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Author Topic: He 111 H-16 and H-20  (Read 33831 times)

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Karabas-Barabas

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He 111 H-16 and H-20
« on: May 05, 2010, 01:54:57 PM »

ver. beta 2 1.02.2013 (for 4.11 only)

http://www.nullwar.com/mod/full_mod.7z (174 Mb)
full version mod with many planes special for nullwar.com virtual war:
http://www.nullwar.com:84/%D0%9C%D0%BE%D0%B4%D0%B8%D1%84%D0%B8%D0%BA%D0%B0%D1%86%D0%B8%D0%B8-%D1%81%D0%B0%D0%BC%D0%BE%D0%BB%D0%B5%D1%82%D0%BE%D0%B2.ashx

ver. alfa 1  7.02.2012 (for 4.11 only, in 4.09/4.10 not works)

All FM from H-6
Turret from Do-217: https://www.sas1946.com/main/index.php/topic,18856.0.html

http://www.nullwar.com/ftp/test/411/He111H20.7z (3,6 Mb)


v.0.91   27.08.2010 (old version for 4.10 w/o turret on H-20)

H-6 rearm
H-6 torp
H-16 rearm
H-20 with Jumo-213

Rocket boost for SC1000, SC1800, SC2000, SC2500, PC1600

the top arrow 3dmodel? of MG-15, external model MG-131

http://www.nullwar.com/ftp/test/He-111H_27082010.rar

Attention!
Without add-ons weapons_ETC-2000 from Ju 87 pack will not work.

H-20 with turret (for 4.11 only):
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Verhängnis

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Re: He 111 with the rocket accelerator
« Reply #1 on: May 06, 2010, 12:04:45 AM »

LOL Awesome! ;D
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Cranky.1

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Re: He 111 with the rocket accelerator
« Reply #2 on: May 06, 2010, 08:26:39 AM »

Thank you.
I hope maybe soon with Hs-293A or V-1 payloads?

Heinkel He-111H performing a trial drop of the Hs-293A
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woofiedog

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Re: He 111 with the rocket accelerator
« Reply #3 on: May 06, 2010, 09:43:37 AM »

Excellent work.... Thank's   ;D
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Ectoflyer

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Re: He 111 with the rocket accelerator
« Reply #4 on: May 06, 2010, 10:25:48 AM »

Another good plane for IL2!   Thank you, mates! :)
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Birdman

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Re: He 111 with the rocket accelerator
« Reply #5 on: May 06, 2010, 11:54:17 AM »

Some tips for the next version and other mods:

Do not change the names inside [] in hier.him, like [CF_D0], because these changes in this mod have broken the collisions coded in the classfiles. To use renamed meshes, change only the Mesh line like
[CF_D0]
Mesh CF_D0_H20
I had to remove all _H20 additions inside [] and in Parent lines to get collisions to work. With unedited hier.him I couldn't damage CF or midwings by shooting at them, and those parts also didn't collide with ground.

Also the LOD values are not good, better ones for CF are
[LOD]
100
450
550
800
1200
2500

and for WingMid are
[LOD]
100
450
550

There is a bug with LOD values in MshReader 1.18 by Dr.Jones, the converter always gives the differences of LOD values and leaves out the last value completely. To correct LOD values the converted values have to be added to previous value and the last value has to be added.
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Karabas-Barabas

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Re: He 111 with the rocket accelerator
« Reply #6 on: May 06, 2010, 01:20:50 PM »

Some tips for the next version and other mods:

Do not change the names inside [] in hier.him, like [CF_D0], because these changes in this mod have broken the collisions coded in the classfiles. ...

That have reminded thanks, it is the test version and has absolutely forgotten about this error.
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Ectoflyer

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Re: He 111 with the rocket accelerator
« Reply #7 on: May 08, 2010, 08:29:23 AM »

Now the take off is really short!!! :)



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StrykVladzimsky

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Re: He 111 with the rocket accelerator
« Reply #8 on: July 01, 2010, 03:16:58 AM »

Thank you.
I hope maybe soon with Hs-293A or V-1 payloads?

Heinkel He-111H performing a trial drop of the Hs-293A

What is that thing? some kind of souped up X-4?
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SAS~Malone

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Re: He 111 with the rocket accelerator
« Reply #9 on: July 01, 2010, 03:31:59 AM »

the Hs-293(Fritz) is touted for inclusion with the upcoming 4.10 patch from TD.... ;)
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.....taking fun seriously since 1968.....  8)

StrykVladzimsky

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Re: He 111 with the rocket accelerator
« Reply #10 on: July 01, 2010, 03:35:27 AM »

It looks cool. In Blazing Angels 2 there is something like that which mounted on the bottom of a Dornier, a TV guided missile, I believe.
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Verhängnis

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Re: He 111 with the rocket accelerator
« Reply #11 on: July 01, 2010, 03:57:02 AM »

It looks cool. In Blazing Angels 2 there is something like that which mounted on the bottom of a Dornier, a TV guided missile, I believe.

Most of that game is fictional, no such TV guided rocket existed at the time As far as I know. These are radio guided bombs in which there is a control module on the aircraft and the pilot using his eye sight guides the bomb to it's target.
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