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Author Topic: Fi-103's and carrier He-111H-2  (Read 117112 times)

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Twister

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Re: Fi-103
« Reply #24 on: May 12, 2010, 02:56:45 AM »

Test flight proves, there is no need for special AI or AC tweaks to make it commit kamikaze attacks.
Also, updated version of Fi-103 is ready, featuring warhead, powerful enough to take out warship with one or two hits, is ready.
Highly recommended for second sample mission. Have fun!
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Slow

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Re: Fi-103 V-1
« Reply #25 on: July 07, 2010, 12:14:28 PM »

Want my Fi-103R model? It's not perfect, but better than a normal V-1.
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Twister

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Re: Fi-103 V-1
« Reply #26 on: July 08, 2010, 12:45:32 PM »

Want my Fi-103R model? It's not perfect, but better than a normal V-1.
Interesting. Can U show it?
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Slow

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Re: Fi-103 V-1
« Reply #27 on: July 09, 2010, 05:40:23 AM »

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5./JG54_s0crazty

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  • A Greek in the cockpit.Better run!!!!!
Re: Fi-103 V-1
« Reply #28 on: July 09, 2010, 06:59:24 AM »

Wow nice update slow,I wonder if someone can make a mod for attaching the v1 bomb to he-111


!S crazty
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Twister

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Re: Fi-103 V-1
« Reply #29 on: July 09, 2010, 08:13:27 AM »

At least it has cockpit with pilot. It is definitely better to have this, than default Fi-103 model.
I would be appreciated, if you tell me, where I can get it.

Wow nice update slow,I wonder if someone can make a mod for attaching the v1 bomb to he-111
If only someone would put "_Dockport" in proper place of He-111H2 model, I would spend evening making classwork  ::)
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Slow

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Re: Fi-103 V-1
« Reply #30 on: July 09, 2010, 09:37:36 AM »

Have you got MSN? I can btw place a hook in He-111H-2, if you want it. You tell me the place and direction, I put it there.
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Twister

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Re: Fi-103 V-1
« Reply #31 on: July 13, 2010, 12:51:21 PM »

If I would knew the exact position, I could be able, probably, do it by my self.
Let's start with Fi-103R model.
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Aussie Pilot

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Re: Fi-103 V-1
« Reply #32 on: August 03, 2010, 05:31:29 PM »

G'day Twister, I have been making a mission for dogfight online and using these V-1's.

When i test the mission on my PC it works ok but when i fire it up online and have people join the V-1's just seem to disappear except one that has crashed on the ground nowhere near it's spawning point.
I have UP2.01 and air started them at 2600m and 400kph.

Any idea why?

I limited them to 30% fuel and they ran out of fuel right over London docks as planned at 1800m but then they just spiral down as if they are looking for somwhere to land and then just crash. This works ok but it would be good to see them dive down and blow up, any idea's on that as well?

Thanks for you efforts on creating this.
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Twister

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Re: Fi-103 V-1
« Reply #33 on: August 28, 2010, 12:32:41 PM »

When i test the mission on my PC it works ok but when i fire it up online and have people join the V-1's just seem to disappear except one that has crashed on the ground nowhere near it's spawning point.
I have UP2.01 and air started them at 2600m and 400kph.

Any idea why?

Is joined players having Fi-103 mod ? V-1 disappears on your PC or other players PC ? Exactly in which moment ?

I limited them to 30% fuel and they ran out of fuel right over London docks as planned at 1800m but then they just spiral down as if they are looking for somwhere to land and then just crash. This works ok but it would be good to see them dive down and blow up, any idea's on that as well?
This is really worth idea. Probably, I have to make V-1 behavior more realistic.
Maybe, not switching AI totally off, but detecting last waypoint or zero-fuel an make it to dive.
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Aussie Pilot

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Re: Fi-103 V-1
« Reply #34 on: August 31, 2010, 05:11:41 PM »

Is joined players having Fi-103 mod ? V-1 disappears on your PC or other players PC ? Exactly in which moment ?
This is really worth idea. Probably, I have to make V-1 behavior more realistic.
Maybe, not switching AI totally off, but detecting last waypoint or zero-fuel an make it to dive.
Hi Twister,

Yes all parties have the Fi-103 mod and the V1's dissappered on everyone's pc as soon as the mission started. I had them spawning at the beginning of the mission. The same thing happened to everyone. I host the game on a seperate pc and join it myself from my flying pc but I can't remember now if it happened on the host computer as well or not. I have deleted the mission since then.


It would be good if you can change the behavior. Another thing to think about is if you chose a flight of 4 in one flight/way point set up, the other 3 fly all over the place like wingmen do rather than straight and level like the lead. This however is easy to get around by creating each V1 flight individually.
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Twister

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Re: Fi-103 V-1
« Reply #35 on: September 02, 2010, 01:18:11 PM »

THX for info. I will see, what I can do.
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