work for VPmodpack! https://www.youtube.com/watch?v=GF1hr6cwZ6A

Someone ought to make a short tutorial on using UV3 in VP and CUP. Save some noobs some trouble...  :D  I'll get on it as soon as I get the chance!

Captain Dawson -out-
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

DaveB

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Re: IL-2 freezing at 100% with UV3 Sound mod
« Reply #6 on: December 03, 2016, 02:20:58 PM »

Your log file indicates that a motor.?.prs is missing. The tigersounds.sfs as vpmedia replied was developed for 4.10. 4.12 introduces many more motor sounds than UV3 has. You can get it to work, I have, but chose a different path as sound modders of the past have made some really great sounds which I prefer. If your insistant on using his UV3 you will have to,

A: ID the missing sounds that the VPmod requires and create your own external soundmod, eg. my_presets, my_samples
B: Remove the buttons file that the HSFX7 UV3 mod is using
C: Use my flyby motorsound file 27DC3BB001752070 from my update 1.2 in this thread https://www.sas1946.com/main/index.php/topic,52376.0.html

Have fun  ;D
DaveB

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