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Author Topic: Fi-103's and carrier He-111H-2  (Read 117134 times)

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dgremy

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Re: Fi-103's and carrier He-111H-2
« Reply #192 on: October 04, 2013, 12:09:29 PM »

thank you very much  ;)
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Epervier

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Re: Fi-103's and carrier He-111H-2
« Reply #193 on: October 04, 2013, 12:31:19 PM »

Thanks for the new link. The same issue, however, exists; the carrier plane won't take off. Very strange indeed! Japanese GM4 will.
Normal !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Griffon_301

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Re: Fi-103's and carrier He-111H-2
« Reply #194 on: October 04, 2013, 01:22:21 PM »

I also trid to get this to work in DBW / new TFM but got another issue;
in the sample mission where you have to airlaunch the V1, the carrier Heinkel starts about 2 klicks away from the V1 and flies normally while the V1 is just fixed in position and does not move an inch, but its engine is running...
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dgremy

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Re: Fi-103's and carrier He-111H-2
« Reply #195 on: October 04, 2013, 03:00:42 PM »

meme chose pour moi il y a un Fi-103 qui vole seul et l'autre reste figé en l'air :(
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RooMan296

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Re: Fi-103's and carrier He-111H-2
« Reply #196 on: April 21, 2014, 05:28:23 PM »

I also trid to get this to work in DBW / new TFM but got another issue;
in the sample mission where you have to airlaunch the V1, the carrier Heinkel starts about 2 klicks away from the V1 and flies normally while the V1 is just fixed in position and does not move an inch, but its engine is running...

Same problem here - Doodlebug not doodling just sitting there like a UFO!

Ahh, this old mod. Have had a lot of fun with it but it was indeed buggy. I don't know how you have your FMB mission set up but thats probably where the issue is. Another problem many of us had was the carrier He111 would never take off. It just sits there with engines running. However, believe it or not, you can try the Japanese Betty bomber (late model..cant think of the type, sorry.Not at my computer) and it WILL take off, etc.. The V1 attaches just fine and all is well. I'll try to duplicate the UFO thing later and recall how I fixed it but I never did get the He111 to take off with it...only the Betty.
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.50calBMG

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Re: Fi-103's and carrier He-111H-2
« Reply #197 on: August 10, 2014, 04:21:23 PM »

just wondering if anyone has tried this in 4.12
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Ta183Huckebein

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Re: Fi-103's and carrier He-111H-2
« Reply #198 on: August 10, 2014, 08:35:20 PM »

I have tried the Fi-103 in 4.12.2+Modact 5.30. Works great :).





Ta183Huckebein
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Whiskey_Sierra_972

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Re: Fi-103's and carrier He-111H-2
« Reply #199 on: August 11, 2014, 12:49:50 AM »

YT2 mods about this is better:

In this mod the V1 act as a INS missile: you can release it at wrong distance and route but the V1 'll follow it's planned path until last VP....

....while with YT2 mods the V1 have various range choice option and 'll follow the release route until it reach the selected range before fall down: if you release it at wrong distance but correct route 'll fall before or after the target while if you release it in wrong direction but correct distance 'll miss the target on the left or right....
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Enderfailer

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Re: Fi-103's and carrier He-111H-2
« Reply #200 on: September 02, 2014, 04:37:04 PM »

My game just crashes when the Fi hits the ground. I am playing with 4.12.2 and Modact 5.3. Does someone know how to fix that?
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.50calBMG

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Re: Fi-103's and carrier He-111H-2
« Reply #201 on: September 06, 2014, 09:10:45 PM »

same Enderfailer, crash on impact, same setup.
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Ta183Huckebein

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Re: Fi-103's and carrier He-111H-2
« Reply #202 on: September 08, 2014, 06:59:53 PM »

Ditto to .50 BMG and Ender . If you want, you can turn off vulnerability, and it becomes a kind of Zeppelin Rammer type interceptor. Just a hint.



Ta183Huckebein
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.50calBMG

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Re: Fi-103's and carrier He-111H-2
« Reply #203 on: September 08, 2014, 08:05:52 PM »

that takes 10 hours to get to altitude and can only reach 200 mph
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