Twister on a slightly different point
Would it be possible to give the air launched V-1's a slightly more realistic launch?
In reality the engine cut out and the V1 was put into a dive after a set distance was reached, the V-1 also had to be set on an approximate course, small course changes would be compensated by the V-1 itself.
As we have it represented in game, the V-1 has to have a target set, and therefore always hits its target, there is no input from the player other than actually releasing the bomb.
maybe it could be set to fly on the same course as the carrying plane so that the player has to line up with the target as required, with maybe the 25%,50%,75%and 100% fuel options representing different ranges ( a max of about 300km i think was the V-1's range). This way the player would have to judge range and direction to target, as in reality.
Remember this was at best an area weapon and by no means a precision weapon as represented at the moment.
good book on the subject here
http://ebookee.org/Air-Launched-Doodlebugs-The-Forgotten-Campaign_353546.htmlregards
slipper