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Author Topic: Fi-103's and carrier He-111H-2  (Read 117119 times)

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Twister

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Fi-103's and carrier He-111H-2
« on: May 04, 2010, 07:48:04 AM »

This is a mod, making V-1 available as regular non-flyable AC in the game, and adding V-4 piloted version.
FM & DM tweaks was done in attempt to make it technicaly correct, some effects added, like rotating odometer fan and engine exhaust.




Craft may be useful as suicide bomber (kamikaze) and as flying target.

As V-1 is unmanned, it cannot launch itself, so U have to designate strike point with no specific target for carrier aircraft.
No sense to set strike point for V-1. V-1 executes 45-degree dive upon reaching its final waypoint, whatever it designated as strike point or not. I'm not recommend to set a specific target for V-1, as it will running circles around, trying to hit. If target will be dectroyed prior V-1 arrival, it will just running circles around, or will try to RTB with disastrous consequences  8)



V-1 features:
- craft will detonate on any contact with ground or water, so possible mission start options is follows -
   air start, air start with carrier (He-111H2, for ex.), ground runway start with the carrier;
- steep dives causes craft engine to stall (simulates early version of V-1);
- speed rises with fuel exhausting.

V-1 limitations:
- craft has no trottle control (only engine starting & shutting is possible);
- craft has limited roll control to simulate gyro override in overturn
  (historical prototype was not having roll control at all, but I was forced to implement it,
   since the AI proved not to be able to maintain course to waypoint without some roll control);
- due to limitations listed above, formation flying is difficult, so I recommend to send V-1's on mission as separate flights, however, formation flying is possible.

V-4 behaves itself as regular piloted AC, so U have to set its final waypoint as strike point to make craft to commit kamikaze attack.
FM slightlly differs from V-1 through larger tailplane & rudder, and having full roll control. Formation flying possible.
Note: with "none" loadout, craft has no warhead, just ballast. Good for training ;)


Credits for exterior 3D model to Red_Fox90


Credits for interior cockpit 3D to TT

Links to download:
old 4.09 version http://www.filefront.com/17748911/Fi-103_110104.rar (also posted on AAS)
     4.10 version : https://www.mediafire.com/?gtt2chg9mwlewp9 (link by Gumpy)

carrier He-111H-2 http://www.gamefront.com/files/20767778/He_111H2_carrier_rar
new link in the attachment at the end of this post.

To install Fi-103 mod unpack the Fi_103_110911 RAR file to your IL-2 directory, then add this lines:

Fi-103_V1         air.FI_103_V1 2                       NOINFO  g01   SUMMER
Fi-103R-IV        air.FI_103RIV 2                        NOINFO  g01   SUMMER


to your air.ini file, located, probably in \MODS\STD\com\maddox\il2\objects folder inside your IL-2 directory

((!) Don't forget to delete this line, if you decide to remove the mod).
and this lines (optional):

Fi-103_V1            Fiesler Fi-103 V-1, 1942
Fi-103R-IV           Fiesler Fi-103 R-IV V-4, 1944


to your plane_ru.properties file, located, probably in \files\i18n\ folder inside your IL-2 directory.

To install carrier sub-mod unpack He_111H2_carrier RAR file to mods directory.
Here https://www.sas1946.com/main/index.php/topic,12546.0.html U can find a similar mod, but with aditional weapon loadouts.
He-111Z also can serve as carrier for pair of Fi-103's with this mod: https://www.sas1946.com/main/index.php/topic,12325.0.html

Three sample missions, demonstrating air launch and Fi-103 kamikaze attack, can be found in Single Missions > Germany > V-1 and V-4 (don't judge too harsh, it's my first two FMB missions).

Have a fun !
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vtrelut

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Re: Fi-103 V-1
« Reply #1 on: May 04, 2010, 09:03:32 AM »

I also understand that a project to carry the V-1 on top of an Ar-234 was also designed; I don't know if it ever flew.

A He-111 carrier is much more preferable than a Betty... Good luck!
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Ectoflyer

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Re: Fi-103 V-1
« Reply #2 on: May 04, 2010, 09:53:15 AM »

Nice mod, thank you! :)
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Epervier

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Re: Fi-103 V-1
« Reply #3 on: May 05, 2010, 05:10:59 AM »

 :) Thank you... but... I have an error :
Weapon set "default" not registered in air.FI_103_V1  :(
(UP2.01 - buttons 5.4)
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Mad026

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Re: Fi-103 V-1
« Reply #4 on: May 05, 2010, 06:05:35 AM »

hi
I tested it, It's nice to see that flying bomb in this game, because I think this plane is one of the II. World War's icons!!
it works for me with UP2.0 , but  the plane hasn't got smoke trail like every jet aircraft, and in QMB they don't attack the target, they just fly above the target like a plane with no guns,
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jt189

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Re: Fi-103 V-1
« Reply #5 on: May 05, 2010, 06:41:28 AM »

This was fun trying to shoot it down or useing my wing to flip it. Thank You
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shardana

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Re: Fi-103 V-1
« Reply #6 on: May 05, 2010, 11:02:20 AM »

How come after installed it in qmb i get a v-2 flying bomb instead of the v-1!!!! this is weird indeed!
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Twister

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Re: Fi-103 V-1
« Reply #7 on: May 05, 2010, 12:30:47 PM »

:) Thank you... but... I have an error :
Weapon set "default" not registered in air.FI_103_V1  :(
(UP2.01 - buttons 5.4)
Shame, having same result. Perhaps, it was not so good idea to not mading "default" weapon loadout for AC. But this issue is not fatal.
Simlpe way to overcome it is just to open the page of object properties there weapon loadout is. Now FMB sets displayed loadout for the craft ("warhead").
Otherwise, it sets "default", and mission not loading. This is my bug, or FMB, or both, as U like.
Don't forget to save your mission afterwards.

I tested it, It's nice to see that flying bomb in this game, because I think this plane is one of the II. World War's icons!!
it works for me with UP2.0 , but  the plane hasn't got smoke trail like every jet aircraft, and in QMB they don't attack the target, they just fly above the target like a plane with no guns,
To make AI to commit suicide attack strike point has to be final point of the route.
By the way, V-1 supposed to have smoke trail really? I'm not sure.
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Twister

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Re: Fi-103 V-1
« Reply #8 on: May 05, 2010, 12:49:17 PM »

v-2 rocket!!!!
OMFG! Can U post a some pictures?
I suspect, there is V-2 3D model under same name.
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Mad026

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Re: Fi-103 V-1
« Reply #9 on: May 05, 2010, 01:15:17 PM »


To make AI to commit suicide attack strike point has to be final point of the route.
By the way, V-1 supposed to have smoke trail really? I'm not sure.
[/quote]

When the japanese flying bomb is AI, they attack the targets in QMB, I think the V1 should work like this, and you are right about the smoke trail.
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wimsma

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Weapon set "default" not registered
« Reply #10 on: May 05, 2010, 01:56:08 PM »

Could you please again explain how to overcome this bug. I don't understand what to do. I have newest buttons file.

Weapon set "default" not registered in air.FI_103_V1 

Ok.I found out myself...it works by changing default to warhead in de misionfile itself.

Still..The V-1 is not following waypoints. I can not making him attack anything.....he just makes strange acrobatics...

Thanxs for this nice mod..:-)
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SAS~Bombsaway

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Re: Fi-103 V-1
« Reply #11 on: May 05, 2010, 02:34:08 PM »

I get the same error, The properties only has warhead in the weapons listing but still gives the same error. I know things take time so I'll keep checking for this to be fixed because this is a cool ass mod. ;D
Thanks for your hard work. 8)
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