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Author Topic: Fi-103's and carrier He-111H-2  (Read 117232 times)

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Ol Willy

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Re: Fi-103's and carrier He-111H-2
« Reply #216 on: July 18, 2022, 04:24:37 PM »

Would be cool to see this mod adapted for 4.12. Swinging cruise missiles in 1945 sounds fun.

It crashes the game when V1 impacts the ground (but explodes fine in the water)
Also V1 AI still doesn't want to dive down on target
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Flamer50

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Re: Fi-103's and carrier He-111H-2
« Reply #217 on: July 18, 2022, 09:42:30 PM »

Just an FYI for those interested in Twisters Mods. I found that I still had some of his 410
Mods and edited my original post here:
Other Mods > ModWor > Topic: Ju-88 A4 with different bomb & torpedo loadouts, RATO, and defensive X-4.
https://www.sas1946.com/main/index.php?topic=6399.msg750355#msg750355
Reply #41
Twisters 409 & 410 Mods that I had are both on that post.

Good Luck


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Ol Willy

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Re: Fi-103's and carrier He-111H-2
« Reply #218 on: August 19, 2022, 06:03:09 PM »

Finally checked the log. For explosions, it says:

[21:57:43]   java.lang.NoSuchMethodError
[21:57:43]   at com.maddox.il2.objects.air.FI_103_V1.doExplosion(FI_103_V1.java:439)

doExplosion void () is found in E02744D21D8C3680 (V1) and 34950A603732846A (V4) classfiles.

I replaced it with void (unknown,java.lang.String). Have no idea what it means, just found a similar method in Engine mod

But it works, now V1 and V4 explode on contact just fine

https://drive.google.com/file/d/1c-EnMkmgoYzU7rleIh5Ll4o8mSakY1m5/view?usp=sharing
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Whiskey_Sierra_972

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Re: Fi-103's and carrier He-111H-2
« Reply #219 on: February 17, 2023, 01:26:17 PM »

Finally checked the log. For explosions, it says:

[21:57:43]   java.lang.NoSuchMethodError
[21:57:43]   at com.maddox.il2.objects.air.FI_103_V1.doExplosion(FI_103_V1.java:439)

doExplosion void () is found in E02744D21D8C3680 (V1) and 34950A603732846A (V4) classfiles.

I replaced it with void (unknown,java.lang.String). Have no idea what it means, just found a similar method in Engine mod

But it works, now V1 and V4 explode on contact just fine

https://drive.google.com/file/d/1c-EnMkmgoYzU7rleIh5Ll4o8mSakY1m5/view?usp=sharing

Tested on BAT 4.2.2 fix 4....

On air start all is correct and the V-1 release , fly and explode correctly....He-11 driven by player and also by AI....

But if I try to start from ground the plane start only if human driven...AI won't start....

Also FW-200 doesn't allow attching them....the plane spawn alone and the fi-103 spawn in air....stuck on air without flying....

Here the log for the He-111 while taking off from ground:

Code: [Select]
Loading mission Single/NN/Test_V-1_on_He-111_H16.mis...
Y=1940 / M=6 / H= 12 , Temperature - 0m = 22.0 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 4,  Vert 56,  Ind 180
WARNING: * Buf1 : Obj: 8,  Vert 296,  Ind 528
WARNING: * Buf2 : Obj: 55,  Vert 46280,  Ind 82821
Load bridges
Load static objects
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1879)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1158)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
at com.maddox.il2.game.Mission._load(Mission.java:667)
at com.maddox.il2.game.Mission.access$600(Mission.java:124)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/He-111H-2/Default'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/He-111H-2/Default' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
1>mp_dotrange FRIENDLY DOT 25.000002 COLOR 0.35000002 RANGE 0.0050000004 TYPE 0.0050000004 ID 0.35000002 NAME 0.0050000004 ALTICON 6.0000005 ALTSYMBOL + ALTCOLOR 2
1>mp_dotrange FOE DOT 25.000002 COLOR 0.5 RANGE 1.0 TYPE 0.0050000004 ID 0.0050000004 NAME 0.0050000004 ALTICON 6.0000005 ALTSYMBOL * ALTCOLOR 1
Mission: Single/NN/Test_V-1_on_He-111_H16.mis is Playing
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
java.lang.NullPointerException
at com.maddox.il2.ai.air.AutopilotAI.update(AutopilotAI.java:551)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:4633)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:180)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1268)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:375)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Epervier

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Re: Fi-103's and carrier He-111H-2
« Reply #220 on: February 17, 2023, 04:18:33 PM »

He-11 driven by player and also by AI....

But if I try to start from ground the plane start only if human driven...AI won't start....
The problem has existed since the creation of the world!
And I have never read that this problem has been corrected!

Also FW-200 doesn't allow attching them....the plane spawn alone and the fi-103 spawn in air....stuck on air without flying....
Where did you see that the FW-200 can carry a Fi-103?
I don't see this option...
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Whiskey_Sierra_972

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Re: Fi-103's and carrier He-111H-2
« Reply #221 on: February 18, 2023, 05:55:00 AM »

Hi Gabriel!

The FW-200 I'm refere is inside the mission pack of the download link in the first page....

http://www.filefront.com/17748911/Fi-103_110104.rar
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Whiskey_Sierra_972

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Re: Fi-103's and carrier He-111H-2
« Reply #222 on: February 18, 2023, 06:02:04 AM »

BTW....

I have find a mod of a V-1 made by YT2 for 4.10 that have two interesting features:

- Fly straight as historical V1 so you have to be correct in the headling when releasing it....
- Have range setted in step as loadout so you have also to be correct in the release point....

But it give CTD....

I haven't find no more it in SAS....was related to Karabas Barabas He-111 family mod pack....

If someone is interested to it for debug and give us a functional V-1 please send me a PM and I'll ulpoad it for him....
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Ol Willy

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Re: Fi-103's and carrier He-111H-2
« Reply #223 on: February 18, 2023, 05:55:43 PM »

Hi Gabriel!

The FW-200 I'm refere is inside the mission pack of the download link in the first page....

http://www.filefront.com/17748911/Fi-103_110104.rar
Fw-200 as a carrier is a separate mod by Twister

https://www.sas1946.com/main/index.php/topic,6381.msg64368.html#msg64368
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Whiskey_Sierra_972

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Re: Fi-103's and carrier He-111H-2
« Reply #224 on: February 19, 2023, 09:11:52 AM »

Thanks mate!

I forgot about this....and for sure since is not working , I bet it's not in BAT.....
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Whiskey_Sierra_972

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Re: Fi-103's and carrier He-111H-2
« Reply #225 on: February 19, 2023, 01:34:40 PM »

I find where the FZG-76 mod was posted here by YT2:

https://www.sas1946.com/main/index.php/topic,31076.msg329523.html#msg329523

Actually his V1 is not compatible in 4.12....I hope to see it anyway working in 412 before or late....
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Epervier

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Re: Fi-103's and carrier He-111H-2
« Reply #226 on: February 19, 2023, 03:37:34 PM »

I find where the FZG-76 mod was posted here by YT2:

Actually his V1 is not compatible in 4.12....I hope to see it anyway working in 412 before or late....
:D
Maybe the 409 version works in 412...  :D   :D
https://www.sas1946.com/main/index.php/topic,31248.0.html
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Ol Willy

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Re: Fi-103's and carrier He-111H-2
« Reply #227 on: February 20, 2023, 05:21:51 AM »

Thanks mate!

I forgot about this....and for sure since is not working , I bet it's not in BAT.....
Twister's mods work in 4.12 only without Engine Mod (bar few exceptions)
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